Gears Of War Playable Characters

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Gears of War: Judgment
Developer(s)People Can Fly
Epic Games
Publisher(s)Microsoft Studios
Producer(s)Piotr Krzywonosiuk
Alan Van Slyke
Chris Wynn
Programmer(s)Grzegorz Mocarski
Artist(s)Waylon Brinck
Wyeth Johnson
Writer(s)Rob Auten
Tom Bissell
Composer(s)Steve Jablonsky
Jacob Shea
SeriesGears of War
EngineUnreal Engine 3
Platform(s)Xbox 360
Release
  • NA: March 19, 2013[2]
  • AU: March 19, 2013[1]
  • EU: March 22, 2013[1]
Genre(s)Third-person shooter[1]
Mode(s)Single-player, multiplayer

Dominic 'Dom' Santiago is a supporting character in the Gears of War franchise. One of the main members of Delta Squad and the character controlled by player two in co-op mode, Dom is Marcus Fenix's right-hand man. He is voiced by Carlos Ferro. He finally paid Marcus his twenty dollars. These articles detail characters from Gears of War. These articles detail characters from Gears of War.

Gears of War: Judgment is a military science fictionthird-person shootervideo game, developed by People Can Fly and Epic Games and published by Microsoft Studios for the Xbox 360 in North America on March 19, 2013, with subsequent regions following later that month.[3] It is the fourth entry of the Gears of War series.

On June 4, 2012, Microsoft announced the development of Gears of War: Judgment at the company's press conference during the Electronic Entertainment Expo 2012, before releasing a debut trailer and demonstrating the upcoming multiplayer features.[4][5] Prior to Microsoft's announcement, video game journalists had already determined that the chronology of events in Gears of War: Judgment would pre-date that of the other releases in the franchise, and that the prequel would feature Damon Baird and Augustus Cole as protagonists.[5][6][7]

Gears of War: Judgment received favorable reactions from critics, albeit less positive than its predecessors. Critics cited the game's multiplayer mode, visuals and action as strengths, but criticized the single-player campaign's narrative and length, as well as the game's failure to innovate the series' gameplay. By August 2013 it sold over 1 million copies.

  • 1Gameplay
  • 2Synopsis
  • 5Reception

Gameplay[edit]

Like its predecessors, Gears of War: Judgment is a third-person shooter, with an 'over the shoulder' perspective and cover system.

The main campaign is divided into six chapters, each with several missions. Unlike the previous games in the series, which used very large, open environments, missions are self-contained portions of the overall story and returning to earlier missions' settings is never possible. Each mission is scored on several criteria including the number of kills by the player, head shots, and gibs, and up to three stars are awarded. During each mission an optional, harder setting is available mandates certain criteria such as a time limit or a restriction on usable weapons; doing so increases the score. Obtaining 40 stars unlocks the separate 'Aftermath' campaign, which consists of one chapter and is a follow up to the Gears of War 3 campaign. Aftermath does not award stars or offer the harder setting seen in the Gears of War: Judgment campaign.

Multiplayer[edit]

Gears of War: Judgment has two new multiplayer modes, OverRun and Free-for-All. The game has eight maps (four of which are exclusive to OverRun and four of which are exclusive to COG versus COG (Blue Team vs. Red Team)) and four game modes. Several key multiplayer features of the series have been changed as well, including the ability to plant grenades on walls, damage boosts from active reloads, and the ability to carry both a shotgun and a rifle into combat, though this last feature was later reinstated for all standard versus multiplayer modes except Free-For-All, due to fan dissatisfaction. However, it has been confirmed that the 'Execution' mode will return through free downloadable content two weeks after the game launches, with the addition of two free maps.[8] Also absent, are the Locust, who only appear in OverRun; instead, it is now COG versus COG (multiplayer).[9]

Synopsis[edit]

Setting[edit]

The game's story takes place during flashbacks recalled by Baird and his team during a hearing at a COG military tribunal. Each level is a recollection by a different member of the team. Lieutenant and mechanical genius Damon Baird, former Thrashball player Augustus Cole, Onyx Guard cadet Sofia Hendrick and former UIR soldier Garron Paduk. The reason for the hearing is Baird's unauthorized use of a lightmass missile and subsequent death penalty. Upon hearing Baird's testimony it flashes back to Kilo Squad during the early time of emergence day the locust have seized control of many human areas and seek to take over Sera.

Plot[edit]

Kilo Squad is put on trial for various crimes by Colonel Ezra Loomis and is given the chance to explain their actions:

Following orders, Kilo checks out a convoy in the Old Town part of Halvo Bay only to find it destroyed. Kilo proceeds to battle through Old Town and into the Museum of Military Glory where they encounter the fearsome Locust General Karn and his mount Shibboleth accompanied by hundreds of Locust. Contacting Colonel Loomis, Cadet Sofia Hendrick suggests using a powerful weapon known as the Lightmass Missile to take Karn out, but Loomis is against the idea. Realizing how dangerous Karn is, Kilo decides to do it anyway and travels to the Onyx Guard Academy where they find and protect the missile's targeting beacon, a bot that Lieutenant Damon Baird later names Troy. With Troy in their possession, Kilo travels to the Seashore Hills to the mansion of Professor Elliot, creator of the missile in order to get the launch codes needed to fire the missile. Fighting into the mansion, Kilo must defend Troy from repeated waves of Locust as he downloads the launch codes. Once they have the codes, Kilo travels to the island of Onyx Point where the missile itself is, fighting through entrenched Locust forces to reach and arm the missile. Despite orders to the contrary, they arm the missile and head back to the museum where they figure Karn is heading to lay a trap. Fighting across the rooftops of Old Town, Kilo sends Troy in to guide the missile and despite Loomis threatening to execute them if they go through with their plan, Baird fires the Lightmass Missile at the museum, blowing it up and killing hundreds of Locust, Karn presumably among them. Kilo then defends themselves from a massive Locust attack on their rooftop and once its over, are arrested by Loomis for their actions.

In the present, Loomis prepares to execute the squad when the Locust break into the courtroom. Private Garron Paduk, who particularly hates Loomis, saves his life and he flees while Kilo must fight their way out and to a nearby King Raven. Reaching the King Raven with Loomis, Karn is revealed to have survived the Lightmass Missile and he attacks Kilo and Loomis who manage to kill his mount Shibboleth. Loomis executes the heavily injured Karn and drops the charges against Kilo, but demotes Baird from Lieutenant to Private for his actions.

In the Aftermath campaign, Baird and Cole return to Halvo Bay during Gears of War 3 with Clayton Carmine to find a ship and reinforcements for the assault on Azura. There they encounter Paduk who left the COG with Sofia sometime after the original battle and set up a community in the ruins of Halvo Bay that has both COG and UIR members with no one caring about sides, only survival. He agrees to lead the three to a ship that can take them to Azura. As they make their way through the ruined city to the washed-up Imulsion rig where Paduk's people are located, the squad comes into conflict with the Locust. Finally arriving at the rig, the group finds no living humans and it occupied by packs of Formers (Lambent Humans). Fighting through the Formers, they send off a flare from the roof of the rig and the survivors of Paduk's people, who have moved to another part of the city, send a King Raven to pick them up but they first have to hold off a determined Locust and Lambent assault. Finally, they board the King Raven and Paduk takes them to the flooded part of the city where a tidal wave from the sinking of Jacinto in Gears of War 2 has beached a ship on the roof of a hotel. The squad collects explosives from an armory at a police station and Baird sets them on columns at the hotel while the others cover him. Unfortunately the explosives fail to collapse the hotel and the team must come up with an alternate plan. Making their way into a restaurant in the hotel, Baird opens three gas valves, releasing the gas into the building then detonates the gas with a grenade while he, Cole, Paduk and Carmine use a zip-line to get off the building. This time the effort is successful and the building collapses, putting the ship back into the water. Having explained their plan to Paduk, Baird asks his old friend to come with them, but Paduk refuses as a group of Gears kidnapped Sofia who he was romantically involved with, causing him to hate the COG even more than he did before. Paduk leaves and tells Baird to never see him again if they are to remain friends. Baird, Cole and Carmine set sail for Azura on the ship, joining with Gorasni forces to help Marcus and the others in their assault on the island.

Marketing[edit]

According to Tim Sweeney, Gears of War: Judgment cost $60,000,000 to develop.[10]GameSpot confirmed that gamers who pre-order the game at Wal-Mart's website would receive either Gears of War 2 or Gears of War 3 at no additional cost. All customers who pre-order their games elsewhere would receive a download code for the original Gears of War as well as another download token for the Classic Hammerburst weapon and any playable multiplayer character skin.[11]

Players could purchase a 'VIP Season Pass' which offered players a permanent double experience boost and early access to two additional expansions which include six new multiplayer maps, two modes, five weapon skins, four armor skins, and two character skins.[12]

Downloadable content[edit]

  • March 29, 2013 the first downloadable content (DLC) pack was released for the game called Haven. The DLC was released as a free to download pack and was co-sponsored by Maxim. It includes a multiplayer map also titled Haven and a new multiplayer mode called Execution in which each team attempts to wipe out the opposing team before time runs out. Those users who bought the Season Pass received a triple experience boost.[13][14]
  • April 19, 2013, Epic announced a second map pack titled Call to Arms.[15] The map pack was released on April 23, 2013 exclusively to those who bought the Season Pass. It was released to general public on April 30, 2013. The DLC contains two new multiplayer maps Blood Drive and Boneyard and a new OverRun map called Terminal. The DLC also contains a new free-for-all gameplay mode called Master at Arms in which the goal is to get a kill with each of the 20 different available weapons, without resorting to melee or grenade tactics[16][17]
  • May 10, 2013, Epic Games revealed that their third expansion pack called Dreadnought would be a free multiplayer downloadable content pack for a limited time due to a sponsorship deal with Maxim and would be available to download from May 15, 2013.[18] The DLC was however released a day earlier on May 14, 2013. It adds a new multiplayer map for the OverRun mode also titled Dreadnought.[19]
  • May 16, 2013 Epic Games announced that a fourth and final map pack titled Lost Relics will be available in June. The DLC will include a new multiplayer mode called Breakthrough that features two teams with very distinct roles, one team has possession of a flag that they must deliver to a set location, the opposing team has a purely defensive role and unlimited resources. The attacking team must break through the enemy team's defensive line and deliver the flag before their pool of lives run out. The DLC includes three new multiplayer maps titled Checkout, Lost City and Museum. It also contains a new map for the OverRun mode called Ward.[20] The DLC was released on June 18, 2013 for Season Pass holders[21] and was released for general public on June 25, 2013.[22]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic79/100[23]
Review scores
PublicationScore
CVG8.5/10[24]
Destructoid9/10[25]
Edge8/10[26]
Eurogamer8/10[27]
GameSpot7.5/10[28]
GamesRadar+[29]
GameTrailers8.1/10[30]
Giant Bomb[31]
IGN9.2/10[32]
Joystiq4.5/5[33]
OXM (US)8/10[34]
Daily Mail[35]
Digital Trends[36]
Gameplanet7/10[37]
VentureBeat70/100[38]
Gears Of War Playable Characters

Gears of War: Judgment has received positive reviews from critics. It received an average review score of 79/100 on Metacritic.[23]GameSpot gave it a score of 7.5/10.[28]Giant Bomb gave it a score of 3/5 saying its campaign 'twists the [Gears of War] formula in some interesting ways but the rest of the package feels pretty thin for a full-priced retail product'.[31]IGN scored the game a score of 9.2/10 and stated the game as 'amazing'. According to the reviewer, the game is 'a fantastic prequel with super combat'.[32]

Sales[edit]

According to Cowen and Company the first-month sales of Gears of War: Judgment were very poor compared to Gears of War 3 selling about 425,000 units, around a fifth of the two million Gears of War 3 managed in September 2011.[39] In the United States, the game was the third best-selling title behind Bioshock Infinite and Tomb Raider.[40] In August 2013 it was revealed that Gears of War: Judgment sold just over one million copies.[41]

Gears

Notes[edit]

  • Matulef, Jeffrey (August 30, 2012). 'Gears of War: Judgment writers on what makes the series special and how to improve it'. Eurogamer. Retrieved August 31, 2012.

References[edit]

  1. ^ abcGoldfarb, Andrew (July 13, 2012). 'Gears of War: Judgment Release Month Confirmed'. IGN. Retrieved July 29, 2012.
  2. ^Gilbert, Ben (July 13, 2012). 'Gears of War: Judgment launching on March 19, 2013'. Joystiq. Retrieved July 29, 2012.
  3. ^Matulef, Jeffrey (July 14, 2012). 'Gears of War: Judgment release date confirmed for March'. Eurogamer. Retrieved July 29, 2012.
  4. ^Turi, Tim (June 4, 2012). 'July Cover Revealed: Gears Of War Judgment'. Game Informer. Archived from the original on February 10, 2015. Retrieved July 30, 2012.
  5. ^ abRyckert, Dan (June 4, 2012). 'Hands-On With Gears Of War: Judgment's OverRun Mode'. Game Informer. Retrieved July 30, 2012.
  6. ^Jackson, Mike (June 1, 2012). 'Gears of War: Judgement revealed – first images'. Computer and Video Games. Retrieved July 30, 2012.
  7. ^Hinkle, David (June 1, 2012). 'Gears of War: Judgment outed, looks like a prequel'. Joystiq. Retrieved July 30, 2012.
  8. ^Matulef, Jeffrey. 'Gears of War: Judgment getting two free maps and Execution Mode in early April'. Eurogamer. Retrieved April 6, 2015.
  9. ^'Gears of War: Judgment-Guts of Gears Multiplayer Video'. Epic Games. Retrieved February 19, 2013.[permanent dead link]
  10. ^Mat Paget (January 8, 2017). 'From Gears of War back to PC: Why Epic returned to its roots'. PC Gamer. Retrieved March 27, 2018.
  11. ^'Gears of War 2 or 3 included with Wal-Mart Judgment preorders'. Gamespot. Archived from the original on March 22, 2013. Retrieved February 12, 2013.
  12. ^Dyer, Mitch (February 26, 2013). 'Gears of War: Judgment VIP Pass Discounts Map DLC'. IGN. Ziff Davis. Retrieved February 26, 2013.
  13. ^'Gears of War: Judgment Haven DLC Pack Out Today'. GamesLatestNews. Retrieved March 29, 2013.
  14. ^Pete Haas (March 30, 2013). 'Gears Of War: Judgment Maxim DLC Now Live'. Cinema Blend. Retrieved May 24, 2013.
  15. ^Luke Karmali (April 19, 2013). 'Gears of War: Judgment Call to Arms Map Pack Detailed'. IGN. Retrieved May 24, 2013.
  16. ^'Gears of War: Judgment Call to Arms Map Live Now for VIP'. Epic Gamers. April 23, 2013. Archived from the original on May 23, 2013. Retrieved May 24, 2013.
  17. ^Nick Alkerman (April 30, 2013). 'Gears of War: Judgment – Call to Arms Map Pack available right now'. VG247. Retrieved May 24, 2013.
  18. ^'Free Gears of War: Judgment DLC Arriving Next Week'. GamesLatestNews. Retrieved May 11, 2013.
  19. ^Nathan Irvine (May 14, 2013). 'Gears of War: Judgment Dreadnought DLC is early, out now on Xbox Live'. DLCentral. Archived from the original on June 15, 2013. Retrieved May 24, 2013.
  20. ^Flak (May 16, 2013). 'Gears of War: Judgment DLC 'Lost Relics''. Epic Games. Archived from the original on June 7, 2013. Retrieved May 24, 2013.
  21. ^Mike Futter (June 18, 2013). 'Gears of War: Judgment Lost Relics DLC Out Today For VIP Members'. Game Informer. Retrieved July 20, 2013.
  22. ^PunkyLiar (June 25, 2013). 'Gears of War: Judgment Finds Lost Relics'. True Achievements. Retrieved June 20, 2013.
  23. ^ ab'Gears of War: Judgment for Xbox 360 Reviews'. Metacritic. CBS Interactive. Retrieved March 21, 2013.
  24. ^Griffin, Ben (March 18, 2013). 'Gears of War: Judgment Review: As Drum-Tight As Ever, If Overly Familiar. A True Trial By Fire'. Computer and Video Games. Future plc. Retrieved October 14, 2014.
  25. ^Jim Sterling (March 17, 2013). 'Review: Gears of War: Judgment'. Destructoid. Retrieved June 2, 2013.
  26. ^'Gears Of War Judgment review'. Edge. March 21, 2013. Retrieved June 2, 2013.
  27. ^Whitehead, Dan (March 18, 2013). 'Gears of War: Judgment review'. Eurogamer. Retrieved June 2, 2013.
  28. ^ abWatters, Chris (March 21, 2013). 'Gears of War: Judgment Review'. GameSpot. Archived from the original on March 22, 2013. Retrieved March 21, 2013.
  29. ^Cooper, Hollander (March 18, 2013). 'Gears of War: Judgment review'. GamesRadar. Retrieved June 2, 2013.
  30. ^'Gears of War Judgment - Review'. GameTrailers. March 18, 2013. Retrieved June 2, 2013.
  31. ^ abGerstmann, Jeff (March 17, 2013). 'Gears of War: Judgment review'. Giant Bomb. Retrieved June 2, 2013.
  32. ^ ab'Gears of War: Judgment review'. IGN. Retrieved March 19, 2013.[permanent dead link]
  33. ^'Gears of War: Judgment review: Horde mentality'. AOL. March 18, 2013. Retrieved March 18, 2013.
  34. ^Chuck Osborn (March 17, 2013). 'Gears of War: Judgment review at Official Xbox Magazine'. Official Xbox Magazine. Retrieved June 2, 2013.
  35. ^Musa, Talal (March 19, 2013). 'Stuck in fourth gear - Review: Gears of War: Judgment (Xbox 360)'. Daily Mail. DMG Media. Retrieved October 14, 2014.
  36. ^Rosenberg, Adam (March 17, 2013). 'Gears of War: Judgment Review. Gears of War: Judgment carries some fresh ideas into battle, but it's ultimately undone by poor characterizations and an overall lack of content'. Digital Trends. Retrieved October 14, 2014.
  37. ^Ben Allan (March 20, 2013). 'Gears of War: Judgment review at Gameplanet'. Gameplanet. Retrieved June 2, 2013.
  38. ^Rus Mclaughin (March 17, 2013). 'Gears of War: Judgment takes a step toward the small-time (Review)'. VentureBeat. Retrieved June 2, 2013.
  39. ^Matt Martin (April 16, 2013). 'Poor Gears of War, God of War sales in March'. GamesIndustry. Retrieved May 24, 2013.
  40. ^JEFF GRUBB (April 18, 2013). 'March 2013 NPD: Industry slumps another 10 percent as BioShock Infinite tops the charts'. GamesBeat. Retrieved May 24, 2013.
  41. ^Bradford, Matt (September 11, 2014). 'GamesRadar'. Edge-online.com. Retrieved September 21, 2016.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Gears_of_War:_Judgment&oldid=901400781'
Gears of War
Genre(s)Third-person shooter
Developer(s)
Publisher(s)Xbox Game Studios
Creator(s)Cliff Bleszinski
Platform(s)Xbox 360, Microsoft Windows, Xbox One
First releaseGears of War
November 7, 2006
Latest releaseGears of War 4
October 11, 2016

Gears of War is a video game franchise created by Epic Games, developed and managed by The Coalition, and owned and published by Xbox Game Studios. The series focuses on the conflict between humanity, the subterranean reptilian hominids known as the Locust Horde, and their mutated counterparts, the Lambent and the Swarm. The franchise consists of five third-person shooter video games, which has also been supplemented by a comic book series and five novels.

The first installment, titled Gears of War, was released on November 7, 2006 for the Xbox 360. The game follows protagonist Marcus Fenix, a soldier in the Coalition of Ordered Governments tasked to lead a last-ditch effort to destroy the Locust Horde and save humanity. Two subsequent titles, Gears of War 2 (2008) and Gears of War 3 (2011), continued Fenix and humanity's ongoing conflict with the Locust Horde and Lambent forces. In 2013, Epic Games and Microsoft released Gears of War: Judgment, a prequel to the series’ first title, which instead focuses on Damon Baird, one of Fenix's squad-mates.[1]Gears of War: Ultimate Edition was released for Microsoft Windows on March 1, 2016.[2] The series' third sequel, Gears of War 4, is set 25 years after Gears of War 3 and follows Marcus Fenix's son, JD, as he battles a new resurrected Locust Horde that once again threatens humanity.[3]

Gears of War was developed by Epic Games. Cliff Bleszinski, who has previously worked on Epic's Unreal Tournament games, served the series’ lead game designer for the first three installments. He was inspired by gameplay elements from Resident Evil 4, Kill Switch, and Bionic Commando.[4] The series was also guided by Rod Fergusson, the executive producer and director of development of Epic Games until 2012.[5][6] The first four installments of the Gears of War series used a modified version of the Unreal Engine 3 engine.[7][8] On January 27, 2014, Microsoft acquired all rights to the franchise from Epic Games. Canadian studio The Coalition developed Gears of War 4, which was released on October 11, 2016 for the Xbox One and Windows 10.[9]

Gears of War became one of the best-selling franchises for the Xbox 360.[10] The series is well known for its emphasis on cover-based combat, in which players can use objects to avoid gunfire or safely engage enemies.[11] All five installments in Gears of War featured several multiplayer modes that allowed players to compete against each other or team-up to battle AI opponents on Xbox Live. The Gears of War games have been amongst the most popular and most played titles on Xbox Live.[10][12]

  • 3Games
  • 6Adaptations
  • 7Reception

Setting[edit]

The Gears of War series takes place on Sera, a fictional Earth-like planet. Human civilization develops on Sera and endures a millennia-long conflict that leaves humanity on the brink of extinction. Sera's leaders broker an era of peace that ushers an era of scientific advancements and a cultural renaissance. Humanity's population sporadically grows and demands more energy provided by fossil and nuclear fuels. Sera's scientists discover Imulsion, a naturally occurring substance that can be refined into a potent energy source. Imulsion solves Sera's energy crisis but ultimately creates great economic disparity. Nations with direct access to Imulsion prosper, while other nations fall into financial turmoil.

Sera's citizens balkanize into two warring factions: the Coalition of Ordered Governments (COG) and Union of Independent Republics (UIR). The ensuing 79-year strife, known as the ‘Pendulum Wars’, consumes millions of lives with both sides locked in a virtual stalemate. The UIR develops the 'Hammer of Dawn', a system of satellites capable of delivering precise and potent orbital-to-surface laser strikes. However, a contingent of COG commandos, led by Marcus Fenix, Dom Santiago, and Victor Hoffman launch a daring raid on a UIR stronghold and steal the schematics for the Hammer of Dawn. The UIR quickly surrenders after witnessing the Hammer of Dawn devastate one of their naval vessels.

Merely six weeks after the COG and UIR agreed to an armistice, the Locust Horde unexpectedly emerge from Sera's depths and begin assaulting all human cities. The Locust Horde easily overwhelms the already battleworn COG forces during this surprise attack, referred to as 'Emergence Day'. The COG retreats to the Jacinto Plateau, their last bastion, and reluctantly bombard their own cities with the Hammer of Dawn to halt the Locust Horde's offensive. The ensuing scorched earth tactic destroys much of Sera's cities and human population. The COG continues to operate out of Jacinto, while the surviving humans, known as Stranded, are left to wander through Sera's charred ruins. During the chaos of Emergence Day, Marcus led an unauthorized and failed rescue mission to save his father, Adam, from the Locust assault. The COG's leadership court martials Marcus and sentences him to life imprisonment.

The first Gears of War title is set 14 years after the Locust emerged and attacked Sera's human population. The COG forces devise a last-ditch offensive to destroy the Locust Horde with 'lightmass bombs', weaponized forms of Imulsion. Marcus Fenix, now a disgraced veteran, is reinstated into the COG army, to supplement the COG's depleted ranks. Marcus joins his best friend, Dom Santiago, on a mission to map the Locust Horde's tunnel network in preparation for the bombing. However, their unit is ambushed by Locust Ground forces and sustain heavy casualties. Fenix and Santiago regroup with two other survivors, Augustus Cole and Damon Baird, and continue their mission. Marcus ultimately prevails in not only mapping, but successfully deploying the lightmass bombs and crippling the Locust Horde.

In Gears of War 2, Myrrah, the Locust leader, regroups her remaining forces and organizes a counteroffensive. The crux of her plan revolves around using a giant worm-like creature to sink the cities around the Jacinto Plateau until the COG stronghold itself collapses. The COG Forces in-turn deploy several soldiers directly into the depths of Sera to directly battle the Locust Horde and stop Myrrah's plan. Marcus discovers that members of the Locust Horde are mutating from exposure from Imulsion into ‘Lambent’. These abominations are forcing the Locust to abandon their underground civilization to try claim the surface world as their new home. Marcus devises a plan to intentionally sink Jacinto and using the surrounding sea water to flood the Locust and Lambent tunnel network. The COG evacuate Jacinto just as the city collapses and drowns a majority of the Locust Horde.

Gears of War 3 marks the final main-line installment in the original Gears of War trilogy. Set 18 months after Marcus sinks Jacinto, the game opens to reveal the COG has disbanded and left humanity scattered across Sera. The Lambent are now a major threat to humanity's scarce population, while the surviving members of the Locust Horde retreat to settlements in Sera's wastelands. Marcus’ father, Adam, who was presumed to have been deceased, notifies the COG that he is alive on Azura, an isolated island, and possess a solution to eradicate the Locust and Lambent threats. Marcus and his allies reach Azura after Dom sacrifices himself to rescue his friends from imminent demise. Adam is rescued and releases his anti-Locust and Lambent weapon but reveals he infected himself with the Lambent contagion to develop the weapon. The weapon's energy wave destroys all Locust and Lambent forces, including Adam. Marcus personally kills Myrrah and dedicates her demise to his fallen friends, family, and comrades.

The fourth game, Gears of War: Judgment, focuses on Baird and Cole during the early days after Emergence Day. With military cadet Sofia Hendrick and Garron Paduk, a former UIR soldier, they comprise the Kilo Squad. Baird disobeys orders to use a secret weapon of mass destruction to destroy Locust forces and save survivors at Halvo Bay. Despite also killing the powerful Locust leader Karn, the squad is court-martialed because they disobeyed orders and Baird is demoted from officer to private. A separate campaign, 'Aftermath', portrays Baird, Cole, and Paduk in the hours before the activation of the anti-Imulsion energy wave.

Microsoft announced Gears of War 4 at E3 2015 on June 15. The game takes place 25 years after the original Gears of War trilogy and primarily concentrates on Marcus’ son, JD Fenix.[13] The COG reestablish itself thanks to creation of robotic soldiers. Many civilians instead choose to live on the outskirts of the COG's walled cities. JD, accompanied by his friends Kait and Del conduct frequent raids on COG fortifications to acquire various supplies. The three successfully fend off a COG counterattack only to have their encampment devastated by a new foe, called the Swarm. Kait's mother, Reyna, is captured during the chaos.[13]

JD, Kate, and Del reach out to Marcus, now a disgruntled COG expatriate, who reluctantly agrees to help them. The COG, led by First Minister Jinn, pursue the group after erroneously believing they are behind a string of mass-kidnappings. The four reach a Locust mass-burial site, where they uncover evidence suggestion that Adam Fenix's lightmass weapon caused the Locust Horde to enter a cocooned metamorphosis state. Their fears are confirmed when various Locust Horde soldiers attack them in conjunction with the Swarm. The group receives assistance from Damon Baird, now a successful industrialist, along with Augustus Cole, and Samantha Byrne. They battle their way to the Swarm's hive and defeat multiple Swarm and Locust monstrosities. However, they reach the hive to learn that Swarm's hive-mind has forcefully integrated with Reyna. Kait frees her mother, knowing she will die but will no longer suffer. Reyna gives Kait a parting gift that belonged to her mother – a necklace bearing the insignia of the Locust Queen Myrrah.[13]

Gameplay[edit]

Marcus Fenix, the player-controlled character, takes aim from behind the cover at a Locust with the Lancer. The game uses an over-the-shoulder camera angle when displaying the targeting reticle.

Gears of War is a third-person shooter game, with its core concepts being derived from Resident Evil 4's 'over the shoulder' perspective, Kill Switch's cover system, and Bionic Commando's swinging action akin to moving between points of cover.[14] The series focuses on using cover to tactically engage the enemy in battle to avoid taking damage. While behind cover, the player can fire blindly and inaccurately at their opponent, or can look around the cover and aim carefully, though exposing himself to enemy fire; the player can also slide along cover, move between nearby cover, or vault over cover to race to a new point of cover. As the player takes damage, the 'Crimson Omen' appears on the HUD, becoming more defined as the player nears low health levels. The player can regenerate their health by staying out of harm's way for a short while. Should the player take too much damage, they will become incapacitated unless revived by a teammate; depending on game mode, the player may be able to recover from this state on their own, or may die after a short amount of time if not revived. When a combatant is down, a member of the other side may also attempt to execute the downed player via a 'curb stomp' or other brutal methods. As well, some types of damage will immediately kill the player with no chance of revival, such as explosive damage. There are five levels on the first two games, but they are referred to as 'acts' and each act is formed into a certain amount of chapters.

Players in Gears can only carry four different weapons, with the exception of the fourth game, allowing two primary weapon slots that can carry weapons which include, but are not limited to: assault rifles, shotguns, a sniper rifle, grenade launchers and an explosive bow; one grenade slot, which may be filled with up to four grenades of a specific type (Fragmentation, Smoke, Ink and Incendiary), and one pistol-type weapon. Players can either obtain ammo or swap out their current weapons with any weapon dropped by a downed foe or from those scattered around the various maps. Most weapons feature the 'Active Reload' ability: either after a weapon has depleted an ammo magazine or when the player starts a manual reload, a meter is shown on screen, and the player can attempt to stop the meter in a certain marked area. If the player stops the meter in the marked area, their reload will be completed faster than if they did not attempt an Active Reload, and if the player can stop the meter at a specific section of the marked area, they will gain a temporary slight damage boost with each reloaded shot and a faster reload. If the player stops the meter outside this area, their gun will become temporarily jammed and slow down the reload time. While most of the weapons are based on standard shooter archetypes, Gears's signature weapon is the Lancer, an assault rifle that has a mounted chainsawbayonet which can be used in close quarter combat to instantly kill a standard foe. Most other weapons also can be used to bash opponents in melee, or in the case of grenades, can be stuck to a foe, exploding a few seconds later. In Gears of War 2 & 3, all four types of grenades can be planted on any reachable surface, detonating when an opponent comes close to it. If the opponent spots the grenade, he or she can detonate it from a safe distance by shooting it.

All Gears games feature a campaign mode that can be played cooperatively with one other player. The two players take the roles of two COG soldiers, Marcus Fenix and Dominic 'Dom' Santiago, as they fight the Locust. In the third game the campaign allows for up to four players to play together at the same time. The campaign mode features several levels of difficulty. At various times, the campaign will offer a choice of paths the first player can select; if the second player is present, they will be forced to take the other path. The third and fourth players in Gears of War 3 will be separated between the paths of the first and second players. In these areas, all players generally have to work together to get them through the section, such as by one player providing covering fire while the second player opens a switch that allows the first player to then proceed.

The competitive multiplayer mode in Gears 1 features 8 players while in Gears 2 features up to ten players split between COG and Locust forces in a number of gameplay types. Modes include 'Warzone' and 'Execution', both similar to a typical deathmatch, and 'Annex' and 'King of the Hill' where teams have to control a marked zone on the map. In the mode 'Guardian,'(only in Gears 2) one member of each team is designated as the leader. As long as the leader is still alive, his or her teammates can respawn indefinitely. As soon as the leader is executed, his or her teammates can no longer respawn.

Gears of War 3 features better AI, as in past games the AI went around the obstacle even if it had been destroyed. However, in Gears 3 the AI will recognize that the obstacle has been destroyed and are free to walk over it.[15]

Games[edit]

Timeline of release years
2006Gears of War
2007
2008Gears of War 2
2009
2010
2011Gears of War 3
2012
2013Gears of War: Judgment
2014
2015Gears of War: Ultimate Edition
2016Gears of War 4
2017
2018
2019Gears 5

Gears of War[edit]

Gears of War is a third-person shootervideo game developed by Epic Games and published by Microsoft Studios. It was initially released for the Xbox 360 on November 7, 2006 in North America, and on November 17, 2006 in Europe.[16] While it was initially released as an exclusive title, it was also released for the PC on June 11, 2007. Gears of War follows Delta Squad's efforts to help deploy a Lightmass bomb deep in the Locust tunnels to wipe out the Locust threat.

In April 2015, it was confirmed that a remastering of the game was being developed for the Xbox One, with The Coalition working on the project, after Microsoft acquired the rights to the Gears franchise from Epic Games in 2014.[17]

Gears of War 2[edit]

Gears of War 2 is a third-person shooter video game published by Microsoft Studios.[18] It is the sequel to Gears of War, and was announced by lead designer Cliff Bleszinski during the February 20, 2008 Game Developers Conference. It was released worldwide November 7, 2008. The game uses a heavily upgraded version of the Unreal Engine 3.[19]Gears of War 2 takes place after the first game, where the Locust are now attempting to sink Jacinto Plateau, and the COG forces have decided to launch a counter-offensive to stop them before they can complete their attempt. Ultimately the COG sinks Jacinto themselves to flood the home of the Locust (the Hollow) and drown them.

A PC version of the game was cancelled by the developers, citing poor sales of the original PC version of Gears of War as well as concerns over piracy.

Gears of War 3[edit]

Gears of War 3 is the concluding part to the trilogy. Originally with an April 6, 2011 release date, it was moved to September 20, 2011 to anchor Microsoft Studios' holiday portfolio for the Xbox 360.[20]

Gears of War 3 takes place 18 months after the end of Gears of War 2. Marcus, Dom, and the last remnants of humanity must band together to survive against the Locust and Lambent, while trying to find Marcus's father and end the war.[21] In the end, a weapon developed by Marcus' father Adam Fenix is detonated, wiping out the Locust and the Lambent, as well as ending the war. It is also 4 player

Gears of War: Judgment[edit]

Gears of War: Judgment is the fourth installment of the Gears of War series released on March 19, 2013.[22] It was first announced on May 31, 2012 and was revealed at E3 on June 4, 2012. At the conference they showed off the first trailer, mainly focused on series mainstay Baird. He is accompanied by Augustus 'Cole Train' Cole and two new characters, Garron Paduk and Sofia Hendrik,[23] who make up Kilo Squad. Kilo Squad is ultimately put on trial by another new character, Ezra Loomis.[23]

Gears of War 4[edit]

Gears of War 4 is an Xbox One and Windows 10 game developed by The Coalition and released on October 11, 2016.[24]

The game's plot is set 25 years after Gears of War 3 and focuses on JD Fenix, the son of Marcus Fenix.[25]

Gears POP![edit]

Gears POP! is a spinoff of the series for mobile devices based on Funko's POP! toyline.

Gears Tactics[edit]

Gears Tactics is a PC-exclusive turn-based strategy spinoff.

Gears 5[edit]

Gears 5 is a sequel to Gears of War 4. It is scheduled to be released in 2019.[26]

Other games[edit]

Characters from the Gears of War series have made guest appearances in games outside of the Gears of War franchise. Marcus Fenix and Dominic Santiago are playable in the Xbox 360 version of Lost Planet 2.[27] General RAAM was announced as a playable character in Killer Instinct: Season Three during Microsoft's E3 2016 press conference on June 13, 2016, and was released following the presentation's conclusion.[28]

Backwards compatibility[edit]

Microsoft announced on August 3, 2015 that the four Gears of War titles that launched on Xbox 360 — Gears of War, Gears of War 2, Gears of War 3, and Gears of War: Judgment — will be available on Xbox One through the backwards compatibility program.[29]

Music[edit]

The video game music for Gears of War was composed by Kevin Riepl, who had previously worked with Epic Games on soundtracks for Unreal Tournament 2003, Unreal Tournament 2004 and Unreal Championship 2.[30] The music for Gears of War 2 and Gears of War 3 was composed by Steve Jablonsky.[31] The music for Gears of War 4 is composed by Ramin Djawadi.[32]

Additionally, the franchise has inspired music from other artists. American thrash metal band Megadeth recorded a song for the first game's release, first as an instrumental then with lyrics. For the third game, rapper Ice-T, who was cast as Griffin, reunited his metal band Body Count to record a song centered around the Gears universe.

Adaptations[edit]

The Board Game[edit]

Gears of War: The Board Game was released in 2011 by Fantasy Flight Games. Designed by Corey Konieczka, it is a cooperative game for up to four players, including the option for solo play. Each player takes control of a COG (represented by a miniature figure pre-painted in red), fighting their way through randomly generated maps filled with Locust soldiers (represented by a miniature figure pre-painted in light gray). These are controlled by an AI deck of cards: after each player finishes his or her turn, he or she draws a card from the AI deck and takes actions for each Locust creature. Players play cards and roll dice to take actions as well as to resolve shooting and defense. The game proceeds until the player team successfully completes the mission. There are seven different missions, each featuring different objectives and enemies in randomly generated map layouts. Since its launch, the game has received one expansion, Mission Pack 1, which brought more weapons, two new missions and new enemies, including General RAAM.

Books[edit]

A series of novels based on the fictional universe has been created, all written by Karen Traviss. The books expand on the games and detail events which occur in between installments.[citation needed]Gears of War: Aspho Fields was the first in an expected trilogy,[33] although the total numbers of books has since grown to five. It focused on the history of the characters and the battle at Aspho Fields, but also took place during the events between Gears of War and Gears of War 2.[34] The second novel, Gears of War: Jacinto's Remnant, continued where Gears of War 2 left off, with Jacinto's survivors fleeing the ruins of the city and searching for a new safe haven. Later they enter into a new conflict against the Stranded who have begun a guerilla war against the remnants of the COG. The book also detailed events 1 year after E-Day, when the new COG Chairman authorized the Hammer of Dawn counterattack.[citation needed]Gears of War: Anvil Gate is the third novel, released on August 31, 2010.[35] The novel details the COG attempting to establish themselves on the island of Vectes, while trying to contain a Stranded insurgency and the resurgent Lambent. A flashback story details a young Hoffman during the Siege of Anvil Gate.[citation needed]Gears of War: Coalition's End, released in August 2011, is the fourth novel in the series, taking place immediately after the events of Anvil Gate; 18 months after the end of the second game. The novel details the COG's struggle with the Lambent attacks on the island of Vectes, and leads directly into Gears of War 3.[citation needed]Gears of War: The Slab is the fifth and final book in the series released in May 2012. The novel focuses on Marcus Fenix's time in Jacinto Maximum Security Prison prior to Gears of War, and reveals more backstory on him, Victor Hoffman, and Adam Fenix.[citation needed]

Comic-book series[edit]

Gears of War: Hollow was the first comic book series based on the Gears of War world. It was first announced by Epic Games and DC Comics on 18 April 2008 and was released in December 2008. The series was published under DC's Wildstorm imprint and was written by Joshua Ortega, with art by Liam Sharp. The story arc followed Jace Stratton, a young recruit of Delta Squad who made an appearance in Gears of War 3 and Michael Barrick, a solo Gear found by Delta. The arc was 6 issues long and ended in May 2009.

Two stand-alone comic book series were then released. Issue 7, 'The Quickening', followed the life of Tai Kaliso from his home in the South Islands to the torture den of the Locust Horde. This was released on June 9, 2009.

The second stand-alone was Harper's Story. In Gears of War 2 there are collectibles which describe the end of Sgt. Jonathan Harper, a Gears Veteran. He was captured by the Locust during the events of the Hollow. He managed not only to survive the vile deeds of the Locust Horde but also to escape. He helped a family reach safety, taking the bullets into his own body before falling to the ground.

Issue number 9 begins a new arc, Barren, of which the first part was released in September 2009. We are introduced to the 'other side' of the life of humans faced by total annihilation. Birthing Creches, or Breeding Farms, filled with women who are there to just have baby after baby, and nothing else. With humanity dying out and no fresh faces to replace fallen Gears, new humans are needed. The story focuses on an escapee from one of these centers named Alex Brand. Declared to be barren at the age of 18, Brand was kicked from the Breeding Farm she was born in, sent to Boot Camp and trained to be a Gear. She accompanies Delta and Sigma Squads as they investigate a mysterious beacon call from the place at which she was born, which was thought to have been destroyed by Locust.[36][37][38]

Film[edit]

On March 21, 2007, it was announced that New Line Cinema had purchased the rights to make a Gears of Warfilm, with Stuart Beattie writing the script along with Marty Bowen and Wyck Godfrey, who will be producing it.[39] Producer Wyck Godfrey said of the film adaptation, 'I'm not a gamer, but what blew me away about Gears was how it captures the mythology of a war mission and how high the stakes are.'[40] On August 3, 2007, AICN.com reported that Len Wiseman was to direct the movie adaptation of Gears of War,[41] though on March 30, 2007, Godfrey stated that they have 'a director we're about to attach' in order to film the movie during 2009 and release in 2010. Cliff Bleszinski, the lead designer of the Gears of War video games, will serve as executive producer and consultant.[42]

Wiseman was officially signed on in June 2008, with Chris Morgan performing script rewrites.[42] Morgan hinted on G4's televised coverage of Comic Con 2008 that the film would be a prequel to the first game, 'it could explain how Marcus Fenix got his scar.'[43] According to Morgan, Wiseman 'wants to make it as realistic as possible, and to blur those lines where your mind says, 'Oh, it's a big CGI film.''.[44] On December 8, 2009, Wyck Godfrey sat down with MakingOf to talk about the 'Gears of War' movie, and said that 'to tell the epic story of an alien planet that's living in a horrific environment just feels like the wrong mood right now'.[45]

Playable

In April 2010, New Line considerably scaled back the $100 million budget and epic story, stalling progress while they waited for a rewrite. Len Wiseman was no longer involved as he shifted his focus to other projects.[46]

In April 2013, Variety reported that 'Creative Artists Agency is eager to meet with producers in the coming weeks and set up the project elsewhere,' and that Stuart Beattie will write the film.[47]Scott Stuber is named to produce the film.[48]

At the launch ceremony for Gears of War 4 in October 2016, The Coalition's Rod Fergusson affirmed that a Gears of War movie is currently at development at Universal Pictures. Scott Stuber and Dylan Clark will produce the film under Universal's Bluegrass Films division, but no director or writer has been selected at this point. Fergusson also stated that where the film takes place relative to the games has been determined.[49] On May 3, 2017, Universal hired Shane Salerno to write the screenplay with Fergusson stating, 'the movie won't be based on one of the games but a new story set in the universe.'[50] On November 28, 2018, The Wrap reported that F. Scott Frazier will write the film's script.[51] On June 17, 2019, IGN reported that the movie won't be set in the game franchise.[52]

Reception[edit]

Aggregate review scores
As of October 6, 2016.
GameMetacritic
Gears of War(X360) 94[53]
(PC) 87[54]
Gears of War 2(X360) 93[55]
Gears of War 3(X360) 91[56]
Gears of War: Judgment(X360) 79[57]
Gears of War: Ultimate Edition(XONE) 82[58]
(PC) 73[59]
Gears of War 4(PC) 86[60]
(XONE) 84[61]

All of the Gears of War titles have been received positively, and the original trilogy is critically acclaimed. IGN rated Gears of War 3 the 22nd best Xbox 360 game, out of a list of 25.[62] In 2010, Lasse Pulkkinen from Techno Buffalo called Gears of War 2 the best looking game on the Xbox 360.[63]

Sales[edit]

Gears Of War 4 Campaign Playable Characters

According to Microsoft, the Gears of War series has sold over 22 million units and earned over US$1 billion in revenue as of January 2014.[64][65]

Merchandise[edit]

TriForce Sales has obtained a license from Epic Games to create full-scale replicas of the armor and weapons from the game, with assistance of sculptor Sid Garrand of Nightmare Armor Studios. The units were available for advanced order in July 2008.[66]

Gears Of War 2 Characters

In July 2007,[67]NECA announced they would be producing Gears of War merchandise, including action figures. The first series, available in the second quarter of 2008, included Augustus Cole, Anthony Carmine, Baird, a Locust Drone, a Locust Sniper, Dom Santiago and Marcus Fenix.[68]

Mindzeye Studios has created foot high statues of Gears of War characters.[69]

Legal issues[edit]

Gears Of War Character List

In January 2017, former American football player Lenwood Hamilton sued Epic Games, Microsoft, and voice actor Lester Speight, stating that the character of Cole Train in the series steals from his own likeness and voice. The lawsuit contends that elements of Cole's character, including being of African-American descent, having played in professional sports, and elements of the character's clothings were all elements representative of Hamilton, and voice analysis shows that Speight's delivery of Cole's lines matches too close with Hamilton's line. Hamilton had stated that Speight had approached him around 1998 about a video game, though Hamilton had turned it down due to the violence that would be in the game.[70]

References[edit]

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Further reading[edit]

  • Gears of War: Aspho Fields, by Karen Traviss (2008) ISBN0-345-49943-3
  • Gears of War: Jacinto's Remnant, by Karen Traviss (2009) ISBN0-345-49944-1
  • Gears of War: Anvil Gate, by Karen Traviss (2010) ISBN0-345-49945-X
  • Gears of War: Coalition's End, by Karen Traviss (2011) ISBN0-356-50104-3

External links[edit]

  • Official website
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