Half Life Weapon Edition

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Monster spawn

  1. Half Life 2 Weapon Names
Half Life Weapon EditionEdition

Did you know that you can spawn monsters? Now you do!
-give monster_x
Replace x with any of the following:
Scientist
Barney
Gman
Headcrab
Zombie
Alien_slave
Alien_grunt
Bullchicken
Gargantua
Human_grunt
Alien_controller
Houndeye
Snark
Cockroach
Apache
Osprey
Human_assassin
Tentacle
Barnacle
Bigmomma
Babycrab
Nihilanth
The following ones are only for Opposing force:
Op4loader
Alien_voltigore
Baby_voltigore
Shocktrooper
Shockroach
Blkop_apache
Male_assassin
Cleansuit_scientist
Otis
Human_grunt_ally
Human_torch_ally
Human_medic_ally
Recruit
Drillsergeant
Pitworm
Geneworm
Zombie_barney
Zombie_grunt
Gonore
Note 1: The impulse 106 command will help a lot about figuring out what an enemy is called.
Note 2: If you try to spawn a Non Playable Character (NPC) in an area where they do not already excist the game will freeze, like spawning a gargantua in the tram ride in the beginning of the game or if you try to spawn a scientist while fighting nihilanth.
However: There IS a way to get around it. By spawning NPC's at an area where they already excist you can spawn it right in front of a loading checkpoint and walk through it. In 8 out of 10 times, the NPC will be transferred to the next loading area too. This way, I was able to bring a headcrab all the way back to the beginning of the sector C area (where the game starts) even before the huge catastrophe.
Hope you appreciate my work in writing all of this. Bye!

Half Life 2 Weapon Names

Sep 30th 2006, ID#9668 REPORTHalf

Module: Half-Life Weapon Mod (v0.8) Module Coding. Author: KORD12.7 Version: 0.8 Description:With this module you can write some plugins, that add new types of weapon and ammo to Half-Life.