Jedi Academy Evolution Of Combat

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Evolution of Combat IV is a total conversion mod for Jedi Knight: Jedi Academy available to download for free on ModDB. United Kingdom We've detected that JavaScript is disabled in your browser. Glacor guide evolution of combat rsps. Download the installer zip file from this link. Once downloaded, extract the zip and run the file named 'setup.exe'. When following the installation steps in 'setup.exe', you will need to set your install location to your Jedi Academy folder - not the GameData folder. Apr 24, 2017  If you enjoyed the video leave a like as it helps the channel grow.

Star Wars Jedi Knight: Jedi Academy
Developer(s)Raven Software[a]
Publisher(s)
Director(s)
  • Steve Raffel
  • Jon Zuk
Designer(s)Christopher Foster
Programmer(s)James Monroe
Artist(s)Les Dorscheid
SeriesStar Wars: Jedi Knight
Engineid Tech 3
Platform(s)
Release
  • Mac OS X
    • NA: September 16, 2003[1]
    Microsoft Windows
    • NA: September 17, 2003[2]
    • EU: September 19, 2003[2]
    Xbox
Genre(s)First-person shooter, third-person shooter, hack and slash
Mode(s)Single-player, multiplayer

Star Wars Jedi Knight: Jedi Academy is a 2003first- and third-person shooteraction video game set in the Star Wars universe, and is the latest entry in the Star Wars: Jedi Knight game series. It was developed by Raven Software and published by LucasArts in North America and by Activision in all other territories worldwide. The game was released for Microsoft Windows and OS X (published by Aspyr) in September 2003 and for Xbox (developed by Vicarious Visions) in November 2003, and received positive reviews.

Jedi Academy is powered by the Quake 3 engine, the same engine used by Jedi Academy's predecessor, Jedi Outcast. In a new feature to the series, the player can modify the character's gender and appearance, and can construct a lightsaber by choosing the hilt style and blade color.

In single-player mode, the player takes control of the character Jaden Korr, a student at the Jedi Academy under the tutelage of Kyle Katarn. The player must complete various missions assigned to them by Katarn and Luke Skywalker. There is also a multiplayer mode that allows players to play against other people over the internet or via a LAN.

Jedi Academy Evolution Of Combat V

Jedi Academy Evolution Of Combat
  • 1Gameplay
  • 3History
  • 4Critical reception

Gameplay[edit]

As a first and third-person shooter set in the Star Wars expanded universe, Jedi Academy puts the player into combat wielding a variety of firearms from that universe, as well as lightsabers and Force powers. The player can choose perspective for every weapon except for the lightsaber, which must be wielded in a third person view. The shooter aspects of the game are standard, including a variety of projectile and energy weapons and explosives. Players have a health meter and a shield meter, which are replenished separately.

In both single-player and multiplayer, the player character is a Force-user, who has access to a variety of Force powers in addition to their lightsaber(s). Powers include Push, Pull, Jump, Heal, Lightning, and other abilities from the Star Wars universe. Force powers are categorized into core, Light (defensive) and Dark (offensive), and each Force power has three ranks, with the power increasing in effectiveness with each rank. In both single-player and multiplayer, players choose how to rank up their powers, adding a layer of customization. During gameplay, the player has a 'Force meter' which is depleted when powers are used, and recharges when no powers are in use.

Jedi Academy places a heavy emphasis on lightsaber combat. The player can create a custom lightsaber by selecting a hilt and one of five blade colors.[5] Later in the game, the player can choose to wield a single saber, one saber in each hand, or a 'saber staff' similar to the double ended lightsaber Darth Maul used in The Phantom Menace[6] which also adds a kicking ability unavailable with any other lightsaber. The different sabers each have unique styles and special moves. When using a single saber, the player can choose between three stances which affect the speed and power of attacks; if using dual sabers, the player can switch off the second saber and use the 'Fast'-style single-saber stance, or if using a saber staff, the player can switch the staff into a single-bladed saber that uses the 'Medium'-style saber stance.

Single-player[edit]

The player initially chooses the character's species and gender, and begins the game with a single lightsaber. Midway through the game, the player can choose to use dual sabers or a saber staff if desired. The campaign alternates between linear plot driven missions and user-selected missions. For user-selected missions, the player is given a list of five missions, and chooses the order in which to complete them. The player is only required to complete four of the missions before advancing, although the option is available to complete all five.[7] Between missions the player can choose one of their Force skills to upgrade. This will increase the impact of that Force power, so making the character more powerful as the game progresses.[8] The game also introduces player-controllable vehicles and vehicle-based levels.[9]

Multiplayer[edit]

A multiplayer game where a flag carrier redirects a rocket using the Force.

In multiplayer mode, one can play online or via a local area network (LAN) with other players, as well as computer-controlled bots. The player can create their avatar using a series of options, similar to the character creation in single-player. Alternatively the player can choose to play as one of almost all of the characters from Jedi Outcast and Jedi Academy. Before a match begins, the server specifies the Force ranking to be used; this controls how many points the players have to invest in different Force powers. Players can then customize their powers for the match. The server can also disable normal weapons to create a lightsaber-only game. There are different multiplayer modes such as 'Capture the flag', 'Power Duel' and 'Siege'. Depending on the mode, players can play on their own or as part of a team. In comparison with the singleplayer gameplay, multiplayer requires a high level of skill and can have a steep learning curve, as stated by many. Players achieve levels way beyond any of the enemies present ingame, as the timing - oriented lightsaber combat system is very complex and it is not used properly to the full extent by the NPCs. There are six multiplayer modes in total, but the most popular and most willingly modified is the 'Free For All'.[10][11] Since 2011 the online community has started to slowly decline. As of May 2019, there were around 250 active players, but a third of them online at one time. There is a number of multiplayer modifications, the most popular being Movie Battles, JA+ and Lugormod.

Plot[edit]

The player takes the role of Jaden Korr (voiced by Philip Tanzini if male, and by Jennifer Hale if female). Jaden is a new student arriving at the Jedi Academy on Yavin IV, along with fellow student Rosh Penin (Jason Marsden). On their way to the Academy, the students' shuttle is shot down by an unknown enemy. As Jaden and Rosh make their way to the Academy on foot, they encounter two stormtroopers and a Dark Jedi, whom Jaden defeats. Jaden then sees a woman using a staff to drain energy from the Jedi Temple, but he is detected and knocked unconscious by the beam. Awakening, Jaden is met by Jedi Masters Kyle Katarn (Jeff Bennett) and Luke Skywalker (Bob Bergen), who both express concern about the incident. Jaden and Rosh become apprenticed to Kyle; however, in their first training session, Rosh's over-competitiveness endangers Jaden. Jaden is then dispatched on various peace-keeping missions across the galaxy.

After completing several missions Jaden returns to the temple and overhears Rosh talking to another student, saying that he feels like the Jedi masters are trying to hold them back. Luke tells the assembled students that the Dark Jedi who attacked the Temple are members of a Sith cult called the Disciples of Ragnos. A member of the cult, a Twi'lek named Alora (Grey DeLisle), was able to infiltrate the Academy during the attack and stole Luke's journal. This allowed the cult to find numerous places strong with the Force and drain the energy there. The students are sent out to investigate the locations mentioned in Luke's journal. Jaden is sent to Hoth to investigate Echo Base, where he encounters Imperials and Alora. Jaden defeats her, and she flees. Returning to the Academy, Jaden finds that Rosh did not return from his mission to Byss.

After completing several more missions, Jaden accompanies Kyle in an investigation of Darth Vader's fortress on Vjun. There, Jaden discovers that Rosh has joined the Disciples of Ragnos, having fallen to the dark side to avoid being killed. Jaden defeats Rosh (who is accompanied by two surviving Reborn Dark Jedi from Jedi Outcast) as Kyle arrives. At this point, the leader of the cult, who is revealed to be Tavion Axmis (Kath Soucie) arrives. She was the former apprentice of Kyle's nemesis Desann from Jedi Outcast. Tavion has recovered the 'Scepter of Ragnos', which has the power to drain and release Force energy. Tavion disables Jaden and Kyle, causing the room to cave-in as she escapes with Rosh, destroying Jaden's lightsaber in the process. Kyle and Jaden narrowly escape and return to the Academy. Jaden is promoted to Jedi Knight, and constructs a new lightsaber. Luke comes to the conclusion that Tavion plans to restore the Sith to power by using the stolen Force energy to resurrect the ancient Sith Lord, Marka Ragnos (Peter Lurie).[12] As the Jedi prepare to battle Tavion and her followers on Korriban, Kyle informs Jaden that he has received a call for help from Rosh. Though skeptical, Jaden agrees to help. Fighting through a mining facility on Taspir III, Jaden is again confronted by Alora, who continues to taunt him as he chases her through the complex. Eventually, Jaden finds Rosh, who asks for help and claims to have seen the error of his ways. Gripped by anger, Jaden is goaded by Alora to kill Rosh and join Tavion, while Kyle telepathically tries to dissuade him. At this point, the player can choose to either let him live and thus stay on the light side or kill Rosh and turn to the dark side.

On the light path, Jaden spares Rosh and saves him from Alora, who cuts off Rosh's left arm. Jaden kills Alora and heads to the Tomb of Ragnos to confront Tavion, fighting his way through her followers alongside his fellow students. Jaden defeats her; however, she uses the scepter to invoke Ragnos's spirit, who possesses her body. Jaden defeats Ragnos and destroys the Scepter, banishing Ragnos' spirit back into its tomb and killing Tavion.[13] Back at the Academy Jaden reunites with Rosh, who has recovered, and is honored by Luke, Kyle and the rest of the order.

On the dark path, Jaden kills Rosh but refuses to join the Sith or help resurrect Marka Ragnos, instead killing Alora and heading to Korriban. Jaden leaves a trail of destruction behind him, killing Jedi and Sith alike before he confronts Tavion. Killing her, Jaden steals the Scepter only to be confronted by Kyle. Jaden defeats Kyle and escapes with the scepter. Kyle is rescued by Luke, and laments losing both Rosh and Jaden, vowing to hunt Jaden down. Luke wishes Kyle good luck, and notes that although Jaden has turned to the dark side, there is always hope and Jaden may not be beyond redemption. Jaden is then seen on the bridge of a Star Destroyer beginning a campaign of conquest.

History[edit]

Development[edit]

After Jedi Outcast was completed, LucasArts immediately approached Raven Software to develop a sequel. Production began and Raven was given a one-year development cycle.[14] Like Jedi Outcast, Jedi Academy uses a heavily modified Quake III: Team Arena game engine, and the development team was made up of people who worked on Jedi Outcast, as well as Star Trek: Voyager – Elite Force.[15]

At the start of the game the player chooses the gender, race and clothing of their character.

An early decision made during development was whether or not to have Kyle Katarn as the playable character. This was due to the character already being a powerful Jedi Knight, and, as such, starting off with the Force skills would affect the gameplay.[14] To resolve this issue, Raven chose to make the playable character a student in the Jedi Academy. By using a completely new character, the developers were able to insert features that allowed the player to customize the character, including race and gender, as well as the lightsaber color, hilt, and type. The Kyle Katarn character was then made an instructor in the academy so as to remain integral to the plot, to ensure Jedi Academy built upon the existing Jedi Knight series storyline.[14] Raven extended the customization further as the game progresses by allowing the player to choose specific Force powers to train upon completion of missions. This was done with the intention of giving freedom to choose the way and style the game is played.[16]

Jedi Academy Evolution Of Combat 3 Download

Another decision made early on was to include locations and aspects from the Star Wars movies. The designers wanted to use locations such as Tatooine (seen in The Prequel Trilogy, A New Hope and Return of the Jedi) and Hoth (seen in The Empire Strikes Back), as well as the Rancor creature.[14] To develop the map for Hoth, the designers obtained as much source material from The Empire Strikes Back as possible so to create an authentic reproduction. Level Designer Justin Negrete says that Hoth was one of the most challenging areas to design.[17] The general level design process started by planning out the level on paper. These ideas were then 'fleshed out' to get the size and flow of the level. Once this had been done, features of the Quake III engine were used to add more detail such as lighting effects. The final stage of level design was adding aspects that improved the gameplay and fun of the level.[18]

The mission based format of Jedi Academy was used by Raven to reduce the linearity of the game, allowing the player to progress through levels mostly in the order they desire. The reduction in linearity was also achieved by requiring 80% of levels to be completed before the plot can move on.[7] Raven provided modding tools with Jedi Academy, but the company specified that such tools are unsupported by customer support, so to avoid receiving calls on the subject. Brett Tosti, a producer for LucasArts, stated that the customization of the player that is provided by the game out of the box will mean that people are less likely to need to create their own 'skins'.[16]

Release[edit]

The game was published and distributed within North America by LucasArts. Activision took control of publishing and distributing the game in all other territories worldwide.[19] The game was released for Microsoft Windows and OS X (published by Aspyr) on September 17, 2003 and for Xbox (developed by Vicarious Visions) in November 2003, and received positive reviews.

In September 2009, the game was re-released with the other Star Wars: Jedi Knight games (Star Wars: Dark Forces, Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Mysteries of the Sith and Star Wars Jedi Knight II: Jedi Outcast) through the digital distributorSteam and Direct2Drive.[20][21]

On January 29th, 2019, Major Nelson announced[22] that Jedi Academy would be released on February 16th, as part of Xbox's Games with Gold program.

Source-code release[edit]

Following Disney's decision to close LucasArts on April 3, 2013, the developers at Raven Software released the source code for the game on SourceForge under GNU GPLv2 licensing.[23][24] A few days after release, the source code disappeared from SourceForge without explanation. SourceForge later explained to media outlet Kotaku that Raven Software had requested its removal. Kotaku speculated this was due to the presence of licensed code, such as for the Bink Video format from Rad Game Tools, that was not intended to be made public.[25] Based on the source release from Raven, Jedi Academy is maintained by the JACoders group as OpenJK.[26]

Critical reception[edit]

Reception
Review scores
PublicationScore
PCXbox
1UP.comB-[31]
Eurogamer7/10[32]6/10[33]
Game Informer8.5/10[34]8/10[35]
GameSpot8.4/10[12]8.1/10[36]
GameZone9/10[37]8.2/10[38]
IGN8.8/10[39]8/10[40]
OXM (UK)7.7./10[35]
OXM (US)7/10[35]
PC Gamer (UK)70/100[41]
PC Gamer (US)86/100[34]
PC Zone89/100[34]
TeamXbox[35]
Aggregate scores
GameRankings80.18%[27]75.22%[28]
Metacritic81/100[29]76/100[30]

Both the PC and Xbox versions of the game were well received. The PC version holds an aggregate score of 81 out of 100 on Metacritic, based on thirty-five reviews,[29] and 80.18% on GameRankings, based on fifty-one reviews.[27] The Xbox version holds aggregate scores of 76 out of 100 on Metacritic, based on thirty reviews,[30] and 75.22% on GameRankings, based on forty-five reviews.[28]

PC[edit]

Positive reviews praised the fact that, unlike in Dark Forces II and Jedi Outcast, players could use a lightsaber from the beginning. Game Over Online scored the game 92% and commented that 'You start instantly with your lightsaber, rather than wading through six painfully bland FPS levels to get your lightsaber as you did in Jedi Outcast'.[42] Critics lauded the lightsaber interface and player customization options. Ernie Halal of Gaming Age gave the game an A-, writing, 'You choose not only the gender and race of your character, but also which powers and fighting styles to develop [...] Third person adventure games rarely offer that much customization.'[43]

Critics noted that, despite its age, the Quake III engine was used well.[37]PC Gamer UK, who scored the game 70 out of 100, wrote 'the engine, which although hardly groundbreaking any more, perfectly evokes the glow of the lightsaber and the grimy, metallic backgrounds of the films.'[41] Some critics did, however, note that the engine was starting to look dated.[37][42][43]

The multiplayer, in particular the objective-based Siege mode, was well received.[12][39] The music,[41] sound effects,[39] and voice acting[37] also received acclaim, although some critics found it odd that all aliens spoke English.[38][39]

The story and level design received mixed reactions. Some critics commended the levels as varied (both in terms of length and content). GameZone scored the game 9 out of 10, writing 'Some are a fast blast that can be beat in ten or so minutes. Others [...] can take as long as hours [...] The change of pace is very refreshing.'[37][43] The story was described as 'great' by GameZone[38] and as 'strong' by Gaming Age.[43]IGN's Steve Butts, however, disliked the plot, feeling that 'Jedi Outcast was more satisfying in terms of involvement with the story. Jedi Academy dishes out more action sooner but fails to put it in as solid a context as the previous game.'[39]

Game Over Online was critical of the mission structure, writing 'This kind of free-form mission assignment [...] only serves to weaken the plotline. It also leads to a disjointedness to the missions [...] it seems more like roaming than any actual story advancement.'[42]GameSpot's Craig Beers, however, praised the mission structure; 'Jedi Academy does an excellent job of balancing its missions.'[12] IGN also defended the system; 'It's nice that the game offers a series of fairly short, relatively unconnected missions at the start. It's a great way to get your feet wet and ease you in to the environments and the saber fighting before the challenge level ramps up.'[39]

The AI was criticized by PC Gamer UK as 'laughable'; 'Every encounter you have is filled with people too stupid to realise that running away or taking some sort of cover would be the best option. [Jedi Academy] requires little to no skill to play through.'[41] This opinion was echoed by GameSpot: 'Stormtroopers usually just stand there shooting away at you [...] Dark Jedi rush at you, even after watching four of their brethren plummet to a horrible death. Occasionally, you'll see an enemy accidentally commit suicide by falling off a cliff or falling into lava, enemies will not even dive for cover or try and throw it back if you throw an uncooked thermal detonator at them.'[12]

Despite his criticism of the AI, GameSpot's Craig Beers scored the game 8.4 out of 10, writing 'It manages to take all the fun parts from its predecessor and greatly expands them to create an engaging, new action game in its own right.'[12] IGN's Steve Butts scored the game 8.8 out of 10, giving it an 'Editor's Choice Award' and writing 'If you like Star Wars and think flipping around chopping up Stormtroopers and flinging Dark Jedi off of conveniently placed precipices is fun, then this game is definitely for you.'[39]Eurogamer's Kristan Reed was less impressed, scoring the game 7 out of 10, writing 'The harsh reality is, for all the plentiful additions, there's much work to be done before LucasArts can boast it has created the ultimate Star Wars FPS. Sure, it's the best one yet, but with some often laughable AI and creaking tech underpinning it, the flaws are there for all to see.'[32]

Xbox[edit]

Kevin Gifford of 1UP.com scored the Xbox version a B-. He lauded the addition of Xbox Live support and the ability to use a lightsaber from the opening, two of biggest criticisms of Jedi Outcast. However, he called the graphics 'worryingly out of date by current Xbox standards', saying that when playing in first-person mode 'the game looks more like a two-year-old PC shooter than a modern Star Wars game.' He concluded that 'The Xbox Live games make Jedi Academy worth at least a rental to online players, but otherwise, this game's worth it to Star Wars fans only.'[31] Eurogamer's Kristan Reed was also somewhat unimpressed, scoring the game 6 out of 10 and criticizing the controls; 'In common with the PC version, you still find yourself going into battle and fumbling furiously through cyclical menus while numerous baddies are busy blasting seven shades out of you.' She was also critical of the AI and the graphics, concluding that 'It's good to see Live make the package this time around, but we're disappointed that after all these years LucasArts is still scratching around abusing the Star Wars brand in this way. There are some good ideas here that haven't been realised, and we're once again left waiting for the definitive Star Wars FPS to appear.'[33]

IGN were more impressed, scoring the game 8 out of 10. Although they were critical of the graphics and frame rate, and found the game to be inferior to Jedi Outcast, reviewer Steve Butts concluded 'For the 15 or so hours that it lasted, I enjoyed Jedi Academy.'[40] GameSpot's Craig Beers scored the game 8.1 out of 10. He praised the mapping of the PC version's controls to the Xbox Controller and the implementation of Xbox Live, but like IGN, he was critical of the frame rates. He concluded that 'The game may not look great, but it translates well to the Xbox--for those who would prefer to play it on a console. It even caters to those who aren't familiar with the Star Wars universe and just want pure action. In general, Jedi Knight: Jedi Academy is highly recommendable.'[36] GameZone's Nick Valentino scored the game 8.2 out of 10 and was especially impressed with the use of Xbox live; 'the biggest draw--and the one that has me playing this one very often--is the fact that the multiplayer modes can also be played online using the Xbox Live service. That's right, you read it correctly. You can duel against other Xbox gamers out there using any of the seven multiplayer modes and even talk trash using your Xbox Communicator. Here's your chance to see if you're truly good with the lightsaber.'[38]

See also[edit]

Notes[edit]

  1. ^Vicarious Visions developed the Xbox version.
  2. ^Aspyr published the Mac OS X version.
Jedi Academy Evolution Of Combat

References[edit]

  1. ^'Star Wars Jedi Knight: Jedi Academy (Mac)'. GameSpot. Archived from the original on July 30, 2012. Retrieved August 20, 2013.
  2. ^ ab'Star Wars Jedi Knight: Jedi Academy (PC) Release Summary'. GameSpot. Archived from the original on July 30, 2012. Retrieved August 20, 2013.
  3. ^'Star Wars Jedi Knight: Jedi Academy (Xbox)'. Eurogamer. Retrieved October 20, 2013.
  4. ^'Star Wars Jedi Knight: Jedi Academy (Xbox)'. GameSpy. Retrieved October 20, 2013.
  5. ^Ham, Tom (September 21, 2003). 'The Bat 2.0; Star Wars Jedi Knight: Jedi Academy; Cabela's Deer Hunt: 2004 Season'. The Washington Post. Retrieved November 24, 2008.
  6. ^'Jedi Academy Can't Feel the Force'. Wired.com. November 26, 2003. Retrieved November 14, 2008.
  7. ^ abBevins, Tal (May 15, 2003). 'E3 2003: Star Wars Jedi Knight: Jedi Academy'. IGN. Retrieved April 29, 2008.
  8. ^Miles, Stuart (December 16, 2003). 'Star Wars Jedi Knight: Jedi Academy - PC. Full Review'. Pocket-Lint.co.uk. Retrieved November 24, 2008.
  9. ^Baker, Eric T. (October 27, 2003). 'Star Wars Jedi Knight: Jedi Academy'. scifi.com. Archived from the original on March 4, 2009. Retrieved August 19, 2013.
  10. ^'Star Wars Jedi Knight: Jedi Academy'. Xbox.com. Archived from the original on August 4, 2008. Retrieved December 6, 2008.
  11. ^Morrison, Bruce (August 29, 2003). 'Same Ole' Game, Brand New Title'. thetigernews.com. Archived from the original on September 29, 2013. Retrieved September 29, 2013.
  12. ^ abcdefBeers, Craig (September 15, 2003). 'Star Wars Jedi Knight: Jedi Academy PC review'. GameSpot. Retrieved April 30, 2017.
  13. ^Raven Software (2003). Star Wars Jedi Knight: Jedi Academy. LucasArts.
  14. ^ abcd'Star Wars Jedi Knight: Jedi Academy Designer Diary #1'. GameSpot. August 25, 2003. Retrieved April 30, 2017.
  15. ^Sulic, Ivan (March 30, 2003). 'Jedi Knight III Preview'. IGN. Retrieved April 26, 2008.
  16. ^ ab'Jedi Knight: Jedi Academy Developer Interview'. GameSpot. August 5, 2003. Archived from the original(WMV) on January 23, 2013. Retrieved April 29, 2008.
  17. ^'Star Wars Jedi Knight: Jedi Academy Designer Diary #2'. GameSpot. September 4, 2003. Retrieved April 30, 2017.
  18. ^'Star Wars Jedi Knight: Jedi Academy Designer Diary #3'. GameSpot. September 12, 2003. Retrieved April 30, 2017.
  19. ^Keller, Matt (April 3, 2003). 'LucasArts announce Jedi Knight: Jedi Academy'. palgn.com.au. Archived from the original on December 23, 2008. Retrieved September 14, 2011.
  20. ^Bailey, Kat (September 16, 2009). 'Jedi Knight Collection Now Available On Steam'. 1UP.com. Retrieved August 18, 2013.
  21. ^'Star Wars Jedi Knight Collection'. Steam. Retrieved August 16, 2013.
  22. ^'Xbox Live Games With Gold For February 2019'. Retrieved January 29, 2019.
  23. ^'Jedi Academy Source Code'. SourceForge. Archived from the original on April 7, 2013. Retrieved June 18, 2016.
  24. ^Plunkett, Luke (April 3, 2013). 'Lucasarts' Closure Convinces Developers To Release Awesome Star Wars Source Code'. Kotaku. Retrieved April 4, 2013. In the wake of LucasArts' closure today, Raven - the developers of the thoroughly excellent Jedi Outcast - have decided to release the source code for the game. Oh, and the code for its sequel, Jedi Academy, as well.
  25. ^Booker, Logan (April 13, 2013). 'Just Like That, Jedi Knight Code Has Been Removed From SourceForge'. Kotaku. Retrieved August 19, 2013.
  26. ^'Community effort to maintain and improve Jedi Academy + Jedi Outcast released by Raven Software'. GitHub. Retrieved June 16, 2017.
  27. ^ ab'Star Wars Jedi Knight: Jedi Academy for PC'. GameRankings. Retrieved August 19, 2013.
  28. ^ ab'Star Wars Jedi Knight: Jedi Academy for Xbox'. GameRankings. Retrieved August 19, 2013.
  29. ^ ab'Star Wars Jedi Knight: Jedi Academy (PC)'. Metacritic. Retrieved August 19, 2013.
  30. ^ ab'Star Wars Jedi Knight: Jedi Academy (Xbox)'. Metacritic. Retrieved August 19, 2013.
  31. ^ abGifford, Kevin (January 1, 2004). 'Star Wars Jedi Knight: Jedi Academy Xbox review'. 1UP.com. Archived from the original on July 11, 2012. Retrieved November 19, 2014.
  32. ^ abReed, Kristan (October 2, 2003). 'Star Wars Jedi Knight: Jedi Academy PC review'. Eurogamer. Retrieved August 19, 2013.
  33. ^ abReed, Kristan (December 16, 2003). 'Star Wars Jedi Knight: Jedi Academy Xbox review'. Eurogamer. Retrieved August 19, 2013.
  34. ^ abc'Star Wars Jedi Knight: Jedi Academy (PC) Reviews'. GameRankings. Retrieved September 5, 2013.
  35. ^ abcd'Star Wars Jedi Knight: Jedi Academy (Xbox) Reviews'. GameRankings. Retrieved September 5, 2013.
  36. ^ abBeers, Craig (November 20, 2003). 'Star Wars Jedi Knight: Jedi Academy Xbox review'. GameSpot. Retrieved April 30, 2017.
  37. ^ abcdeRgerbino (September 23, 2003). 'Jedi Academy PC review'. GameZone. Archived from the original on April 8, 2008. Retrieved April 26, 2008.
  38. ^ abcdValentino, Nick (November 28, 2003). 'Jedi Academy Xbox review'. GameZone. Archived from the original on March 31, 2008. Retrieved April 26, 2008.
  39. ^ abcdefgButts, Steve (September 15, 2003). 'Star Wars Jedi Knight: Jedi Academy PC Review'. IGN. Retrieved April 26, 2008.
  40. ^ abButts, Steve (November 19, 2003). 'Star Wars Jedi Knight: Jedi Academy Xbox review'. IGN. Retrieved August 19, 2013.
  41. ^ abcdPearson, Craig (October 2003). 'Star Wars Jedi Knight: Jedi Academy review'. PC Gamer UK. pp. 88–90.
  42. ^ abcRorschach (September 26, 2003). 'Jedi Academy PC review'. Game Over Online. Retrieved April 26, 2008.
  43. ^ abcdHalal, Ernie (September 17, 2003). 'Jedi Academy PC review'. Gaming Age. Archived from the original on October 10, 2011. Retrieved August 19, 2013.
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Strategy Guide/Walkthrough/FAQ
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Cheat Codes

While playing the game, press [Shift] + ~ and type 'devmapall' to enable cheat mode. Then, enter one of the following codes to activate the corresponding cheat function:

Result Cheat Code
God modegod
All weapons and itemsgive all
Extra ammunitiongive ammo
Extra armorgive armor
Extra healthgive health
Maximum inventorygive inventory
No clippingnoclip
Dead mode onundying
Show shadersshaderlist
Set all Forces to indicated valuesetforceall [1-4]
Kill all NPCsnpc kill all
Invisiblitynotarget
Load map with cheats enableddevmap [map name]
Spawn indicated NPCnpc spawn [npc name]
Spawn indicated NPC vehiclenpc spawn vehicle [name]
Freeze all NPCsd_npc freeze 1
Unfreeze all NPCsd_npcfreeze 0
Set saber colorsabercolor [1-2] [color 1] [color 2]
Set all lightsaber abilitiessetsaberall [1-10]
Set lightsaber throw levelsetsaberthrow [1-3]
Set lightsaber offense levelsetsaberoffense [1-3]
Set lightsaber defense levelsetsaberdefense [1-3]
Set Force Jump levelsetforcejump [1-3]
Set Force Heal levelsetforceheal [1-3]
Set Force Push levelsetforcepush [1-3]
Set Force Pull levelsetforcepull [1-3]
Set Force Speed levelsetforcespeed [1-3]
Set Force Grip levelsetforcegrip [1-3]
Set Force Lightning levelsetforcelightning [1-3]
Level skipvictory
Use Force Healforce_heal
Bullet timethereisnospoon
Pit levelmap pit
Change speed; 1 is default, .5 is half speedtimescale [number]
Record demo with indicated namerecord [filename]
Stop demo recordingstoprecord
Enable dismemberment [Note 1]g_saberrealisticcombat [1-20]
Freeze game for indicated timefreeze [number of seconds]
Spawn indicated itemgive [item name]
Play as indicated modelplayermodel [model name]
Perform taunt [Note 2]taunt
Display indicated message in console, or on
main screen if bound
echo [text]
Toggle any variable/command that uses a 1 or 0 (1=on, 0=off)toggle [variable]
Pick up dropped lightsabersg_saberpickupabledroppedsabers [1-0]
Single lightsaber with desired hiltsaber single_[1-9]
Dual lightsabers with desired hiltsaber single_[1-9] single_[1-9]
Double lightsaber with desired hiltsaber dual_[1-5]
Sith swordsaber sith_sword
Turn off HUD and save screenshotlevelshot
Save screenshotscreenshot
Centers the view on the screencenterview
Change difficulty level after quicksave/quickload
or starting a new mission (if done out of the level)
g_spskill [number]
Fly an X-Wingfly_xwing
Ride an ATSTdrive_atst
Commit suicidekill
Quit game quit
Unknownwhere
Unknownlevelshot
Unknownspawn
Unknownaltbind
Unknownaltbindlist
Unknownsysteminfo
Unknowngfxinfo
Unknownplaysong
Unknownwidgetcom
Unknowninventory
Unknownvstr
Unknownheartbeat
Unknownkick
Unknowntiki
Unknownrcon
Unknownflushlips
Unknownmeminfo
Unknownreset
Unknowndemo
Unknownalisdump
Unknownskinlist
Unknownmand
Unknownsetviewpos

Note 1: Turn dismemberment on at the options menu after enabling this code.

Jedi Academy Evolution Of Combat

Note 2: If using dual sabers, he/she will make an 'X' with the sabers. If using a saber staff, he/she will make a half circle on the ground and a 'come here' gesture. If only one saber (one blade) is on, they will do the standard spinning taunt.

Key binding

Open up the console by pressing [Shift] + ~ and type 'bind [key] [code or effect]'. For example, type 'bind Home setforceall 4' or 'bind T taunt'. Note: Do not bind over existing keys that you are using for regular game play movement or fighting. If you do, go back into your game options and reset them.

Fighting friendly characters

Enable the 'playerteam enemy' code in the console, then spawn 'kyle' or 'jedi_random' to fight them.

Changing saber colors

When using the 'sabercolor [1-2] [color 1]

    green
    red
    blue
    yellow
    purple
    orange

'sabercolor 1' will make the right-hand saber (for dual sabers) [color 1]. 'sabercolor 2' will make the left hand saber (for dual sabers) [color 1]. 'sabercolor 1 [color 1] [color 2]' will make the top part of the saber staff [color 1] and the bottom part [color 2]. For example, to have a saber staff (two handed saber) green, use the 'sabercolor 1 green green' code.

Dropped lightsabers

Enable the 'g_saberpickupabledroppedsabers 1' code to enable the pick up of dropped lightsabers. After a Jedi or Sith dies, you can walk up to his/her lightsaber on the floor. You will see a 'Use' icon (hand with a finger on a button). Use it, and you will drop your current lightsaber and pick up his or hers. Note: If you have a saberstaff, you will drop your staff and pick up the saber, giving you a total of one saber. If you have one saber, you will pick up his saber which gives you a total of two sabers. If you have two sabers, you will drop the one in your left hand and replace it with his. If you have no saber (none in your weapons/inventory), you will pick up and end up with only one saber (until you pick up another one). If you have any type of saber (one, dual or staff), and you pick up a saber staff, you will drop any/all your sabers and pick up his.

Difficulty settings

Use one of the following values with the 'g_spskill [number]' code:

    0: Padawan
    1: Jedi
    2: Jedi Knight
    3: Jedi Master
    Values higher than 3 will progressively increase the difficulty setting.
Lightsaber variations

Use the following combinations of these core saber commands with the 'saber' command for different effects:

    dual_[1-5]
    empty
    single_[1-9]
    sith_sword
    tavion
    kyle_boss (best working lightsaber)
    desann
    reborn
    yoda
    none
    luke
    kyle
    rebornmaster
    training
    droid
    jedi (color is random)
Vehicle names

Use one of the following values with the 'npc spawn vehicle [name]' code:

    swoop
    atst_vehicle
    lambdashuttle
    rancor_vehicle
    swoop
    swoop_cin
    swoop_mp
    swoop_mp2
    swoop_red
    tauntaun
    template
    tie-bomber
    tie-bomber2
    wampa_vehicle
    wildtauntaun
    x-wing
    yt-1300
    z-95
NPC names

Use one of the following values with the 'npc spawn [npc name]' code:

    chewie
    cultist (gun)
    cultist_destroyer
    cultist_drain
    cultist_grip
    cultist_lightning (untextured model)
    cultist_saber
    cultist_saber_all
    cultist_saber_med
    cultist_saber_strong
    cultist_saber_strong_throw
    cultist_saber_strong_throw2
    cultist_saber_throw
    cultistcommando
    gran
    gran2
    granboxer
    granshooter
    human_merc
    jawa
    jedi_random (various helpers from the Academy)
    kyle
    kyle_boss
    luke (untextured and no saber)
    protocol (C3PO)
    r2d2
    r5d2
    r5d2_imp
    reborn_dual
    reborn_new
    reborn_new2
    reborn_staff
    rodian
    rodian2
    trandoshan (different colors possible)
    weequay
    weequay2
    weequay3
    weequay4 (different colors possible)