Weapon And Armor Fixes Remade
Weapons and Armor Fixes Remade: Main File and DLC Selection Main File and DLC Selection Skyrim Legendary. Options Customize Options. Select Custom Options True Weapons True Orcish and Daedric Weapons. Dragon Priest Masks. Faster Arrows. Dark Brotherhood Mask Fix Dark Brotherhood Mask Fix. Aug 7, 2018 - While my original intent was to fully merge Weapons & Armor Fixes Remade with Clothing & Clutter Fixes, when I actually started combining the.
About ContactSkyrim GEMS is a 1-page, quick-reference catalog of lore-friendly Gameplay Enhancement Mods for Skyrim with a focus on mods that create a more realistic, immersive and challenging experience. More..
Last Update: Jun 10, 2016. See an issue? Suggest a correction
TIPS:
- Read the Beginner's Guide to modding Skyrim by Terrorfox1234
- Watch the S.T.E.P. Official Video Series (and Skyrim: ini File Guide) by GamerPoets for video instruction on how to install and mod Skyrim.
- Use S.T.E.P. to make your game better looking and more stable then incrementally add gameplay mods from below to customize your game.
- To search for a mod on this page, click on 'Expand All' (link below) and then press CTRL +'F'
- Be sure to check out category 400 - Realism
[DG] | = | DawnGuard DLC Required |
[HF] | = | Hearthfire DLC Required |
[DB] | = | DragonBorn DLC Required |
[SKSE] | = | SKSE Required |
blue mod link | = | Mod is on Steam Workshop |
Interface Mods
100 - Patches
Unofficial Skyrim Patch | ** Use Unofficial Skyrim Legendary Edition Patch instead ** Fixes hundreds of gameplay, quest, NPC, object, item, text and placement bugs. |
Unofficial Dawnguard Patch | [DG] ** Use Unofficial Skyrim Legendary Edition Patch instead ** Fixes hundreds of gameplay, quest, NPC, object, item, text and placement bugs. |
Unofficial Dragonborn Patch | [DB] ** Use Unofficial Skyrim Legendary Edition Patch instead ** Fixes dozens of gameplay, quest, NPC, object, item, text and placement bugs |
Unofficial Hearthfire Patch | [HF] ** Use Unofficial Skyrim Legendary Edition Patch instead ** Fixes dozens of bugs for Hearthfire. Hearthfire Mods List. List of known conflicts and fixes for Hearthfire. |
OneTweak | [SKSE] One mod that includes several different mods:
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Weapons and Armor Fixes - Remade | An updated version of the original Weapons and Armor Fixes. Fixes many bugs and inconsistencies beyond those fixed by the UKSP (UKSP is strongly recommended but not required). Renames items for easier sorting. Improves values and properties to achieve higher consistency in progression. Compatible with Vanilla, DawnGuard and/or Dragonborn DLCs. |
Clothing and Clutter Fixes | Fixes inconsistencies in clothing, jewelry, and other items - fixes weights, pricing, allows circlets to be worn with hoods, makes jewelery visible when worn and more. |
LeanWolf's Better-Shaped Weapons | Fixes meshes for Vanilla weapons so they look less like weapons from WOW and more like actual swords. Compatible with Immersive Weapons and any texture mods. |
Skyrim Shadow Striping Fix | Adjusts interior light sources that cause the shadow striping effect. Does not conflict with lighting mods. NOTE: Not needed if using RLO (Realistic Lighting Overhaul) or ELFX (Enhanced Lights and FX) |
SkyFalls and SkyMills | Makes distant waterfalls and windmills animated (the static distant waterfalls are especially noticeable). Compatible with WATER, Pure Waters and Windmills Resized. |
Windmills Resized | Makes the fan of the windmills larger/more realistic in size. (watch video) |
Fuz Ro D-oh - Silent Voice | [SKSE] Enhances support for unvoiced in-game dialog by playing a generic silent voice and lip synch file whenever a dialog response doesn't include voice. |
Blacksmithforge water fix | ** Note: Will also change some place names to Polish ** Replaces the fake static water at the blacksmith forges with real water. |
Unlimited Bookshelves | Allows more books/items per shelf |
Thieves Guild Requirements - No Auto Quest Start Brynjolf | Brynjolf will not approach you and the Thieves Guild quest will not activate if you're not a thief - must have stolen items, picked pockets, and have some skill in sneak. |
The Paarthurnax Dilemma | Fixes the quest by the Blades to kill Paarthurnax. Without giving anything away, this basically gives you a very important choice where before you had none. You want this mod. |
Sell Unusual Gems - Stones of Barenziah | Lets you sell unusual gems to a Khajiit trader (removes 'No Stone Unturned' quest from journal) |
Ethereal Elven Overhaul | NOTE: Some report having issues. No longer supported. Fixes the facial structure of all elves in game - makes them look more like elves instead of goblins. (Click here for DLC patches, Interesting NPCs + others. Click here for SkyRe patch) |
Height Adjusted Races with True Giants | Changes the height of all races and some creatures (with gender differences). Optional files: 1) Change 1st person view to match. 2) Make giants 1.5x or 2x bigger. 3) Make giants louder. 4) Make dragons bigger. |
Skyrim Sizes | Realistically increases differences in height between genders and races for Player AND NPCs (see image) |
Gender & Race Heights | Gives more variety in height between races and genders with males generally taller than females. |
Consistent Older People | Makes NPCs with old faces have matching old bodies (see image). Compatible with any body replacer mod, male or female. |
Fast travel timescale fix | Fast traveling to a nearby location takes the equivalent time of walking (instead of 1-2 hours) |
New Thinner Torch | Character holds torch more realistically (changes mesh) |
110 - UI
Section Video:Click here to watch a video review of 9 User Interface mods (by insane0hflex)
SkyUI | [SKSE] 200K+ endorsements. An essential interface mod that displays the inventory, magic and other menus in a detailed table format with categories, sortable columns, status icons and much, much more. |
Immersive HUD - iHUD | [SKSE] 50K+ endorsements. Hides pieces of the interface until needed to increase immersion. Highly configrable - control what is hidden or visible, when they appear, and how transparent. TIP: Try playing with archery crosshairs disabled entirely - It's more realistic, more challenging and much more fun! (By practicing on archery targets, you can get very good at shooting freehand) |
A Matter of Time - A HUD clock widget | [SKSE] Displays current game time in HUD. Choose style, location, transparency, etc. Highly configurable. |
Auto-save and time | [SKSE] Displays a ton of information with one small, unobtrusive widget - current game time, current real-life time, hunger, thirst, sleep, etc. Adds real-world alarm clock, immersive game time notifications (e.g. 'You have been away from Whiterun for 3 days'), immersive wait, dyanmic timescale that varies by situation (configurable). Timescale while traveling increases 1 per sec to 'virtually' increase distance. Automatic autosaves at key moments and intervals. Not compatible with Less Intrusive HUD. Works well with Minimal HUD. |
Extended UI | [SKSE] Greatly improves the skills menu. Can also extend sleep/wait time up to 30 days. |
MoreHUD | [SKSE] Shows useful information when hovering over lootable items - carry weight & max carry weight, it i.e. is it better than what you have, have you read that book, known ingredients effects, which skill a book will improve, enchantments and spell effects are visible, more.. |
Take Notes - Journal of the Dragonborn | [SKSE] Adds a new player journal to the game which lets you create, view and export your own journal entries. |
iActivate | [SKSE] Hides keypress hint and (optionally) the action text when viewing an interactive item. Ex '[E] Talk Lydia' => 'Talk Lydia' or 'Lydia'. Includes MCM options for indicating that something is locked, owned, empty, etc. |
Less Intrusive HUD II | Lets you move, rotate, resize, hide and/or adjust the transparency of every interface element. Compatible with SkyUI and iHUD |
No Boring Sleep-Wait Menu | Rest/wait without interruptions for up to 31 days. |
iWASM - Immersive Wait And Sleep Menu | Improves the waiting interface. Can also extend sleep/wait time (optional) |
Categorized Favorites Menu | [SKSE] An alternative to the SkyUI favorities menu that uses the entire screen to show all of your favorited items by category. Compatible with SkyUI (From SkyUI MCM, go to advanced and deselect 'Favorites Menu' to disable SkyUI's favorites menu). If you enjoy this, consider Customized Categorized Favorites Menu - CCFM. |
Categorized Favorites Menu Oni Edition | [SKSE] Makes dozens of mods compatible with Categorized Favorites Menu'. (Requires 'Categorized Favorites Menu') |
Another Sorting Mod | Renames items so they sort properly (e.g. Arrow-Type, Ore-Type, Ingot-Type). Compatible with all DLCs, Categorized Favorite Menu, CFM Oni Edition, CCFM and other mods.. |
[CONSOLE] fov <angle> | Use the console (~) to customize your field of view (how much you can see to the left and right). Default: fov 65. S.T.E.P. suggests fov 80 for 16:9 display ratios (e.g. 1280 x 720, 1920 x 1080, 2568 x 1440, ..) Example console command: fov 80 |
Better Dialogue Controls | Fixes keyboard controls for dialog menus - Prevents selecting wrong item with 'E' key because mouse pointer took focus away from the keyboard-selected item. When scrolling choices with mouse wheel, the center item is always the active one. |
EZ2C Dialogue Menu - configurable | Improves dialog menu interface (easier navigation, better keyboard and mouse control) plus 35 in-game menu customization options (e.g. font, colors, position, brightness, etc) |
Better MessageBox Controls | Lets you navigate and select popup message boxes with the keyboard. Also makes dialog options easier to select with the mouse by making clickable areas larger. |
Jaxonz Utilities | [SKSE] A suite of convenient and useful utilities - reposition any static game object, rename anyone or anything, name your save games, mark any person, place or thing and see it on the map, auto looting, and more. |
Enhanced Camera | [SKSE] A newer, simpler alternative to Immersive First Person View. Lets you see your body in 1st person mode. Allows 3rd person moments such as riding a horse, sitting, crafting, etc to be viewed in 1st person (MCM configurable) |
Immersive First Person View | [SKSE] Enables a true first person perspective when riding a horse, in werewolf form, fighting, etc. Highly configurable. |
The Joy of Perspective - Real 1st Person View | Makes the character visible in 1st person view. |
Face to face conversation | Lets you configure camera behavior when talking to someone e.g. make camera zoom in closer like Oblivion did. |
Customizable Camera | [SKSE] Lets you modify the camera in almost any way you want via MCM i.e. center camera, don't change zoom when drawing weapon, etc. (Watch video). |
Distant Vanity Camera | A simple tweak to Skyrim.ini that allows you to zoom WAAAAY out and view the game from a Diablo-type perspective. |
SkyVoice - Voice Control for Skyrim | [SKSE] Use your voice (microphone) to execute dragon shouts. |
Shouts in the Dragon Tongue - Complete | View shouts in the Dragon Language with or without english translation. Several display options and combinations available. (NOTE: video links to old version of the mod) |
Unique Region Names | Displays name of the nine holds instead of 'Skyrim' |
Even Better Quest Objectives | Enhances the quest descriptions in the vanilla game so that you have a clear sense of where you are supposed to go and what you are supposed to do. (An updated DLC-compatible version of Better Quest Objectives by whickus ) |
Immersive Questing | Removes quest markers and map markers for major vanilla quests and objectives and adds detailed directions in the quest description so markers are not needed. Improves immersion and encourages exploration. (Only major vanilla quests completed) |
The Choice is Yours - Fewer Forced Quests - More Options | Quests are no longer added automatically when talking to an NPC. Quest are only added if you agree to help them. |
Timing is Everything - Quest Delay and Timing Control | [DG+HF+DB] Lets you delay when you want various quest ines to trgger. Helps to prevent so many DLC quest lines from being activated at the start of a new game. |
Quest Eraser -- Remove Quest Objectives from Your Journal | Lets you remove quests from your journal. (Updated - you can now pick and choose which quests to remove) |
KenMOD - Time on loading screen | Displays current computer time on loading screens. |
immersiveUI_LockpickPlus | Removes interface messages - disables Steal Horse, Pickpocket, Unlock, Steal, Activate, Use, Open, Search, Locked, Sit, Talk, Take, Harvest, Read, Close, Ride and Empty Text, etc, etc. |
Simple Lockpicking | Removes unnecessary gameplay information clutter from the lockpicking screen. |
YOT - Your Own Thoughts | Changes messages to a first-person point of view. (A newer alternative to 'Think to Yourself Messages' that includes DLC and Frostfall support). |
Think to Yourself Messages | Changes messages to a first-person point of view. (Does not change messages in DLCs) |
Khajiit Speak - Complete Dialogue Overhaul | For people playing as a Khajit, it makes player dialogue sound more like a Khajit. |
Changed syntaxes | Changes 3 syntaxes in the game: 'Open' [place] is now 'Enter' [place], 'Search' [container] is now'Loot' [container] and 'Talk' [person] is now 'Speak with' [person]. |
No Psychic Lock Knowledge | Removes the visual tag on locks that indicate whether the lock is apprentice, adept, master, etc. |
No empty tag on empty containers | Removes the visual tag that says 'empty' on empty containers |
Remove repeating OverEncumbered message | Removes the repeating 'You are carrying too much to be able to run' message |
Death Cam Duration Options | [SKSE] Game will keep running after the player dies until pressing 'escape' key. |
Lore-Based Loading Screens | Adds 160 lore-based quotes as loading screens |
No Menu and Loading Smoke | Removes smoke from menu and loading screen (The smoke can cause issues when using an ENB). Simply replaces smoke FX file with a blank FX file. |
HiAlgoBoost GPU Upgrade | Significantly increases framerate by dynamically reducing the number of pixels rendered at certain times. |
120 - UI - Map
Section Video:Click here to watch a video demonstrating 6 map mods installed together (by Memorable)
Warburgs Detailed Paper World Map | Replaces zoomable map with a more realistic and immersive 'paper map' (Shows your current location). Place last in your load order. |
A Quality World Map - With Roads | Adds roads to map and improves map quality (check out this Map Overhaul guide) |
World Map - Skyrim Hold Borders | Same as 'A Quality World Map - With Roads' but it adds the borders to each hold (helpful for when you have a bounty on your head) |
Equip-able Maps | ** Updated Jan 2015 ** For hardcore immersion players - Adds craft-able maps (Skyrim, Solstheim, Treasure Maps, etc) that can be equipped like a shield. Use block to bring the map up and look at it more closely (watch video!) |
EzEs -Colored Map Markers- | Map markers are colored by type. (Compatible with Skyrim v1.8) |
Not Another Colored Map Icon Mod - NACMIM | Changes the icons on your map to colored versions (several versions available). Compatible with all DLCs. |
Colored Map Markers Updated | An updated version of Colored Map Markers. Makes all quest targets green, all discovered towns blue and all undiscovered towns red. Everything else is untouched. |
World Map Min_Max Height Pitch Tweak | Lets you zoom way in and way out. Lets you set the default pitch angle of the map camera. Lets you turn cloud cover off. (These settings can no longer be changed via the Skyrim.ini file since the Skyrim 1.8 update) |
Remove 3D Map Camera Limits | Makes it possible to almost zoom into the ground and removes border limits when panning. |
Follower Map Markers | Adds map markers to any follower that you wish. The markers act just like quest markers. |
CS Tag and Track NPCs | Tag up to 40 NPCs and track their location through the Quest menu. |
Map Hud Enhanced | Makes map markers smaller. Immersive full screen. Compatible with all map mods |
Dungeon Quest Awareness | Changes the map markers and area location of dungeons that contain major quest so you dont start them too early |
World Map (PNG) | A world map in PNG format by GameBanshee.com |
Atlas Map Markers | Adds over 700 map markers (including markers for DawnGuard & Dragonborn) to help find treasure maps, shrines, dragon mounds, campsites, skillbooks and more. Locations can be displayed as Default, Undiscovered, Discovered or they can be Removed. |
The Cartographers Map Markers | Adds map markers to many inner city locations such as Player homes, Inns, Stores and Jarls Houses plus it adds many points of interest outside the cities that were discovered during gameplay e.g. Shrines, Temples, Camps, Mines, Ruins, etc. (Markers are not added until location is discovered.) |
Mapseller | Adds a cartographer selling maps of the territories showing nearly every map marker in that territory (but you can't fast travel until you've been there). Maps cost 2500-3000 Gold. |
Player Home Map Markers | Adds map markers to the front door of the 6 player homes: Whiterun, Windhelm, Markarth, College Of Winterhold, Solitude & Riften |
Mines of Skyrim | Adds a book to leveled lists that contains the locations of all mines and their ore |
Detailed Mine Map Markers | Adds and labels all Mine Map Markers to display the main material it yields. (You must still find them first) |
130 - UI - Timesavers
How to Disable the Skyrim Intro Video | (Watch video) Disabling the Bethesda Logo movie that plays at the start of the game will reduce the time it takes to get into the game. Simply rename, move, or delete the following file: C:/Program Files/Steam/steamapps/common/skyrim/Data/Video/BGS_Logo.bik |
Vendor Sale Delay - GONE | Vendor's inventory opens immediately after clicking 'What have you got for sale?' instead of waiting until after the dialogue has finished. (Now applies to follower's inventory, too) |
SKSE -Elys- AltF4 | Lets you press ALT+F4 to instantly exit game AND lets you use the volume and mute controls on your keyboard in-game. |
AH Hotkeys - Skyrim Hotkey Manager | [SKSE] A more current and less-complicated hotkey manager than More Hotkeys Please. The ability to switch armor/clothing/weapon sets easily also makes it a viable alternative to Hotkey Your Gear or Loadout. |
More HotKeys Please | [SKSE] (No longer supported. Consider Hotkeys Plus Plus, which has several minor bugs that hurt nothing and is much simpler to use or use AH Hotkeys). 51 hotkey slots, 5 cycles, and 10 sets can be used, multikeys, press & hold keys. |
Hotkey your Gear | [SKSE] Watch comparison video. Lets you easily save weapon & armor sets for both you and your companions and then easily switch between them. |
Jaxonz Outfitter | [SKSE] Watch comparison video. Use hotkeys to switch between saved equipment sets. |
Auto Unequip Ammo | Quiver is automatically unequipped when bow or crossbow is unequipped |
Auto Unequip Shield | Automatically equips/unequips any shield when weapon is drawn/sheathed |
Auto Unequip Helmet | Automatically equips/unequips helmet when you draw/sheathe your weapon or spell |
Helmet Toggle - Show Hide | [SKSE] Adds 2 spells that toggle the player or target's helmet to be hidden or shown (still equipped but invisible) |
Functional Homes | Adds all crafting stations inside player homes + 40 linked storage containers (i.e. access same inventory from any home). Auto store and auto sort your crafting supplies by pushing one button. Adds a potion combiner to convert many low-level potions into fewer high-level potions of equal strength. More.. |
Automatic Item Storage | Adds 2 new storage cupboards to each buyable home that automatically store your items for you. Adds 1 knapsack that stores your soul gems next to each enchanting table. |
Alchemy Ingredient Storage | Adds a special alchemy satchel to every buyable house in Skyrim that, when activated, allows you to transfer all the potion ingredients you currently have on you into it. |
Jonte's Better Alchemy Satchel | Puts all of your alchemy ingredients into your satchel with one mouse click. |
Swift Potion Reborn | [SKSE] Drink potions automatically depending on configurable settings (i.e. at 30% health). Adds a potion delay (configurable) to prevent spamming and adds potion hotkeys. |
Kace Auto Loot | Take loot from dead enemies automatically. Highly configurable. |
AutoSave Manager | [SKSE] Creates automatic saves for you based on certain events, conditions, timed intervals or manually. Highly configurable through MCM. |
140 - UI - Information
Guess the Distance - Perceptive Scouting | [SKSE] Use 'Guess Distance' power to perceive opponent's distance, experience, aggression level, armor, race and weapon (configurable). Amount of information depends on distance and visibility |
BorderSense | Your character will note when crossing the border into a new hold and (optional) remark if you have a bounty in that hold. |
Hold Border Banners | Adds banners along roadsides at the boundaries of two holds. (watch video) |
Improved Container Names | Makes container names more informative - 'sack' becomes 'sack of produce'. |
BLESSINGS - Altar Descriptions | Improves descriptions of the altars of the nine Gods - 'Activate Shrine of Mara' becomes 'Activate Shrine of Mara (Fortify Restoration)' |
Soul Gems Differ - Full and Empty | Makes soul gems look different depending on whether they have soul gems in them or not. Or try Rustic SoulGems |
Better Skill and Quest Books Names | Renames books to show the skills asociated with them at the begining of the name. Example: '(Light Armor) The Refugees' |
Improved Skill Books | Renames books to show the skills asociated with them at the end of the name. Example: 'The Refugees (Light Armor)' |
Improved Quest Books | Appends '(Quest)' to the names of books that start quests |
Unread Books Glow | Unread books will glow - Adjustable brightness (bright, medium, dim) |
Organized Books | Edits names of books to more clearly denote books in a series e.g. changes 'The Wolf Queen, v4' to 'Wolf Queen, Vol. 4 of 8'. Also fixes recipes, spell tomes, treasure maps, journals and notes. |
Linguists of Skyrim - Dragon Translation kit | Adds a stone tablet deciphering the dragon alphabet and 5 books in Hrothgar containing all known words in the Dragon language. Use them to manually translate the stories on the Word Walls, the names of dragon priests and other draugr. |
Dragon Language Book | Adds a book at High Hrothgar explaining the Dragon language. Over 20 pages of instruction and reference. |
Race Description Info | Adds more information to the race choice menu |
Point The Way | Places additional road signs at several major intersections to make destination options more clear |
HiRes Legible Road Signs | Makes road signs more legible |
Real Days and Months | Uses actual day, month and times to sleep/wait menu e.g. Time Wait screen will say 'Monday, 8:00 AM, 17th of August'. |
Blitz Console Commands - MCM | Adds an option under Help called 'Console Commands' to the in-game pause menu. Lets you browse the list of all console command and their descriptions in-game. |
Console Books | Adds about 45 books to the game that include all the items ID for all the items in the game. |
Skyrim Performance Monitor | Displays Memory Usage and FPS (Frames per Second) information on the top right corner of your screen. Lets you view a graph of performance metrics from game session. |
Skyrim -Elys- MemInfo | [SKSE] Displays Memory Usage, FPS (Frames per Second) and other information on the top left corner of your screen. |
STATUS | Displays a variety of game detail information in SkyUI i.e. coordinates, Health, Magicka & Stamina regen rates, speed and damage multipliers, etc. |
150 - UI - Sounds
** Click here for a full review of many music overhauls/addons with sample videos **
Sounds of Skyrim - The Wilds | Compare with Audio Overhaul for Skyrim. Adds over 100 new sound effects to the wilderness. Animal, bird and insect sounds play according to weather, time of day and region. Adds rain impact sounds on tents and wooden structures, rustling bushes to simulate small animals scattering on approach and more. |
Sounds of Skyrim - Civilization | Compare with Audio Overhaul for Skyrim. Adds over 200 new sound effects to cities, villages, farms, etc. The infamous bloat bug is now fixed! ** June 2015 - The compatibility patches can cause CTDs. Read the comments. ** |
Sounds of Skyrim - The Dungeons | Compare with Audio Overhaul for Skyrim. Adds over 100 new sound effects to dungeons. Different sound sets for different types of dungeons. Adds exterior weather sounds to the dungeon entrance. |
Audio Overhaul for Skyrim | Compare with Sounds of Skyrim. Tweaks distance and volume, major improvements to footsteps and destruction magic sounds. Improves traps, creatures, weapons, ambience and more. Adds environment-based reverb (NOTE: the reverb level of the NPC dialog in the linked video from Gopher has since been reduced) |
Immersive Sounds Compendium | [DG + DB] A comprehensive sound overhaul. During install, select your choice of sounds for weaponry, magic footsteps, and misc. Multiple options for many sounds. Author recommends using with Audio Overhaul for Skyrim. |
More Sound Options | Adds volume controls for vanilla sounds - NPC footsteps, Menu sounds, waterfalls, Weapon draw sounds, etc. Useful for increasing the sound of waterfalls and distant loud noises such as hammering. (watch video example). |
Quiet Dungeons | Removes looping wind noise from dungeons (watch video) |
Icebreakers Improved Reverb | Adds reverb to caverns (more realistic sound) |
Activate Fail Noise Removal | Removes annoying 'fail' noise |
SILENT Skyrim - Quieter Interface | Can replace nearly 2 dozen annoying sound effects with silent .wav file - sneak attack 'clunk', activate fail noise, level-up noises, crafting noises, nirn root ringing, and many more. (same as mod below but uses a different method of choosing which sounds to remove) |
Skyrim User Interface Silencer | Can replace nearly 2 dozen annoying sound effects with silent .wav file - sneak attack 'clunk', activate fail noise, level-up noises, crafting noises, nirn root ringing, and many more. (same as mod above but uses a different method of choosing which sounds to remove) |
Waterbreathing Breathless Emerge | Water emerging breath sound no longer plays if under the effect of water breathing |
Underwater Swimming SFX Fix | Corrects/improves underwater sound for better immersion (example of bad vanilla sound) |
Realistic Husky Sounds | [DG] Adds over 60 all-new, high-quality husky sounds to the Dawnguard huskies (and any mod that uses the Husky race) |
Better Horse Pain Sounds | Much better sound for horses that get hit/hurt |
FSS - Better Bards | Improves timing of bard singing |
FSS - No pause between lines | Removes pause between spoken NPC lines |
Bards Play Less - Bards Play Only on Request | Choose between 3 versions - 1) Bards Play Less (Talking to them will force them to take a break) break 2) Bards Play Less instrumental only 3) Bards play only on request (linked video is not related to this mod). Or try Bard Instrumentals Only - Sing Upon Request |
Thundering shouts | Cooler shouts - Adds some echo to shouts + a thunder sound + 10% lower pitch |
Ambient Seagulls | Adds seagull noises to appropriate areas |
Better Animal Footsteps | Makes footstep sounds for 16+ animals more realistic (e.g. rabbits, spiders, mammoths, horkers, mudcrabs, deer, bear, etc) |
IHSS - Improved Horse Step Sounds | Improves the 'hoovestep' sounds of horses by adding 'sound sets' for different grounds. |
Clanking Armor | Changes the footstep sounds when wearing plate armor (much more realistic!). (Click here for alt version w/ more bass) |
Ultra Realistic Bow Shoot Sounds | Makes bow sounds more realistic. |
Improved Combat Sounds | Improves combat sounds |
Better Weapon Swing Sounds | Improves weapon swing sounds (watch video) |
Smooth blade draw and Sheathe | Quieter sound when drawing or sheathing a blade. When in sneak mode, your character will attack silently instead of yelling with each swing plus weapon sounds are quieter. (Ideal for thief characters) |
Dagger Sounds 4 Daggers | Exchanges the 1h swing sounds of daggers with special dagger swing sounds. |
Delarics Conditional Combat Music | Disables combat music except when fighting certain higher-level enemies (several lists to choose from). No more being tipped off when common enemies are nearby (while still allowing major battles to remain epic). (Use No Combat Music instead if you want to disable all combat music entirely) |
Fix for combat music | Insures that combat music always plays during battles. (By default, low-level encounters stop triggering combat music when player reaches higher levels) |
True Medieval Music | Replaces vanilla music you hear in bars/s with true medieval music from long ago. (or try Lore friendly Irish music). Compatible with Lively Inns and Taverns. |
Immersive Music | Adds 18 hours of lore-friendly music to the existing 3.5 hours of vanilla music. Hand-selected by Hothtrooper44. Appropriate music type will play based on location/activity. |
Fantasy Soundtrack Project | The successor to Fantasy Music Overhaul. Includes 200+ lore-friendly music tracks (12+ hours) that can add to or replace the original Skyrim soundtrack. Appropriate music plays based on location/activity. |
Enhanced Soundtrack | Adds a variety of high quality, immersive ambient music to game (watch video) |
Skyrim Soundtrack Expansion | Adds 30 minutes of lore-friendly orchestral music to world exploration playlist. (listen to video sample) |
Skyrim Theme Menu Music | Violin cover of Skyrim theme music???.by Jason Yang |
160 - UI - Animations
No Spinning Death Animation | Removes the unrealistic spinning death animation. Ragdoll physics used instead. Will not affect killmoves. |
No heavy muscular walk and idle | Makes NPCs and character stand and walk normally instead of appearing overly musclebound. |
Run Sprint and Jump | Improves animations for run, sprint and jump (males and females) |
Bowlegged jump animation Fix | Fixes the bowlegged jump animations for both males and females. |
Sprint and Jump with Boost | (Author recommends using the newer Sprint and Jump with MCM instead). Lets you jump while sprinting. |
Dragon Animation Replace | Dragons raise their head higher while on the ground and adds animations for attacks like dragon shout and tail slam. |
Faster GET UP STAND UP animation | Edits the stand up animation to be twice as fast while maintaining realism |
Dovahkiin Relaxes Too | Use one shout to activate an animation appropriate for the object you cast it upon e.g. 'sit', 'sleep', 'warm hands by fire', 'sit and eat/drink' 'pray', 'lean on wall/counter', 'feed chicken', etc. Alternatively, try Simple Actions |
AE Animation | Adds 24 shouts that each play a specific animation. Hotkey your favorites and remove what you don't use ('remove.spell via console) Animations: sit, lie down, drink, eat, whistle, bow, clap, cross arms, read book, look far, think, etc). Similar to 'Dovahkiin Relaxes too' except with more control over which animation to play. Alternatively, try Passtime which assigns INSERT, HOME, PAGEUP, DELETE, END, PAGEDOWN keys to the most common animations.) |
Sit Anywhere | Allows you or you followers to sit anywhere. Adds 4 lesser powers to 'sit cross-legged', 'sit on a ledge', 'create a cross-legged sitting spot' or 'create a ledge sitting spot' |
Dovahkiin Prayers | Adds a meditate animation when activating a shrine |
Pray at Shrines | Automatically plays a short praying animation when praying at a shrine (Choose from 1 of 4 animation choices). |
360 Walk and Run Plus | Lets your character walk in a 360-degree circle while in 3rd person with weapon sheathed i.e. character can now walk toward you instead of back stepping. |
Animations | Adds animations for looting containers and corpses, harvesting plants, lockpicking doors and chests, opening doors, activating levers, praying, drinking and eating potions and food, equipping armor and opening map. |
Immersive Animations | Click here to compare mods. Improves several 3rd person animations giving player a more relaxed stance when wielding weapons. |
Enhanced Animation | Adds 3 directional attacks for left-handed attacks, improved swimming animation, and modifies 200+ other animations including walking/running/sneaking & power attack animations. Player can choose which ones to install. |
Dual Wield Improved Animation | Improves dual wield animations for idle, turning, running, normal attack and power attack. Makes movements more fluid. |
YY Anim Replacer - Mystic Knight | Click here to compare mods. Replaces one-handed sword and magic animations. Designed to fit a character with a sword in one hand and magic in the other. |
New Animation for Magic Casting | Click here to compare mods. Improves animations for casting magic. Note: It is safe, per the author, to delete any animation file that you don't like. (e.g. mag_runforward.hkx) |
3rd Person Animation Tweak - Dual Wield Sprint | A much more realistic Dual Wield Sprinting animation (see video) |
3rd Person Dual Wield Animation Fix | Improves the 3rd person idle turn and sprint animation while dual wielding weapons. (watch video) |
Running with your Bow Replacer | Improves 3 bow animations for RunForward, RunForwardLeft & RunForwardRight. (This mod contains the best 'running forward with a bow' animation.) (compare archery animation mods). |
Casual bow animations | Improves 22 bow animations for standing idle, walking, running and turning with a bow. (compare archery animation mods) |
3rd Person Animation Tweak - Run Forward with Bow | Improves 3 bow animations for RunForward, RunForwardLeft & RunForwardRight. (compare archery animation mods) |
DSAMG - Dragon Soul Absorb More Glorious | Improves music and animation when absorbing a dragon soul |
Character Mods
200 - Character Creation
Character Creation Overhaul | No more master of everything - Choose from 21 distinct classes, each with benefits/deficiencies. Dynamic skill progression (optional) - class-specific skills advance faster (click here for optional 'Permanent Birthsigns' add-on). Compatible with SkyRe |
Disparity -- Player Character Class - Race and Gender Diversity | Allows player to choose a class and specialization. Class determine starting skills, attributes, and skill progression. Adds variety to stats and attributes to both player and NPCs for races and genders. Body weight now equals physical strength. More. MCM configurable. |
ERSO 01 - Vanilla Races Redone | (An indpendent, standalone module of ERSO _ Erkeil Real Skyrim Overhaul). Every race has different stamina/magicka/health regen rates, different and more realistic carry weights, different stats, new abilities and weaknesses, different movement speeds (related to body and height), new different heights, a bit longer powers. |
Skills Config | Customize your roleplay by setting your skills to any value between 1 and 100 via MCM. Can also turn off leveling for any skill i.e. skill level will change but you won't receive experience for the change or gain any levels. |
ApachiiSkyHair | 100K+ endorsements. Adds over 200 new hairstyle options for men and women. (Use ApachiiChopped to remove non-lorefriendly hair styles) |
Beards | Adds braided beards (made by Bethesda but were hidden in the CK). Also improves textures of all beards (optional) |
Bald Head | Adds a bald head to the hair options. |
All hairs for all non-beast races | Makes all hair options available to all races. i.e. choose an Orc hair style for your human Nord. (see image for example) |
RaceMenu | [SKSE] 80K+ endorsements. A HUGE improvement to the character creation interface. Adds many more character customization options. (NOTE: ShowRaceMenu Precache Killer not necessary anymore as this feature is now included in RaceMenu) |
Enhanced Character Edit | [SKSE] Adds many new sliders to character creation menu. Adds new options for lips, eyes, eyebrows, etc. Works with any body mesh. Includes a new race (pretty female). (Not compatable with RaceMenu) |
Expanded Skyrim Presets | Adds hundreds of facial presets to the character creation screen. |
Ultimate NPC Face Unlocker | Adds all of the NPC faces and bodies (over 700) to the list of presets in the character creation screen. |
Extended Slider Colors | Significantly extends the choice of colors available for hair, eyes, etc. Incompatable with any racial overhauls or race editing mods. |
Bandit Eyepatch | Adds an eye patch. Craft it at a forge or buy it at Grelka's shop in Riften. ** Use Sharlikran's Compatibility Patch instead (original mod not required) ** |
Player Size Adjuster and 1st Person Camera Height Fix | [SKSE] Use SkyUI MCM to adjust your character's height as well as your height when transformed into a werewolf or Vampire Lord. It will automatically adjust your 1st person height to match. Optionally can adjust run speed and jump height based on height. |
Increased character height | Makes your character seem taller in 1st person view (does not change height in 3rd person view - see mod below). Manually replace skeleton.nif file with your choice of any height between 1.01 and 1.40. |
Change Character Height | 1. Press tilde key ('~') to access the console. 2. Type player.setscale 1.1 (0.9 - 1.2) to change your character's height in 3rd Person view. Default height is 1. Does not change height in 1st person view (see mod above). |
Beelzeboss character traits | [SKSE] Let's you add positive and negative traits when making a new character (see image for example) ** Author invites anyone to continue development ** |
210 - Alternate Starts
Alternate Start - Live Another Life | [DG+HF+DB] 100K+ endorsements. Multiple alternate starts (lvl1) with different back stories. Main quest not started (can start Dragonborn quest if you want). Also consider New Beginnings -- Live Another Life Extension |
Skyrim Unbound - Alternate Starts | Lets you choose a starting class and where you want to start. Lets you choose if you want to play as the Dragonborn (NPCs will not talk about Helgen or recognize you as the Dragonborn). Toggle starting spells, dragons, random dragon spawns, dragon soul absorption, and shouts. More..(direct download link here) |
Random Alternate Start | A completely random start - choose from 21 class starting kits and start in one of 463+ locations. |
New life - pseudo alternate start | Multiple alternate starts (lvl1) from different towns with different stories (e.g. a deckhand in Dawnstar, hunter in Falkreath, farmhand in Markarth, etc). The race menu appears after intro. Main quest already completed. (Also adds ability to create your own alternate start) |
a HARDCORE start - bandit Theanna | Plugin - you are a female bandit with a bounty on your head in 3 provinces. Main quest disabled. (Watch this video based on this article for instructions on how to create your own custom alternate start at any location with any equipment you want) |
Dimes Quickstart | Skip cart ride, attack, and dungeon. Choose your race & whether you followed Stormcloak or Imperial. |
Skyrim through the eyes of a child - an alternate start | Play as a child (male or female). Parents have both died. The Helgen incident never happened. There are no dragons and your character is not the dragonborn. Requires Playable Children Plus. |
Starting Spell Choice | Removes Healing & Flames spells & allows player to choose 1 novice spell (or none) from each Magic school. NOTE: Use Patch - Starting Spell Choice and Live Another Life when using Alternate Start - Live Another Life. (Or use Spell Eraser mod) |
220 - Starter Homes
Campsite - The Small Getaway | Start the game with a small tent campsite. Click here and here for other tent mods. |
City Shacks | Adds a small rentable shack in each major city to bridge gap between inns and buying a home (payment of rent is optional). (NOTE: Can also rent semi-permanent rooms at inns using Realistic Room Rental Enhanced (listed under 330 - Economy) |
Hunters Treehouse | A small treehouse located between Whiterun and Riverwood. Some storage, one shelf of books, one weapon plaque and a weapon rack. |
Beggar's Solitude | A tiny wooden shed/shack in Solitude with a bed and storage. (no load door) |
Beginner's Shack | A tiny wooden shed in Riverwood with a bed and storage. (no load door) |
Robbers Roost | A habitable, old delapidated barn in Falkreath Hold. Rumour has it that it's currently inhabited by bandits. Includes bedrolls, smithing tools & storage. |
Rift Raft | A small and simple boat house starter home at the Riften docks with basic features - a bed, chair and storage (not drivable) |
Riverside Shack | A small but cozy no-load-door fishing shack between Riverwood and Whiterun. Has a small cellar. Wood chopping, grindstone, tanning Rack, named containers, shrines, cooking pot, Mini Alchemy/Enchantment table and cellar with blacksmithing tools, mannequin and weapon racks. |
Falkreath Hill Shack | A small open shack (no loading door) overlooking Falkreath. Companion compatible. Bed, storage, book shelf, 2 weapon racks, alchemy, workbench, tanning rack, sharpening stone, anvil, chopping block. |
Woodsmans Shack | A Ranger or Hunter player home - a rustic hunting shack in southeastern Skyrim with no load entry (and no front door). Includes all crafting stations, storage and weapon racks. |
Snowberry Cottage | A small, rustic cottage (stone walls and floors) with a living room and basement just south of Dawnstar. Bookshelf, storage, personal safe, weapon rack, alchemy table & enchanter. |
Anoriths Shack | A small, cozy hunter's shack (with hidden grotto) in the southwest near Lake Ilinalta. Bed, cooking pot, alchemy station, chopping block, tanning rack and small garden. (Hidden grotto has smithing and many other amenities) |
Hunters Cabin of Riverwood | A cozy hunter's cabin available as soon as you start the game. Storage chests, Book Shelf, Cooking pot, tanning rack and grinding stone, archery target, and more. |
WinterWind Cottage | A small but very cozy winter cabin near Windhelm stables. Has a small cellar with a cool little hidden area (watch video). Storage, crafting workbenches, weapon racks and weapon plaque, mannequin and 1 display case. Not navmeshed for companions. |
Thistle Cottage | A small 1-room cottage southwest of Riverwood. Follower friendly. Bookcase, Alchemists lab, Weapon rack, Weapon wall mounts, weapon display case. Activate the Wash Basin and receive Blessing of Cleanliness for 8 hours, which cures disease. |
Heartwood Cottage - No Load Doors | A small, comfortable cottage West of Riften. No load doors. Labeled containers with automatic item storage. Light switches. All crafting stations. Weapon and shield racks (Use no-mannequinns version to avoid frame-rate problem) |
Rangers Valley Lodge -NO LOAD SCREENS- | A rustic lodge southeast of Riften. No load doors. Full crafting with forge & smelter. Weapon racks. Follower friendly. Archery range. Fishing camp with guest lodge and tent. |
Kneirim Farmhouse | A small, simple farmhouse east of Rorikstead. Companion/spouse compatible (navmeshed). 1 cow, 4 chickens, workbench, tanning rack, woodchopping, various crops, storage, weapon racks, renewing sacks and barrels. |
Hvila Home | A cozy cottage with a bedroom loft west of Falkreath. Companion friendly. Storage, weapon racks, Mannequins, alchemy and enchanting. Outside covered smithing area. Archery target. Small garden. NOTE: Use version 1.2 for new characters (high-powered items excluded) |
Heimsgaror by Danthegeek | A small, lore-friendly home with many amenities including a vegetable garden with chickens, an herb garden and a stable. |
Bridge Farm | Winner of the Skrim Real Estate Farm Challenge. A full farm with small, comfortable farmhouse (sleeps 4), greenhouse with harvestable plants, stables, garden, harvestable apple trees, many animals and all crafting amenities. Companion/spouse compatible. |
230 - Character Leveling
Skyrim -Community- Uncapper | [SKSE] Set your own custom skill level caps, experience earning rate of each skill, the relation between skill leveling and player leveling, number of perks, Health points, Magicka points, Stamina points, and/or 'Carry Weight' points gained at a specific level up. (Click here for additional documentation/explanation of the .ini options) Click here for a spreadsheet to help calculate your values) |
ERSO 13.02 - Lower Skill Gain | (An indpendent, standalone module of ERSO _ Erkeil Real Skyrim Overhaul). Makes all skills progress 10-60% slower (choose from 8 options) with the exception of Pickpocket, Alchemy, Speech, Enchanting and Smithing..which progress even slower. |
Slower leveling up with tutorial | Leveling is 2,3,4 or 5 times slower (choose). Compatible with Character Creation Overhaul. (Click here for similar version with slower leveling for Enchant & Pickpocket) |
SXP - Skyrim Experience Mod | [SKSE] A new skill leveling overhaul. Earn XP by completing quests, visiting a new location, defeating a foe, etc. Spend XP to level up any skill. Requires Community Uncapper. |
SkyXP | [SKSE] A skill leveling overhaul. Earn XP by completing quests, visiting a new location, defeating a foe etc. Spend XP to level up any skill. Requires Community Uncapper. |
Katixas Skill Lock Cap | Allows you to set a cap (limit) for each skill individually (e.g. roleplay a warrior so magic skills cap at 15). Or try Skills Config as an alternative. |
Reflection | Like Oblivion, perk points are allocated after sleeping. |
Immersive Leveling | Perks no longer gained through leveling. All perks are earned through reading books or through trainers. Books are in locations relevant to their content (e.g. mage books at College of Winterhold). Now with scaling perk efficiency (e.g. the higher your skills, the better the perks) and uncapper presets to get perks the vanilla way. Requires Skyrim -Community- Uncapper. |
Skill Book Overhaul | Doubles the amount of unique, lore-friendly skill books in the game from 90 to 180 (for those who prefer to level more through adventuring and studying..and for collectors) |
240 - Carry Weight
[CONSOLE] player.forceav carryweight 110 | Use the console (~) to permanently set a new Carry Weight for your character. (NOTE: Vanilla CarryWeight is 300.. plus 5 each time you upgrade Stamina) |
More Believable Carrying Weight | Lowers carry weight for player, followers and NPCs from 300 (vanilla) to 75-135 depending on race. No other changes made. |
SkyRealism - Capacity and Carry Weight | [SKSE][DG] Hardcore carry weight mod - sets base CarryWeight equal to weight of equipped items plus 50 (need bandoliers and backpacks to add weight) |
SkyRealism - Encumbrance | [SKSE][DG] Hardcore encumbrance mod - Option 1: Movement speed is modified based on how much weight you're carrying and your average skill level. Option 2: Use this tweak mod to have excessive weight reduce stamina while running instead of reducing movement speed. |
DFB Carry Weight Per Stamina | Carry Weight increases by x amount for each Stamina point gained where x = 1 - 20 (player choice) |
More Realistic Carrying | Armor that youre wearing weighs 80% less. (Useful when lowering Carry Weight to realistic levels) |
Encumbering loot armour and weapons | Unequipped armour and weapons have an encumbrance penalty of 2.25 time their normal weight (multiplier is configurable) |
EK_LimitedItems | Sets player-configurable limits on max # of items that can be carried for arrows, potions, lockpicks and more. Offers 2 methods for limiting armor and weapons: 1) Items take up space, individually defined by item class (like Diablo). 2) Player defines max numbers per weapon class. Compatible with Bandolier - Bags and Pouches and Sabre Gear in Frosftall. |
TCSO - Total Carryweight System Overhaul | Lowers Carry Weight by race (85-130) & limits the # of items of a specific type you can carry (e.g. 20 Potions, 30 Arrows, 1 2-handed sword, 1 set of heavy armor, etc). Can use an in-game book to configure weights/options |
250 - Backpacks and Storage
Bandolier - Bags and Pouches | Adds a variety of bags and pouches that increase carry weight. 5 new slots for equipment: Chest, Back Left, Back Right, Front Left and Front Right. Also consider Bandolier for NPCs and Bandolier - Decreased carry weight and lower prices |
Functional Bags | Adds item-specific type bags that help to auto-sort your inventory. They reduce weight of items within by 20% (40% when the bag is worn). Certain bags can be worn on the right side or swapped to the left side on the spot. |
Knapsack Enhanced | Adds a craftable dynamic backpack that automatically adds/removes visible items when used/acquired e.g. Axe, pickaxe, tent, torch, pot and pan, waterskin, etc. Adds 75 carry weight. Requires Frostfall. |
Mage Backpack by Tumbajamba | Adds a craftable backpack that adds 70 carry weight and +15 magic resistance. |
Leather Backpack | Adds a leather backpack that adds 50, 100 or 300 carry capacity (choose one) |
Nordic Ranger Outfit | Adds a craftable leather armor set. One of the 6 pieces is a ranger backpack that adds 15 CarryWeight (does not conflict with Bandolier - Bags and Pouches) |
FrankDema Travel BackPack | Adds a craftable backpack that increases CarryWeight 50 points. Very similar to Nordic Ranger backpack except a sword is always displayed as part of the backpack and has 50 carryweight instead of 15. |
Fur Bag - Backpack | Adds a fur bag that adds 50 carry capacity |
Sabre Gear Backpack | Improves on Fur bag - adds Fur Traveler's bag (+50 CarryWeight) & Fur Survivor's Bag (+100 CarryWeight). 3 colors each. |
Knapsack Backpacks | Adds 20 craftable backpacks (4 sizes and 5 colors) that add a variety of carry capacities. Thin goes underneath bows and quivers. Huge covers bows and quivers. Positions automatically adjust if worn with cloaks. |
Loot Later | [SKSE] Craft empty sacks and when encumbered, drop them on the ground and move some of your loot to it for later retrieval. Holds up to 150 units of weight. Mark up to 16 sacks on the map. |
Blacksmith Storage Chests | Talk to the blacksmith in each city to buy a non-respawning storage chest to store your crafting supplies. Chest can auto-sort your supplies (optional) and contents can be shared between cities (optional) |
Shockys Safe Chests | Adds 43 player-owned, non-respawning storage chests to inns and many other logical, helpful locations. Contents are not linked. (NOTE: Realistic Room Rental also adds player-owned chests) |
Storage Helpers | Craft pouches, chests, sacks, barrels and place anywhere. Move, rotate, resize, or rename anything. Convert bandoliers, pouches, and backpacks into wearable containers. Quick access to teammate and saddlebag inventories. Put multiple items into a container with 1 click. Store quest items. More.. |
Craftable Cloud Storage | Adds craftable, placeable, automated, heuristic, centralized storage to simplify inventory management. Place anywhere. (A user-friendly adaptation of 'General Stores - storage resource for packrats'). |
Arod's Better Containers | Store customizable sets of items into *any* container/s (local or remote) with one click. Use 50+ presets or cast 'Learn' and then later cast 'Stash' to auto-store. Retrieve from up to 6 remote containers. Move or Rename any containers (i.e. 'Sack' can become 'Filled Soulgems'). Craft different kinds of containers and place anywhere + more.. |
Buildable Chests and Containers | Craft your own non respawning chests and place them anywhere (not shared) |
260 - Item Weight
All Items Weight Adjustments | A full realistic weight adjustment for every single item in Skyrim |
SkyRealism - Mass and Materials | Alters the weight of all items in the game by converting their weights to pounds. Adjusts the crafting recipes to account for conservation of mass and the materials observed on the crafted items. |
Realistic Coin Weight | Renames gold to Septims. Coins now have a real weight of 0.014 lbs (6.5g) each. |
Ishs Weighted Gold | Gives gold coins weight. Each coin weighs 0.01 units, so 100 coins is one unit. |
Pricier and Heavier Pelts and Hides | Pelts and hides weigh more (and are worth more) |
Realistic Weapon Weights | Reweight of all the weapons to historically accurate weights |
Rolinors Realistically Weighted Weapons | Makes the weight of weapons in the game closer to a realistic weight. |
Lightweight Scrolls - Multilingual | Lowers the weight of all scrolls (including DLCs) from 0.5 to 0.1. Multilingual (older mod) |
Lightweight Potions and Poisons | Lowers the weight of crafted potions and poisons from 0.5 to 0.1. Multilingual. Also reweights DawnGuard potions if installed. |
Scale Tipper | [SKSE] Dynamically reweights all potions, poisons and scrolls in the game to a player-configurable weight every time the game loads to avoid conflicts with other mods (i.e. weight changes do not overwrite objects in savegame) |
Rebalanced Potion Weight | Modifies potion weights according to size (0.1 - 0.6) see image. |
Ingredient Reweight | Reduces some ingredient weights and increases some alchemical death items |
Less Annoying Items | Reduces weight of many minor items like firewood and bowls |
Axe and Pickaxe Weight Overhaul | Reduces weight of axe & pickaxe by 50% to a more realistic weight (from 10 to 5) |
Weightless Soulgems | Makes soulgems weightless |
Customizable Weights | [SKSE] Adds a Spell and a Power to change the weight of any item in-game. Cast a spell on an item in front of you or use a Power to open a menu of items. No longer supported. Source code provided. |
Gameplay Mods
300 - Gameplay Overhaul
T3nd0s Skyrim Redone(AKA SkyRe) | A modular, full gameplay overhaul - Changes races, perks, combat, weapons, armor, magic, thievery, crafting, enchanting, alchemy, standing stones, enemies, encounters and more ** Watch essential video by Gopher! ** Use ReProccer to fix stats. Click here for SkyRe guide. Click here for a list of recommended mods to go with SkyRe. |
T3nd0's Perkus Maximus | [SKSE] [DG] [DB] The successor to Skyrim Redone and more compliant with other mods. (Compatibility Patches). Large-scale perk and gameplay overhaul by T3nd0, creator of Skyrim Redone. Hundreds of new perks, spells and pieces of gear with advanced mechanics. |
Requiem | [SKSE] [DG] A hardcore realism overhaul mod - Different race stats, Start with lower skills. No Health Regen and slower Magicka Regen. No fasttravel. De-leveled encounters & loot. Less UI sounds. Weapons & arrows do more dmg. Armor protects more. Smarter enemy AI. Harder lockpicking and sneaking. Lower CarryWeight. Arrows & gold have weight. Cutthroat merchants. Increased falling dmg. 1st person messages. New weapons, foods, recipes..Revised perk tree, spells, enchanting, shouts, standing stones, shrines, and much much more! Click here for Requiem discussion forum |
SPERG - Skyrim Perk Enhancements and Rebalanced Gameplay | A balanced perk tree overhaul intended to create more diversified characters with more unique gameplay. An alternative to SkyRe. |
ACE - Combat Skills | A modular overhaul - Changes combat mechanics, archery (makes long bows and light bows different), armor (makes heavy and light armor different), enchanting, magic, melee perks (makes 1H and 2H different), smithing and speech. Also includes a utitlity (BYOG) to adjust dozens of gameplay attributes in-game (usable with any game). DawnGuard patch available |
Skyrim Unleashed | Enemies are still leveled but much more difficult. To compensate, enemies don't attack on sight. Loot is unleveled but rare items are VERY rare and VERY expensive. Eating meat gives bonus to weapon dmg, Sweets give bonus to Magicka regen rate. Much more. Designed to work with several other popular mods. |
ERSO _ Erkeil Real Skyrim Overhaul | An overhaul using over 25 (optional) modules - Unleveled encounters, modified level progression, more varied races, harder encounters with better AI, stronger NPCs and followers, new travelers and NPCs, and more. |
310 - Miscellaneous Gameplay
Morrowloot | Player can no longer craft Daedric, Orcish, glass, Elven or Dwemer. Must find (logically placed). Removes higher lvl objects from levelled loot lists. Adds them back in as static objects hidden in logical places (Dwemer items in dwemer ruins, Orcish items carried by orcs etc.) Click here or here or here for optional download source by author.) Also consider Unofficial Morrowloot-Skyrim Overhaul |
The secret of steel | Changes the leveled item list so there are no longer fantasy (Elven, Dwarven, Orcish, etc) weapons and armor in the game. Only iron, steel, plate, scaled weapons and armor (and hide and leather of course). Click here for DLC patches and tweaks |
Immersive Loot and Cells | Completely removes Dwarven, Ebony, Glass, Elven, Daedric, Dragonplate & Dragonscale armor,weapons & arrows from most sources (still craftable). Removes enchanted and unenchanted weapons and armor. Orc hunters use Orcish armor/weapons. Removes rare ingots/ores from leveled lists. |
Civil War Overhaul | [SKSE] Improves gameplay of Civil War. Battles can be lost and affects game. Improves soldier AI and diversity. Soldiers react to what armor you wear + more |
SkyTweak - Skyrim Balance Tweaker | [SKSE] A modern replacement of BYOG - Balance Your Own Game that lets you edit over 200 game settings in game (view all settings) through the MCM menu that affect combat, magic, stealth, attributes and much more. Displays modded values from other installed mods and lets you edit them further. Adds hotkey casting (spell does not have to be equipped to cast). |
Dynamic Potions - Poisons - Ingredients - Food | Use the MCM menu to view and modify numerous game properties for food, potions, ingredients and poisons - strength, duration, prices, weight, apply effects over time, etc. All DLC's supported but not required. |
Treebalance - Speech Tree |
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SIS - Skyrim immersion set | A collection of game enhancements that improve immersion and realism - timescale = 8, slower leveling progression, traps are deadlier, dragons spawn 3x slower, merchants have more gold, slower dungeon respawn times, fall dmg = 2x vanilla, higher crime bounties, lower crime range, droppable Barenziah stones, followers will get out of your way more, lockpicks and gold have weight, No NPC greetings, carriages cost more, improved stealth. |
Project Ultimatum - Gameplay and Roleplay Enhancement | [SKSE] Adds or improves up to 12 gameplay features (configurable) - Look at the sun to get the time, tackle enemies, sitting gives a rest bonus, usable grain mills, animated praying and more. |
Death Alternative - Your Money or Your Life | [SKSE] Adds a framework for defeat scenarios dozens of possible outcomes - from the player's gear being stolen by bandits to being rescued by a dashing adventurer. Continue playing even after you are defeated and live with the consequences. Extremely configurable and expansible. |
SM Essential Player | [SKSE] Dying knocks you to the ground and incurs 5 minutes of penalties. Dying again too soon turns you into a ghost for 5 minutes or 2 game hrs. Can recover loot from dead body. (optional mode: all non-quest loot is lost) |
Achieve That | [SKSE] Adds over 100 achievements to the game that bestow player benefits when unlocked (e.g. Read 50 books, clear 10 dungeons, etc) |
Sometimes Pick Up Books | [SKSE] Press shift key to just take a book instead of reading it immediately. (Lets you wait to read/study around the campfire or inn) |
Non-Automatic Skill Books | Lets you choose if and when you gain a skill from a book (i.e. Don't read in dungeon. Wait to read/study around the campfire or at an inn). Prompted to learn skill when closing the book. It also adds the name of the skill being leveled to the name of the book i.e. '(Light Armor) The Refugees' |
Read And Learn Speechcraft Speech | Reading books of a certain type increases speech skill - history, poems, stories & tales. (Small skill increase from reading a 2nd time). (Note: Different copies of the same book will increase skill again) |
RTR - Real Time Reading | 2-4 hrs (random) will pass when reading a book with added animation. Alternatives: Living Takes Time or Professions. |
Glowing Ore Veins 300 | Ore veins glow so theyre more detectable. (click here for a version with less glow) |
Faster Mining | Strike ore deposit 3 times instead of 9 when mining (same yield) |
Mining Extended | Mine 1 ore per cycle for every 10 points of smithing (i.e. Smithing of 60 yields 6 ore) |
Non Stop Mining And Chopping | Hardcore realism - Ore veins are infinite but mining ore takes 4 times longer than Vanilla. (Infinite wood, too) |
DFB - Disabled Woodchop Anim | Removes the long animation for wood cutting. (Only affects Player) |
RP Chopping and Mining | Ore veins are infinite but mining and chopping wood takes time. Click on ore wood and push 'wait' to advance time. Receive x ore wood per hour (variable by ore type). Works well with Hunger/Thirst mods. |
More Firewood per Chop | Changes the number of firewood given per chop to 4, 5, 6, 10, 20 or 99 |
Wood Chopping To Max Carry Weight | Player will chop wood until inventory is full (without becoming encumbered) |
Acquisitive Soul Gems Multithreaded | The successor to Acquisitive Soul Gems. Prevents trapping, for example, a petty soul in a greater soul gem. Includes MCM configuration options. |
Training Dummies and Targets | Practice Dummies will now train your Archery, One Handed, Two Handed, and Destruction skills (Fire, Frost, or Shock). Archery increases more the further back you are from the target. |
Dragon Soul Relinquishment | Lets you exchange dragon souls at High Hrothgar for faster shout recovery, stronger shout powers, perk points, increased unarmed dmg or increased carry weight. (Compatible with SkyRe) |
Improved Dragon Shouts | Makes shouts much more powerful. (higher damage, longer duration, shorter cooldown and/or wider radius) Overpowered on Adept difficulty or lower. |
DragonFire - Tactically Enhanced Breath Shouts | Changes the effects, damage, and visuals for the Fire and Frost Breath shouts to more closely resemble dragon's breath (i.e. more powerful) |
Third Era Attributes for Skyrim | Attribute system overhaul - Adds 8 attributes that you can level - Strength, Endurance, Intelligence, Willpower, Agility, Speed, Personality & Luck. Each attribute affects gameplay appropriately. |
Perks Unbound - Dawnguard Supported | Removes all perk prerequisites. Skip right to the perk you want. (Skill level requirements unchanged). Replaces 'No Perk Prerequisites' |
DUT - Expanded Perks | [DG] A modular expansion of the Vanilla perks to provide additional/different specialization paths. |
Skyrim Unlimited Rings And Amulets | Allows player to wear multiple rings and amulets at the same time. (Extra rings & amulets are not visible but their enchantments will work) (Use EK_LimitedItems to limit number of rings and amulets to your choice) |
Left Hand Rings | Adds left-handed rings (craftable, enchantable and will will randomly appear in merchant inventories and treasure chests). Allows player and NPCs to visibly wear a ring on each hand in 3rd person view. (Use this mod to make them also visible in 1st person view). Try Left Hand Rings Modified for a modified version that uses a different body slot number. |
TwoRings | Lets you wear up to two rings. Only one ring is displayed on character but enchantments from both rings will work. |
320 - Creature Levels
WTF - Random Encounter Zones | (by T3nd0, author of SkyRe) Lets player assign the range of encounter levels (min and max) for each encounter zone. Highly configurable/customizable. Similar alternatives:PermaZONES - Dangerous Encounter Zones for Skyrim, SkyRe-Encounter Zones, ERSO 08 (the Encounter Zones Module), and ASIS-Encounter Zones |
Skyrim Scaling Stopper | A leveled list overhaul - Most enemies are not leveled (20% lvl 1-15 77% Lvl 15-20 3% lvl 21+). Weapons & armor of higher quality than steel are rare. Treasure is not leveled. |
High Level Enemies | After level 10, begins adding higher-level versions of existing creatures to keep game challenging. Optional file raises average level of encounters to be closer to player's level. More.. |
330 - Economy
Trade and Barter | [SKSE] Adds many user-adjustable factors to bartering such as status, race, location, knowledge, etiquette, etc. Compatible SkyRe. |
Trade Routes | [SKSE] The successor to Economics of Skyrim - dynamically adjusts the gold value and merchant supply of trade goods to create profitable trade routes. Compatible with SkyRe, DLCs and others. |
Scarcity | Makes loot 2x to 10x less likely to find inside containers, dead creatures, and dead NPCs. Merchants will have 2x to 10x less rare items. Compatible with all mods. |
Gold Adjustment | Reduces excessive income by dynamically adjusting gold, gems, lockpicks and soul gems acquired from chests and gold from coin purses and quest rewards (Configurable). NOTE: Reduced quest rewards display a 'Gold Removed' message. Reduced Gold Rewards for Quests can be used with this mod to reduce quest rewards and avoid the 'Gold Removed' message. |
Darwins Nightmare | Although outdated, the mod's download file contains several modular plugins that people still find useful such as DarwinsHT_less_gold.esp, DarwinsPT_less_food75.esp, DarwinsHT_less_soulgems.esp |
Perseids Inns and Taverns - Realistic Room Rental | [SKSE] Basic version - MCM to adjust room cost. No DLC req'd. Compatible with everything. Enhanced version requires HF and DB DLC and adds extended stay option, safe-storage containers, pay for followers, adds bathtubs, loyal patron discounts, and more.. |
Investment Price Config | [HF] Use MCM to adjust the price of player homes, player home upgrades, horses and mercenaries. (Can set a different price multiplier for each type) |
Expensive Investments | Increases the price of houses, furniture, horses and followers by 2.5x, 5x or 10x |
EPM - Easy Pocket Money | Increases value and decreases weight of 60+ items that thieves might steal from homes (e.g. silver bowls, cups, goblets, etc) |
Golden Vendors | Merchants have more gold and 1 day restock. Choose: Vendors have X times more gold (x2, x3, x5 or x10) or vendors have exact amt of gold (2k, 5k, 10k or 20k) |
Rich Merchants | Merchants have 10,000 gold or 2,000 gold instead of 750 (choose one) |
Daily Merchant Refresh | Merchant's gold/inventory refreshes every day instead of every 2 days |
Cutthroat Merchants | Get less gold when selling items. Pay more gold when buying items. Choose from 4 versions. (see image) |
Harder Trading with Sell Cap | Uses sell caps (instead of barter ratios) to decrease loot value. Aims to to increase significance of quests/jobs. (see image) |
Bounty Gold | Allows player to adjust gold reward amount for bounty quests through the MCM. |
Reduced Gold Rewards for Quests | Drastically reduces the amount of gold you receive from quests. e.g. a simple 'fetch quest' pays 20 - 40 gold (instead of 250 gold). |
Increased Bounty and Guild Rewards | Bounty rewards & Guild rewards are based on your level (e.g. bounty = 30 x level) instead of a fixed amt. (3 versions - low, med & high) |
Item Rewards For Bounties - WG | Receive a random leveled item for bounties plus 250 Gold for Bandits & Forsworn, 500 for Giants & 750 for Dragons |
Your Market Stall | [SKSE] Lets you open a fleamarket stall and sell merchandise to NPCs (Try Adura's Merchant Mod - Player Shops on Steam as an alternative) |
Storefront | [HF] Your spouse will operate a store in the market area of the city you are living in during the day. Place objects in chest to be sold. |
RE - Real Estate | [SKSE] Become a landlord by purchasing and renting properties like houses, shops, inns, farms and more. Earn weekly revenue from your properties. (Also consider Skyrim Tycoon - Reloaded |
Bordeciel Bank Mod (BBM) | Adds a bank in Whiterun. Buy properties, titles, money, personal safe or chest, exchange gold for certificate, and more. |
340 - Magic
Apocalypse - Magic of Skyrim | 50K+ endorsements. Adds 140 unique, balanced and lore friendly spells that increase the depth and skill cap of playing a magic user while blending in with the existing magic system. Spells and scrolls are added to existing spell vendors and loot lists. |
Phenderix Magic Evolved | Adds 300+ spells. Numerous archetypes. |
Forgotten Magic Redone | [SKSE] Adds 38+ spells, each with 10 possible improvements. Spells improve with use. Click video link for brief summary or click here for an indepth video review. |
Spell Crafting for Skyrim | [SKSE] Create, save and name your own custom spells by combining up to 5 different magic effects (over 40 to choose from). Vary the duration, target type, amt of damage, level of targets affected, etc. (thousands of possible combinations) |
Spell Combos | Allows you to trigger different effects (explosion, stat debuffs, push, disarm, etc.) when casting different spell combinations in combat. e.g. Ice Spike + Sparks = Superconductor combo. |
Tomes - Immersive Spell Learning | Prevents learning new spells until gaining the appropriate perk for that school of magic. Player stars with no spells. |
Autodidact Wizard | A new approach to learning spells. Learn primarily through practice and teachers. |
Battlemages Arcane - Tactical Spellcasting | Extends gameplay with new spell options & strategies to overcome difficult odds without being overpowered |
Balanced Magic | Makes numerous changes to magic that makes playing a straight mage character possible without being overpowered. Works well but no longer supported. Works with DawnGuard but new DG spells aren't supported. |
Better Magic | Progression in mastery of any spell in a school of magic increases duration or magnitude of all spells in that school. Better magic armor. Dual-casting costs less. Better spell finishers. Improved Master spells, more.. (Designed to be compatible with other spell mods) |
Empowered Magic | Overhaul of Magic Perk Trees + Magicka regen in combat = 50% (from 33%). Magic skills don't decrease spell cost, they increase magnitude instead. |
Skyrim Improved Magic System | Magic overhaul - more spells, skill perks overhaul, scroll version of all spells, integration with Vanilla spells. |
Mastered Magicka | Spell power scales based on how many points you've invested in Magicka and what perks you have in Spell School skills. Compatible with Balanced Magic and Midas Magic (partially) |
Mighty Magick Skyrim | [SKSE] A modular collection of ESPs that improve magic with minimal conflict with other mods |
Better Wards | Rebalances wards - costs less to cast, reduces charge time in half, and follows a linear increase in strength when leveling. (Affects NPC wards, too). |
Simple Magic Rebalance | [DG] [DB] Effects from potions and enchantments are swapped: enchanted gear increases spell power and potions reduce casting costs. |
Auto Magic Scaling | Scales the players magic values by modifying the <School>PowerMod actor variables. Highly configurable |
Armor Affects Magic | Each piece of Heavy Armor worn increases casting cost of spells by 20% (Each piece of Light Armor increases cost by 5%/piece). Wearing no armor gives a 10-20% bonus. |
Spell Eraser | Adds a power that lets you remove spells from your character. |
Invested Magic - A Better Magic Paradigm | Makes certain spells permanent until turned off (e.g. armor, light, waterbreathing, summoned creatures, etc) |
Increased Spell and Power Durations | Offers five duration options each for Candelight, Magelight, Night Eye, Mage Flesh and Cloak spells/scrolls. Made Candelight a Power so you don't have to equip it to cast. |
Longer Candlelight Spell | Makes Candlelight spell last longer (choose 2-minute, 5-minute or 10-minute version) |
Spell Lumen | Creates a hovering light that lasts as long as the spell is cast (i.e. disappears when you stop holding the button) Novice alteration spell. |
Knock - An Open Lock Spell | Allows you to unlock any locked object that has a lock level lower than your Alteration skill (or try Leazers Open Lock 2_0). |
Magic Duel..or..Magic Duel: Reborn | [SKSE] Allows player to duel against another mage using destruction spells. (Alternate pressing mouse buttons to win) Many configurable options (difficulty, damage, speed, chance of duel & more) |
350 - Combat
** Click here for a thorough comparison of Duke Patricks, Duel, Deadly Combat, SkyRe and Ace **
ACE - Combat Skills | A standalone module of the ACE - Combat Skills mod that enhances combat. (compatible with all combat mods)
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Duel - Combat Realism | Duel Hardcore v7 = fast paced combat where initiative is a key component. Duel v5 = longer fights where timing block and attack opportunities are key components. Armor more effective, weapons parry better, higher dmg, MUCH higher arrow dmg, shorter attack range, slower health regen, faster Stamina regen, timed blocking = less stamina loss, many ways to stagger or knock down opponent but w/ quicker recovery, MUCH smarter NPC AI (teamwork AI) |
Deadly Combat | Armor less effective, slower health regen, blocking more effective, higher dmg, locational dmg, shorter attack range, actions lose stamina faster but regen faster, timed blocking = less stamina loss, opponents 'stagger' when hit, Smarter NPC AI, |
Ultimate Combat | [SKSE] Improves enemy AI, adds new special attacks with animations, NPCs use timed blocks + dodge more. stagger resistance with diminishing effectiveness, higher stamina cost but faster regen rate (configurable), headshots+much more. |
Duke Patricks - Archery And Heavy Weapons Combat | [SKSE] A real-time melee combat simulation mod with re-optimized scripts (faster). Player customizable. Attack range based on 3D weapon model. Real physics weapons speeds. Linear and rotation momentum increases dmg (including horse combat). Locational damage. Realistic ???knockback??? physics. Realistic stamina burn from blocking and attacking based on physics. Timed blocking, feint attacks, evasive ducking and block attacks. Actors show pain. More immersive kill move events. Realistic bow sway, arrow knocking and string pull. |
Action Combat | [SKSE] Use with most other combat mods. Adds Weapon Parrying, Counter-Striking, Pain Reaction, Exhaustion, Vulnerability and a Poise system to combat. |
Combat Evolved | Use with any other combat mod. Script free. Aims to increase difficulty by making NPCs smarter and more aggressive. |
Enemy AI OverHaul---Revenge Of the Enemies | [DG] Works with all combat mods. Safe to add/remove at any time. Enemies will use their daily racial abilites, a greater variety of spells, dual wield, block more, dodge more, use more power attacks, etc. |
Enhanced Enemy AI | Improves enemy combat AI. They will use bash, wards, strikes and spells more often and more effectively. Works well with other combat mods. |
Skills-based Damage and Magnitude Multipliers | An elegant solution to keep combat challenging at higher levels - adds a sliding damage multiplier for NPCs and/or player based on the current 1H, 2H, Marksman or Destruction Magic skill. i.e. an enemy's bow attack is increased by 20% when their Marksman skill is 20, by 80% at skill 80, etc. Choose a multiplier of x2, x3, x4 or x5 |
Realistic Ragdolls and Force | 50K+ endorsements. Makes characters react more realistically to impacts. |
NpcHavokHit | Adds body impact physics to NPCs i.e. head moves when taking a blow to the head. (Not compatible with Realistic Ragdolls and Force) |
TK HitStop | [SKSE] Adds 3 visual effects when hitting someone ('hit-stop',' shake camera' and 'blur effect') to enhance the illusion of actually hitting them. (watch video) Player customizable. |
TKDodge | [SKSE] Player can Dodge (new animations) left/right/back using double tap or ALT + A S or D. Works with Deadly Combat. |
Dodge Mod | [SKSE] Allows player to make short, quick movements to dodge opponents' attacks. By default, uses sprint key while moving sideways or backwards. Plays animation. |
Locational Damage | [SKSE] ** Caution: Over long term saves, this mod can can result in a build-up resulting in script latency, slower processing and eventually enemies reacting improperly or CTDs (source) ** Adds 15 different body zones, each with unique critical hit effects (e.g. staggering, knockback, knockdown, blurred vision..). Percentaged dmg for head, chest & leg area. Works with other combat mods. Customizable. (Not compatible with Player Headtracking) |
Battle fatigue and injuries | [SKSE] Losing 25% Health at once causes an injury (Subtle screen blur). Each injury reduces specific skills depending on location of injury. Injuries can accumulate. Bandages reduce injury effects by half for 12 hrs (treating an injury takes 15 minutes). Sleeping heals injuries. Animations. (also consider Linen Craft) and/or Bandages - a Battle Fatigue and Injuries patch for bandage making. |
Injure Kit | Adds playable arm bandage, head bandage, cuffs & shoe wraps that increase health regeneration by 5% each (cumulative). Craftable at tanning rack using leather strips. |
First Aid | Apply bandages after battle to heal. (Add alcohol to bandage to cure disease). Adds penalties and restrictions as Player's Health gets lower. (also consider Linen Craft) |
Pseudo parry animation | Adds more realistic parrying animations |
Dual Wield Parrying | [SKSE] Allows parrying & blocking while dual-wielding two weapons. |
Dual Wield Blocking Animations | Adds a blocking animation for Duel Wield Parrying. |
Sweeping Weapons | Makes it possible to hit multiple opponents with one-handed and two-handed weapons. Compatible with the 3 big combat mods. |
Throwing Weapons - Death From Afar | Throw Axes, Knives, Javelins, Potions, Grenades, Torches and more. |
Throwing Knives WIP | Adds throwing knives and axes to the Skyrim armory. |
Kick Bash | Adds several kick attacks. (Replaces bash animation with a variety of kick animations) |
Grandmaster - True Unarmed and Unarmored Combat | Adds unarmed combat moves + optional perks that add magic (chi) to attacks |
Way of the Monk - Unarmed Overhaul | Play as a monk (unarmed combat) - adds 2 new skills, weapons, clothing & armor, perks, enchantments, enemies, & locations to the game. |
Handyman | Lets you attack enemies with basic tools and household items (e.g. pitchfork, shovel, broom, etc) |
Dynamic Difficulty | [SKSE] Modifiers to damage dealt and damage received can be set to a static amount or allowed to adjust dynamically based on length of battles to keep game challenging. (Player configurable) |
Custom Difficulty | Allows the game difficulty slider to modify dmg received (e.g. .75x, 1x, 2x, 3x) while keeping the modifier for damage dealt constant (choose between .75x, 1x, 1.25x, 1.5x) |
Phenderix Tool - Edit Weapon | [SKSE] Adjust the Base Damage, Speed, Stagger Chance, Max Range or Reach of any weapon using a spell. |
VioLens - A Killmove Mod | [SKSE] Successor to The Dance of Death, VioLens gives you in-game control over both ranged and melee killmoves. Version 2.0+ provides more Killmove customization by allowing you to pick which Killmoves you'd like to see trigger for each weapon type. |
The Dance of Death - A Killmove Mod | [SKSE] ** No longer supported. Author recommends using VioLens - A Killmove Mod instead ** Adds many new kill moves. |
Heart Breaker - A Killmove Mod | [DB] Press 'E' while humanoid opponent is on one knee to rip their heart out. Compatible with Dance of Death and Violens. |
Disable slow motion for killmoves and forced killcam | If you're playing in 3rd person, your killmove will be in real time 3rd person. If you're in 1st person, your killmove will be in real time 1st person. |
3rd Person Finishers only | Finishing moves will be in 3rd person view if playing if 3rd person view. (Does not affect slow motion).. or try 1st Person Finishers Only |
Enhanced Blood Textures | 100K+ endorsements. Adds features such as decapitated spasms, blood drops when low health, blood pools, blood appears where hit. A bloodier combat experience with higher resolution and detailed textures. |
Bloody Facials | Adds a chance of you or an NPC's face being spattered with blood during combat. |
Bloody Facials REBLOODED | Adds a chance of you or an NPC's face being spattered with blood during combat. Last 1-10 minutes. Can wash off with water. |
360 - Archery
* See Category 160 - UI - Animations for improved archery animations
Archery Gameplay Overhaul | Improves animations. Faster reloading, Adds enchanted arrows. Arrows cause bleeding. Improved bow shake. Arm fatigue. Impaled arrows don't disappear. Enhanced camera options and much more. Configurable through MCM. |
ABT - Arrows and Bolts Tweaks | Offers numerous tweaks for arrows & bolts (many choices) - speed, varied dmg by arrow type, increased dmg options, arrow recovery chances, arrows from loot, arrow from merchant, more. Also includes ini edits to make arrows properly hit where the crosshair is aiming, to make arrows fly farther, and to reduce 'aim assist' (arrows still hit if it's a near miss) (Compatible with ACE Archery Module) |
ACE - Combat Skills | Makes long bows and Light bows very different:
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Difficult Archery | Decreases accuracy of NPC's ranged attacks so they won't always hit you. Choose from four levels of accuracy. Works well with mods that increase arrow damage. (Not needed if using Requiem). |
Nock to Tip | Adds new fletching system for crafting arrows and a new restringing system to upgrade bows. Adds new crafting benches. Makes arrows penetrate further and spin in flight. Improves quivers. Adds new perks and more. |
Manual Crossbow Reload | Allows player to control when crossbow is reloaded after firing instead of reloading automatically. |
TK Recoil | Adds a recoil effect when shooting a bow, crossbow or staff spell. Highly configurable. |
Immersive Archery | Causes bow to shake slightly (configurable) depending on skill level, power of bow, and stamina. The longer you hold, the more you will shake. |
Ultimate Spinning Arrows | Makes arrows spin realistically in flight. Most obvious during kill cam. (Similar to Archery - Spinning Arrows but with better mod compatibility) |
Arrow Recovery System Overhaul | Arrows won't disappear. Arrows can break and be repaired. Configurable chance of breakage. Adds optional automatic arrow retrieval. Compatible with all arrow mods. |
NPCs Use Ammo | NPCs use up their arrow stocks during a fight |
Closer Quivers and Longer Arrows | Moves your character's quiver closer to their body so they are no longer floating in mid-air. Also makes arrows longer to more closely match real-world length. Also recommend installing 'Fixed Arrow Recovery', an optional plugin in the Downloads section - Fixes arrows so they can be grabbed correctly from objects (See example) |
Proper Length Arrows | Improves the length of arrows to more closely match real-world length |
Private Selective Quivers | Lets you use one quiver for all of your arrows. Only affects player. (Click here to set one quiver for player AND all NPCs) |
Belt-Fastened Quivers | Repositions quivers to a more backpack-friendly position on the belt behind the player and adds a new arrow-drawing animation. |
Vanilla Tweaks - Arrow pickup fix | Fixes arrows so they can be grabbed correctly from objects instead of grabbing at empty space. (See example). Best used on Vanilla length arrows. |
Closer Quivers and Longer Arrows | Fixes arrows so they can be grabbed correctly from objects instead of grabbing at empty space. (See example). Best used on longer arrows (i.e. when using Closer Quivers and Longer Arrows or Proper Length Arrows). This is an optional plugin in the downloads section for Closer Quivers and Longer Arrows. |
Proper Aiming | Makes arrow properly hit where the crosshair is aiming when shooting in 3rd person view. |
Better archery Eagle Eye perk | Modifies the 'Eagle Eye' archery perk so that you have a more powerful zoom and it burns much less stamina. |
Torch Arrows | Adds torch arrows. Targets will catch on fire and take extended burn damage. |
Water Arrows And Crossbow Bolts | [DG] Adds Thief series style Water Arrows that allow you to extinguish lights from a distance. |
Elemental Arrows | Adds lesser magic and greater magic arrows. All requires gem arrows as a base plus soul gems. Can be found (rare item) or crafted but requires Alchemy skill level of 25 and the Arcane Blacksmith perk to craft. |
370 - Weapons and Armor
Loot and Degradation | Adds a chance to find tempered ('Fine' to 'Legendary') or enchanted equipment in loot. Causes weapon and armor quality to degrade with use requiring repair and maintenance. Works with custom weapon/armor mods |
Weapons and Armor Degradation and Repair | Adds a chance to find tempered ('Fine' to 'Legendary') or enchanted equipment in loot. Causes weapon and armor quality to degrade with use requiring repair and maintenance. Works with custom weapon/armor mods. ** NOTE: Per the author, this must be dead last in your load order to function properly ** |
Immersive Weapons | 100K+ endorsements. A weapons mod compilation adding over 200 high-quality, lore-friendly weapons. Includes Weapons of the Third Era. Does not include JaySuS Swords. All are craftable, upgradable, enchantable and integrated into the game through leveled lists, vendors, placement in dungeons and/or onto specific people. |
JaySuS Swords | 50K+ endorsements. Adds 51 highly detailed, lore-friendly, craftable weapons (mostly steel). ** Install with Sharlikran's Compatibility Patch as follows: ** Step 1: Install JaySuS Swords V13C from jaysus' original mod. Step 2: Install JaySuS Swords V13C to V13D Update from jaysus' original mod. Step 2B:** Select 'NO' when seeing this message to upgrade V13C to V13D or your weapons will be invisible **read more.. Step 3: Install JaySuS_Swords_Compatibility_Patch from Sharlikran's mod page. |
Heavy Armory - New Weapons | Adds clubs, halberds, spears, glaives, shortswords and quarter staves. Used by bandits, guards, Draugr, Falmer and other npc???s or craftable. Already included in SkyRE. |
Lost LongSwords | Adds craftable, upgradeable and enchantable long swords with scabbard. Added to loot lists and merchants. |
The Chronicles of Steel -Skyrim- Realswords | Adds 75 lore-friendly weapons. Cannot be crafted. Worn and Old varieties have been added to loot lists. New versions can be bought from vendors. All have either steel or bronze hilts (Steel = faster/less dmg. Bronze = slower/more dmg). This gives each weapon a unique feel. Also adds custom Blood Shader UV Maps. Works well with Morrowloot. |
Immersive Armors | 100K+ endorsements. Adds 50+ sets of armor sets, hundreds of new shields, plus eye patches, capes, earrings, scarves, and more! Craftable, upgradable, enchantable and added to loot lists. MCM Menu |
Omegared99 - Armor Compilation | Adds detailed, lore-friendly armor and weapons. |
Bucklers - Shields and other Armours | Adds craftable bucklers (~60% the size of a normal shield) and light armour shields. |
Realism Mods
400 - Realism
Frostfall - Hypothermia Camping Survival | 50K+ endorsements. Click here for comparison to Hypothermia Frostfall is a survival-style mod that adds Cold Weather Survival elements to the game. Adds craftable camping equipment, backpacks, warm clothing and armor and more. Clothing can affect warmth (optional). Choose from 3 realism level presets. |
Hypothermia | Click here for comparison to Frostfall Core body temp drops and rises depending on actions/environment. Includes hand warming animation. Click here for Hypothermia 1.5 patch. |
Cloaks of Skyrim | Adds cloaks that provide extra warmth for Frostfall mod |
Winter is coming - Cloaks | Adds thick cloaks that provide extra warmth for Frostfall mod |
Footprints | Players, NPCs and creatures leave footprints as they walk |
Get Snowy | Causes snow to lay on clothing of PC and NPCs when snowing |
Wet and Cold | Cold: When it's cold, everyone's breath is realistically visible. NPCs will equip fur hoods and gloves. NPCs will go home if there's a blizzard. Keep head down during snow or be periodically blinded. Wet: When wet, water will drip from body parts. When it's raining, NPCs will don rain hoods and go home. Rain temporarily blinds you when looking up. |
No snow under the roof | Realistically removes some snow from under porches, overhangs, etc. and adds 3D snow to the tops of houses/buildings |
Real Shelter | Provides shelter from the rain and snow in outdoor areas that have overhead cover. Works with Frostfall and Climates of Tamriel. Click here for video tutorial on how to install Real Shelter with Mod Organizer |
Wonders of Weather | Adds rain splash effects, shooting stars and rainbows. Configurable through MCM. |
Realistic Boat Bobbing | Makes boats bob realistically in the water. |
vwr Wet Eyes | Adds a realistic blurring effect while submerged in water and briefly after. |
Morning Fogs | Adds a mysty fog over water from 4am - 7am at the docks of many towns. |
Supreme and Volumetric Fog | Same as 'Morning Fogs' but also makes foggy weather much foggier |
Water (The Ruffled Feather - Mod Collection) | Watch comparison video (Author combined mods into a modular install that includes 'Water'). Makes water look and behave more realistically - rivers flow in one direction, ocean waves flow towards coast, water drop ripples, some smaller boats bob in the water, realistic waterfalls, more.. |
Pure Waters | Watch comparison video More realistic looking water with the lowest performance hit of the three water mods. (already included with Purity) |
Realistic Water Two | Watch comparison video Separates lakes, ponds, rivers and ocean waters to give each water type its own unique colors, textures, water motions, and ambient sound effects. Waterfalls flow faster and water is louder where appropriate. Makes some boats, including long boats, bob in the water. Also consider Realistic Water Two - stream Fix. Click here for installation walk-thru video. Click here for a comparison to Pure Waters. |
Fire and Ice Overhaul | Fire magic makes objects catch on fire and the fire will spread to nearby flammable objects. Extinguish fires with frost spells. Use Frost spell to create walls of ice. |
Burn Freeze Shock Effects | Applies realistic fire, ice and shock spell effects i.e. burnt/frosted/calcinated skin, charred or frozen bodies, etc. |
Dynamic Fires | Adds ability to light fires with torch or fire spell and extinguish fires with the frost spell (Note: Frostfall lets you light fires with a torch.) ** Not compatible with Frostfall 2.5+ ** |
Fires Hurt | Standing in fire will burn the player. Also consider Hot Volcanic Water (boiling geysers hurt) |
Smoking Torches and Candles | Makes torches and candles give off smoke |
Chimneys for Skyrim | Adds chimneys with chimney smoke to villager's homes in 5+ locations. |
Woodcutter | [SKSE] [DG+HF+DB] Use an axe to cut down any tree (you can actually watch it fall!). Also lets you craft saw horses and new work benches which will let you craft countless items including tents, barricades, furniture, clutter items, vanilla crafting stations, a new scriptorium to duplicate books and scrolls, light sources, and much much more. Requires Jaxonz Positioner to place and position the items you craft. |
collecting Firewood | Gives you the ability to collect firewood instead of chopping it. |
Dynamic Things - Woodpiles and Barrels.. | [SKSE] ** Highly recommend also installing the patch Dynamic Things - Enhanced to fix bugs and enhance compatibility (Read More)**
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Earthquakes | Adds earthquake events during the game. MCM customizable. Safe and compatible with any mod. |
Static Mesh Improvement Mod - SMIM | 100K+ endorsements. Makes barrel lids and drawers move realistically when checking their contents plus improves mesh on many objects. |
Dead Body Collision Fix | Makes dead bodies solid so you can collide with, stand on or stack any corpse including dragons, mammoths, etc. |
Skyrim Hair Physics Project | Makes hair move realistically |
Flowing Cape With Physics | [DG] Adds a cape with realistic physics |
Waves | [DB] Makes waves appear along the Coast |
CP Apple Trees | Adds harvestable apple trees around Skyrim with Havok physics-enabled apples - pluck by hand or shoot off of tree with an arrow. |
A Place to Sleep | Adds or modifies sleepable surfaces at locations around the world |
Go to bed | [SKSE] The current, recommended, safe-to-use Nexus mod that will show an animation of player going to sleep and waking up. Compatible with everything. Does not attach scripts to beds. |
Another Sleep Mod | [SKSE] Shows animation of player going to sleep and waking up. This mod has no issues with eyes remaining closed after waking up. (alternate download location provided in description) |
Sleep Tight | Changes sleepwear of sleeping NPCs and followers, adds snoring sound (optional), adds damage multiplier when attacking sleeping NPCs (optional), more.. |
Alcohol Drunk Effect | Adds 3rd person drinking animation, animated stumble and visual blur effect when alcoholic drinks are consumed. |
Get Drunk | Adds progressively worse radial blur, distortion, stumbling, and other inebriation effects after consuming Nord Mead, Alto Wine, Spiced Wine, and many other alcoholic beverages |
Katixas Refillable Potions | Makes Stamina, Magicka and Healing potions refillable at Alchemist shops |
Collect water from wells | Use wells in Vanilla towns, markets and forts to fill empty waterskins/bottles with spring water. Compatible with Realistic Needs and Diseases |
Drinking Fountains of Skyrim | Adds several drinking fountains around Skyrim. Activating a fountain will give you three bottles of water. If in 3rd person, an animation will play. (Click here for Dragonborn expansion) |
Katixas Usable Barrels | Makes almost all barrels around the world usable (inns, dungeons, forts, etc.) (Gives back an empty bottle when done drinking it) |
Skooma Drug Effect | Adds drugged effect (see video). (Optional file - effect only in 1st person view) |
Player Headtracking | [SKSE] Your character will automatically turn his/her head to focus on other actors appropriately.. similar to how NPC's behave in the game. |
HeadTrack Crosshair | [SKSE] Makes your character look at any activatable object that you are aiming at with the crosshair. Works with Player Headtracking. |
NoMaaM Breathing Idles BBB | Adds a realistic breathing motion to the standard idle animation |
Syynxs Lowered Hands | Removes empty fist from view in 1st person (idle fist is lowered off of the screen) |
Lower 1st Person Weapons - change weapon height | Lowers your weapons in first person mode. Makes weapons less intrusive, especially for dual wielding. |
Skyrim Heart Rate | Heart rate affects stamina regeneration. Long term stamina affects speed. Resting serves a real purpose. |
Pumping Iron - Dynamic Muscle Growth | [SKSE] Character's weight (size) increases over time. Increases in combat skills will increase weight. Changes apply after sleeping well. Can track progress. Reach max weight around level 40 - 50. |
Five O Clock Shadow | [SKSE] Your character's beard and, optionally, your followers' beards will grow over time Can use a razor in inventory to trim your beard. Set growth rate in MCM. |
Improved Weapon Impact EFFECTS Correct Metal | Hitting metal or stone with your weapon will create sparks (see video for Before & After) |
Equipping Overhaul | [SKSE] An improved version of Armed to the Teeth - easy version - all favorited weapons are visible on your character, current weapon or torch drops to the ground when fast-drawing a different weapon (optional), and torches stay lit when dropped. Compatible with Dual Sheath Redux. |
All Geared Up | [SKSE] Displays favorited weapons and shields on the character when not equipped. |
Dual Sheath Redux | [SKSE] Places staves and shield on back when weapons are sheathed. Shows both left and right-handed weapons as sheathed when dual-wielding. Compatible with Equipping Overhaul. Installation instruction video |
Greatsword sheaths and scabbards | Adds scabbards for 2-handed Greatswords on your back (instead of swords floating on your back) |
Fully Animated Meals Potions | Adds accurate eating and drinking animations for potions, meads, wines, ales, soups, cheeses, stews, sweetrolls, apples cooked beef, venison, chicken, pheasant, rabbit, horker and more. Not compatible with Realistic Needs and Diseases. Requires FNIS. Click here for compatibility patches - Realistic Needs & Diseases & Imp's Complex Needs. |
Eating and Drinking animations (looping-free) | Plays brief animation of drinking or eating bread. No action needed to stop animation (only lasts a few seconds) |
Dine with Followers | [SKSE] Followers will sit and eat with you. |
Better Breath Holding | Lengthens the time your character can hold their breath underwater. |
Cavern Pitfalls WIP | Adds pitfalls to some of the Caverns that have open sky lights |
Bring Out Your Dead | Adds immersion by expanding the # of graves given to unique PCs |
Open Cities Skyrim | [DG+HF] Allows player to enter and leave the 5 cities without a loading screen. (Can ride a horse into the city). |
410 - Roleplaying
Familiar Faces | Lets you import your previous characters into your current game and play with them as your followers. Lets you save each character to a 'Shrine of Heroes'. |
Professions |
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Faction: Pit Fighter | Bet on fights or compete in underground pit fights by joining a pit fighter faction. by ThirteenOranges. Also consider this add-on. |
Helgen Reborn | The equivalent of a DLC. Rebuild Helgen from the ground up, train guards to protect it, fight the Thalmor and much more. Fully voiced actors. 4-6 hours of gameplay. Watch Gopher's full review |
Become High King of Skyrim V2 | (new version being maintained by Harkon121599). Become king through marriage or assassination. Adds NPC interactions with numerous features to appoint, recruit and command subjects while living in a castle. |
LC-Become King of Riverhelm | Rule a fortress as King. Collect taxes, Generate attacks on castle. Adds 4 Knight followers, coat of arms, 100 NPCs, jester, arena, sewers, baker, , armory, stable with 2 horses. |
LC_BecomeJarlofIvarstead | Adds a quest to become Jarl. Allows you to rebuild/expand your castle. Mange reputation, taxes, food management, prisons, new buildings, import and export, feasts and events, servants, companions and more. |
Pirates of Skyrim - The Northern Cardinal under the Black Flag | [DG + DB] An expansion to Northern Cardinal - Own a ship and be a pirate or privateer. Fast travel to various locations. Hire and pay a crew. Board and fight other ships. Sail to the Sea of Ghosts for adventure and treasure. Much more.. |
Heljarchen Farm | [HF] Lets you buy, expand and operate a farm. Hire workers, grow crops and earn money selling the harvested crops. Complete renovations to the farmhouse, farm and meadery yourself or hire builders to do the work for you. |
Windstad Mine | [HF] Let's you become the owner of a profitable mining operation. Liberate a mine from bandits, expand it, build a fishery, hire workers, hire guards and more. |
Millwater Retreat | Restore an old building into your home and customize it. Build a mill and operate your own milling business. No DLCs required. |
Katixas Ciderhouse Restaurant | Manage a restaurant and make your own cider in a very detailed and realistic manner. |
Highland Milk Farm | Adds a milk farm & the ability to milk all cows in Skyrim. Adds flour to leveled lists. Farm sells pancakes & omelettes. |
Katixas Beer Brewery | Brewery sim - realistically brew beer at a new brewery. Each step of the processes is covered in great detail |
Plant Trees | Enables you to plant seeds that slowly grow into mature trees. Grow your own money-making tree farm. |
Smash It Up - Functional Mills | Makes GrainMills and WindMills functional. Adds recipes to produce flour, fish oil, bone meal, powdered tusk, fire salts, frost salts, void salts, glow dust and ectoplasm. |
Whetstones - Immersive Super Nifty and Extremely Portable | Sharpen your bladed weapons at your campsite using a portable whetstone. (Only improve the item half as much as a grindstone) Includes animation. |
Traders of Skyrim ENG | Makes trading as a career possible - adds 5 merchants selling unique commodities that sell for higher price at other locations. A 2nd mod allows you to buy 9 vanilla shops that generate a high regular income. |
Calling Card Fence Lite | Adds a fence, Destiny Blaise, to the Bannered Mare who will buy your stolen goods. She also provides 'Calling Cards' to leave on the bodies of those you kill. Can customize .png card. |
Bards Lute | Activate lute to begin playing 1 of 4 random pieces from the vanilla game for 30 seconds. (puts you in God mode while playing) |
Sokco's Guild Starter | Lets you create and manage your own guild - Make any location headquarters and recruit any NPC as your guild members. Assign jobs - assassinate, do good deeds, hunt, craft, cook, mine, smuggle skooma, & more. Actions affect reputation of guild. Increase guild levels and earn perks. More. Compatible with all follower mods. |
Morskom Estate | Lets you purchase a large but bare player home in disarray and then upgrade numerous aspects over time in a realistic and immersive way. Extensive features. |
Live Anywhere - Constructible Shacks | [SKSE] Use menu to easily construct a shack, tent, basement or underground burrow anywhere in the world. Shacks can be open shacks (no load doors) or sheltered (load interiors). Sheltered shacks can be small, large, empty or full. Use menus to reposition, decorate, add stairs, basement, crafting stations and more. Works well with Guild Starter. |
Build Your Own Home | Allows you to build your own home choosing from a hunter, mage, thief and assassin theme. Many additions and building options. Hearthfire NOT required. |
Breezehome FullyUpgradable | Adds realistic expansion to breezehome - starts out empty but can be upgraded piece by piece to include all crafting implements through The Jarl's Steward Proventus. (Works with DLCs installed) |
Home Construction and Decoration | Buy a deed, gather materials and build your home anywhere. Craft furniture and decorate it how you want. Adjust item placement easily with your mouse. |
The FPI Gallery for Console Decorators | [DG+HF+DB] Use the console to decorate your home in-game with over 1700 hand-placeable items from all of the DLCs and many modder's resource packs. Also lets you travel via console to an Ikea-like gallery to view/browse all 1700 items. |
Buyable Paintings and Pictures - Place Anywhere | Craft frames, buy paintings and then hang them in your home (or anywhere you want) |
Painting in Skyrim | Lets you paint your own paintings in-game using an easel, brush, paints, etc. Hang paintings anywhere or sell them. Choose from over 100 paintings or use your own images. |
Placeable Statics - Move Anything | Move, rotate and place furniture and other items wherever you want (from the creator of Buyable Paintings and Pictures). Compatible with Decorator Assistant |
More Interactive Items - Grab Moveable Statics | Enables grabbing, throwing, pushing, pulling, taking, buying and selling of 87 pre-exisiting moveable static forms including bowls, cups, plates, ewers, bones, logs, pottery, small stone blocks, knives, forks, urn fragments, etc. |
Art of the Catch | An immersion mod by Chesko (author of Frostfall) that lets you catch fish with a craftable fishing pole. Includes new animations and more. |
Fishing in Skyrim | Adds working fishing nets & fishing poles (set pole then add meat, bugs or fish from inventory as bait). Use different bait to catch different fish. Chance to find lost relics. Adds a fishing pole vendor. Compatible with 'Improved Fish' and Driveable Boats!!! |
Hunterborn | [SKSE] Changes animal loot into a menu-driven system that lets you pick up, field dress, skin, harvest, and butcher. Skinning animals takes time. Adds hunting knives, new alchemy ingredients/effects, and cooking recipes. Patches available for Realistic Needs and Diseases and Frostfall. |
Hunting in Skyrim | Adds a hunter's guild, hunting quests and animal dens, skinning system, trophy crafting, better hunting prices, new skills & perks (optional) & more. Compatible with Real Wildlife. |
A Hunters Life - Hunting Overhaul | Adds more value to pelts & tusks. Use salt at tanning rack to treat hide (increases value). Make into fine rugs for more profit. |
Tameable Wolves/Foxes | Tame a wild fox by feeding it a rabbit haunch. Tame a wild wolf by feeding it a venison chop. (watch video) |
Dice Game in Taverns | Adds an NPC with dice to of each major city. Bet gold to play. Click dice to roll again. |
Northern Bathhouses | Adds bathhouses to Markarth, Solitude, Morthal, Whiterun, Dawnstar and Riften |
Enhanced Hotpools | Adds chairs around the hotpool edges that your Dragonborn and followers can sit on and relax. |
Breezehome Addition - Bathing Area | Adds a bathing area to the player home in Whiterun. Supports followers. |
Bury The Dead | [SKSE] Lets you bury your fallen companion. Leaves a permanent tombstone behind for posterity that you can read. |
Alternate Actors | [SKSE] ** Caution ** Allows you to assume full control over anyone in the game. Alternate playing as the mage, fighter or thief in your adventure party! |
420 - Basic Needs
Realistic Needs and Diseases | 6 stages of Hunger/Thirst/Fatigue/Inebration. (rate configurable rate). Diseases get progressively worse. Food loot reduced. Food spoilage. Refill water in rivers (boil or risk disease). |
iNeed - Food Water and Sleep | Simplifies hunger, thirst and sleep needs and adds lots of configurable options e.g. follower needs, horse needs, decreased food availability and more. |
Imps More Complex Needs | Hyper-realistic hunger/thirst/sleep. Basic mode - manage satiation, calories, hydration & sleep. Complex mode adds protein, nutrients, alcohol, caffeine, mental fatigue, physical fatigue & morale. Running burns calories. Food can spoil (optional), food likes/dislikes that affect morale, food eaten at an inn or by a fire has higher appeal, eating/drinking animations (optional), water bottles, adjustable dynamic timescale. Compatible with many recipe mods. |
SkyRealism - Feast and Famine | [SKSE] New recipes + more complexity (adds yeast + dough). Foods add buffs. Burn up to 4K ml of H20/day. Gain 900ml/drink. Burn up to 7K calories/day. Gain 100-2K calories/meal. Lack of rest lowers HMS regen rate & speed. |
Drink Eat Sleep Bathe | User-adjustable rates and thresholds for hunger, thirst, tiredness and cleanliness. Hunger affects recovery rate of Health and Magicka. Thirst affects recovery rate of stamina and shout recovery. Being tired retards skill improvement, attack dmg and spell effectivness. Cleanliness affects speechcraft. |
Bathing in Skyrim | Adds bathing and cleanliness to Skyrim. Not bathing will eventually penalize Speechcraft and disease resistance. |
Gromits Cooking Recipes - Food - Drink Overhaul | Eating/drinking provide buffs and/or increase regen rate of H/M/S. 4 Ranks of food. Adds 51 recipes. |
Eat and Sleep | [SKSE] Automatically eat/drink from inventory every 6 hours or choose to have a food menu appear when sitting. 15 mins pass when eating. Food spoils at appropriate rates). An option allows for removal of some food in vicinity depending on its location. Adds a waterskin & sleeping blanket. More.. |
I'm a Customer Dammit | [SKSE] Saves time by letting you order food at taverns just by clicking on food (15 septims deducted). Also lets you eat cooked foods in world without putting it in inventory first. Compatible with Realistic Needs and Diseases, iNeed and Frostfall. |
You Hunger | Reduces the amount of food available in game. |
430 - Camping
Campfire - Complete Camping System | Created by Chesko, author of Frostfall. Use kindling and firewood to build interactive campfires of different sizes (cook, sit by, etc). Build interactive tents, tanning racks, etc. Backpacks dynamically display your bed roll, torch, cooking pot, axe, and water skin. Much more.. |
Pocket Campsite | Lets you build an elaborate camp, fortress or even a town. Includes every conceivable camp item plus furnture. Build walls and more. |
Camping Kit of the Northern Ranger | Create flat terrain tiles. Exact placement options. Can enter tent and setup interior of tent including alchemy table and tanning rack. Can setup traps to catch food. Adds campfire interactions: read, meditate, warm hands, clean weapons, play a lute or flute. |
Portable Campsite | Full and Lite version available |
Camping Lite | A tent, a fire and a small sitting log that can be installed in a fast efficient way. |
Craftable and Placeable Havok-enabled Bedrolls | Adds craftable bedrolls from bear and Sabre Cat pelts. Bedroll will tilt, angle, etc. to match the ground beneath and can be repositioned. Great when a tent doesnt make sense (Keep tent on horse and bedroll on person) |
440 - Traps
Traps Make Noise - More Dangerous Traps | Choose between 2 versions: Traps Make Noise.esp - When traps are triggered, nearby enemies will be alerted. Each trap type generates an appropriate degree of 'sound'. Traps Make Noise and Are Dangerous.esp - [DG] [DB] Same as above but also increases damage done by traps. |
Killing Traps | Increase the dmg of all traps by 3.8x - simple and to the point (works on all traps) |
Subliminal Traps | Makes pressure plates and tripwires harder to see |
Deployable Traps | Adds variety of traps the player can use: bear, oil, barricade, rocks, caltrops, & more (Works with Sands of Time) |
Hunter Traps | Adds craftable bear traps |
450 - Diseases
Diseased - diseases system overhaul | Makes diseases progress realistically from mild to severe symptoms. Progression or recovery depends on health, rest, medicine, potions and blessings. Alchemy skill and books help diagnose which disease. Adds new medicine recipes that cure specific diseases. Compatible with Realistic Needs and Diseases. Click here to add a craftable potion that can cure the incurable Droops Disease. |
Disease Descriptions for the Immersive Adventurer | Provides improved descriptions of diseases, plus symptoms plus the mechanical game effects while afflicted. Ex: Bone Break Fever is a mild common disease affecting the victim's strength and coordination. Symptoms include high body temperature and chronic weariness. As a result, your Stamina is reduced by 25 points while affected by the disease. |
Chicken Soup of Cure Disease | Cure an illness by eating soup. Resting in bed is optional (roleplay). Adds craftable chicken soup that cures all diseases. |
460 - Timescale
Living Takes Time | [SKSE] Makes game time pass (player-configurable) when crafting, cooking, enchanting, mining, woodchopping, etc. Solves the problem of leveling too quickly from rapidly crafting 20 potions/daggers and having too much money from selling crafted items. Works best with a basic needs mod. | ||||||||||||||
Professions | [SKSE] Makes game time pass (player-configurable) when crafting, cooking, enchanting, mining, woodchopping, etc. Solves the problem of leveling too quickly from rapidly crafting 20 potions/daggers and having too much money from selling crafted items. Works best with a basic needs mod. | ||||||||||||||
[CONSOLE] set timescale to 6 | Use the console (~) to set the Timescale for your game. ** < 5 will break quests ** Examples:
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Timescales modified | Choose from a variety of ESPs to set timescale. Sets a static timescale for all activities. (Or use console command above) | ||||||||||||||
SkyRealism - Time Scale and Travel Speed | Changes the TimeScale to 6 i.e. 1 second real time = 6 seconds game time. (default is timescale 20 i.e. 1 second real time = 20 seconds game time) | ||||||||||||||
Dynamic TimeScale with Autosave | Adjusts the games TimeScale dynamically based on the players circumstances. Fully configurable. Can also perform an AutoSave at regular intervals or after certain events. |
Weapon And Armor Fixes Remade Names
Weather & Lighting Mods
500 - Weather
Climates Of Tamriel - Weather - Lighting - Audio | 100K+ endorsements. A weather and lighting overhaul - Adds over 500 weather systems. Includes presets for dungeons, nights, interiors. Optional sounds. (Consider also using Climates of Tamriel - Weather Patch) |
Pure Weather | A weather and lighting overhaul - adds new weather, lighting, textures and audio. ZERO performance loss. Fewer features and options than Climates of Tamriel but a good alternative. |
Purity | Same as Pure Weather above except it also combines Pure Waters by the same author. |
Real Clouds | Adds realistic 3-D volumetric clouds. Reacts to weather. Compatible with weather mods. |
True Storms - Thunder and Rain Redone | A new and improved alternative to Immersive Skyrim Thunder. Greatly improves rainy/stormy weather. Compatible with nearly all weather mods. Script free (add/remove at any time). |
Immersive Skyrim Thunder | Adds better rain and thunder sound effects. (or try Immersive Skyrim Thunder) Works with Lightning during Thunder Storms. Not compatible with Climates of Tamriel. |
Lightning during Thunder Storms | Adds lightning strike effects during rain storms. (Player-configurable options for frequency, distance & more). If using with Climates of Tamriel (recommended), also install this patch by the same author so lightning will strike appropriately with the weather. |
Supreme Storms | Makes rain storms and snow storms more intense (does not affect normal rain and snow). Reduced distant view and wind buffs. Compatible with all environmental mods like Climates of Tamriel and RCRN |
Real Rain | Makes rain denser, more random and more natural looking. Optional file enhances weather transitions and the sounds of rain/thunder. |
More Snow | Increases amt of snow, wind sounds and/or reduces viewing distance during medium and heavy snow weather. Not compatible with CoT |
Enhanced Landscapes - Winter Edition | An optional plugin-in that applies a wintery, snow-covered climate to all of Skyrim. Based on Skyrim Winter Overhaul (no longer available) with some improvements. Compatible with Frostfall, water mods, lighting mods, and many more. (Not compatible with Climates of Tamriel, Pure Weather, RCRN or other weather overhaul mods) |
510 - Lighting
Section Video:Click here to watch a comparison of lighting using CoT, RLO and ELFX (by Gopher)
Realistic Lighting Overhaul | Video - RLO vs ELFX No performance decrease at all. Does not use post-processing. Edits over 10,000 light sources to make light function more realistically. Enhances interior and exterior lighting. Fixes shadow striping. Removes interior fog. Spells emit light. Much More. Compatible with Climates of Tamriel. |
Enhanced Lights and FX | Video - RLO vs ELFX Enhances interior lighting to create a more dramatic and realistic mood. Lighting relies more on actual light sources. Adds candle smoke FX and more. |
RCRN -- HDR Lighting and Weather Enhancement | Highly tuned lighting. Weather and lighting sources are dynamically generated. Volumetric fog. Use RCRN customizer to choose presets and customize. Only small FPS hit (5fps) |
Ultra Realistic World Lighting | Makes the lighting more realistic with zero performance loss. Simple one-click install/uninstall. No external adjustments required. |
Immersive Interiors | WIP - An interior lighting overhaul. Makes windows transparent. Interior spaces will reflect outdoor lighting, weather and sound. (Not compatible with Realistic Lighting Overhaul) |
DYNAVISION - Dynamic Depth of Field | Adds dynamic depth of field to add a cinematic experience |
IMAGINATOR - Visual Control Device for Skyrim | Adds an in-game tool to control visual elements like Brightness, Contrast, Saturation, Sky Brightness, Sunlight Output, Bloom and Tint |
Lanterns of Skyrim - All In One | Watch comparison video Adds lighting around roads, bridges, villages, settlements, etc. Works best with RCRN - Realistic Colors & Real Nights. |
Claralux - More and Brighter Lights | Watch comparison video Adds lighting around roads, bridges, villages, settlements, etc. Configurable in-game. Works with Ultra Realistic World Lighting and Realistic Lighting Overhaul |
Skyrim - jumping shadows Fix | A Skyrim.ini tweak to make shadows move more smoothly |
520 - Torches and Lanterns
Wearable Lanterns | 50K+ endorsements. Adds a craftable, wearable, Travel Lantern that can be hooked onto your belt or carried in your hand. Uses Oil. Also consider Wearable Lanterns - Lighting Fix. |
LOHS - Lanterns on horse saddles | Lets you put candle lanterns on horses. Candles are lit automatically depending on the daytime or lit manually by the player. Configurable via MCM. |
True Torches | Increases torch light radius from 712 to 762. Increases torch light shadow radius from 512 to 762. Increases torch life time from 4 minutes to 12 minutes |
SM Drop Lit Torches | [SKSE] Equipped torch will drop to floor when switching to a weapon/spell/shield. NOTE: This feature is included in Equipping Overhaul. (Try Simple Drop Lit Torches as an alternative) |
Torch Hotkey | [SKSE] Adds a rebindable torch hotkey to free a vanilla hotkey. Choose a key when first loading the mod. |
Light up the night - People Have Torches | NPCs use torches |
Extinguishable And (Re)lightable Fires | As a feature of the Sneak Tools mod, extinguish or light any Vanilla campfire, candle or wall-mounted torch using frost of fire spell or water and fire arrows. |
Double Torch Radius | Doubles the torch light radius without adjusting the intensity, color or duration. |
Brighter Torches with Bigger Radius | Increases radius of torch light and makes torch light brighter. |
Torch of Everlasting with Dynamic Shadows | Torches burn longer, brighter and/or have greater light radius. Optional version casts dynamic shadows. Duration options: 4 min, 10 min or forever. Light radius options: Default, 2x or 4x. Brightness options: Default, 1.5x or 2x. |
Torches for Skyrim | NPCs use them more, more common in loot, higher light radius |
Lanterns and Candles | Adds place-able lanterns and candles that can be crafted at a forge. Drop from inventory, activate to lock in place then activate again to turn flame on/off. |
Usable Lantern | Adds a lantern you can use to light up areas. Often used in conjunction with with Better Wieldable Lantern. |
Better Wieldable Lantern | Adds craftable lanterns. Often used in conjunction with Usable Lantern. |
Travel Mods
600 - Speed
Realistic Humanoid Movement Speed | Adjusts the speeds of the player, NPCs and horses (optional) to give a more realistic feel (much faster walk speed, slightly slower run speeds) while maintaining a good game flow. Matches speed of NPCs to the player. Watch video! |
Realistic Running Speed | Adjusts the speeds of the player, NPCs and horses to give a more realistic feel (generally about 20% slower) while maintaining a good game flow. Matches speed of NPCs to the player. |
Skyrim Speeds - walk run sprint horses werewolves | People = 75% faster walk. Horses = 50% faster walk and 25% faster sprint. Use with Same Walk and Run Speeds to match speed of NPCs to player. ** Install 'Skyrim Speeds' app from this mod's download section to auto-generate a mod with your own custom speed preferences. |
Speed Revised V2 | People = faster walk and sprint, slower run. Horses = faster walk, run and sprint. Also matches the speeds of NPCs to the player. (see image for speed values) |
Same Walk and Run Speeds | Makes NPCs walk at same speed as PC. Recommended if using a mod that changes vanilla walk speed. |
610 - Horses
Convenient Horses | [SKSE] 50K+ endorsements. 17+ features (too many to list) with many customizable options (WATCH THIS VIDEO). Try Immersive Horses as an alternative. |
Horse commands | [SKSE] Adds saddlebags, horse encumbrance (adjustable), commands, improved horse AI (stay or follow intelligently), lets followers ride and more. |
Aeonbarr - Unique Horse | Adds a highly customizable horse - Choose attributes, appearance, armor type, etc. Compatible with Convenient Horses. |
Like a Boss - New Mounts Mod | Adds 8 new unique mounts that you can ride like a horse - a wolf, a moose, a polar bear, a mammoth, a dragon (does not fly), a dracolich (does not fly), a giant spider and a walrus. (or click here to ride a Yakkuru) |
(10 Mount Mods) | A video showcasing a variety of mount mods - Blaze Of Eventide, Armored SabreCat Mount, Unicorn, Sethai and Elthrai, Skeleton Demonic Horse, Siphan, Skeletal Sva??ilfari, and Thunderdash |
Convenient Horse Herding | [SKSE] An extension of Convenient Horses - Manage your own herd of horses. Rename, set herd camp, have herd follow you, buy guardian dogs to protect your herd, more. |
Horse Branding | Adds 3 branding irons which let you mark any horse as belonging to you or your followers. Recommended by Ultimate Follower Overhaul |
Horse Trotting instead of Walking | Replaces the horse walk animation with a horse trot animation and increases the 'walk' speed. |
Oblivious Horses | Horses won't attack, won't be attacked and will only run a short distance away when near danger. Optional: make horse essential, have more stamina and/or faster20% faster. (NOTE: This feature is included in Convenient Horses) |
[CONSOLE]setav confidence 0 | To stop your horse from attacking enemies, open the console, click on your horse with the mouse and type: setav confidence 0 (NOTE: This feature is included in Convenient Horses) |
Horse Whisper --- Horse Calling - Horse Locating | (or try Whistle) Adds word of power to 'Call' your horse (RUNS to player) or 'Track and Call' (adds horse as Misc quest + sets quest as active so horse can be seen on map). |
Horse Fast Dismount | Allows you to dismount your horse instantly. (NOTE: This feature already included in Convenient Horses) |
More Saddles | A variety of saddles for your horse (purchased at stables) that realistically depict your horse carrying a lot of equipment (see video) |
Horse Armors for Skyrim | Replaces each city's buyable player horse with a unique armored horse. |
Tytanis - Horse Armor Vendor STANDALONE | Horse vendor at Whiterun Stables sells horse armor (applied to last horse ridden). This is an optional standalone portion of the Tytanis Mod. |
Horses walk at double speed and run faster | Makes horses walk 2x faster than vanilla and also run/sprint 75% faster. Click here to create your own custom speed settings. |
Ridin Dirty | Adds perks that improve mounted combat. Compatible with all horse mods. Only modifes the Light Armor perk tree. |
Mounted Casting | [SKSE] Lets you cast spells while on horseback. Caution: Buggy. |
About Horses | Replaces the vanilla horse models with a custom mesh and skeleton. Makes horses less fat and taller. |
Slimmer Horse Shape | Horse is shaped more realistically (changes mesh). |
Horse Stabling | Your horse will automatically go to the stables (someone will come and escort him there or he will walk there on his own) |
More Stables | Adds 2 stables with excellent custom voice dialogue - a white horse @ Dragon Bridge & a Dun horse at Ivarstead. (5 horses available in Vanilla) |
Lesser Hold Stables | Adds 4 stables (Falkreath, Dawnstar, Morthal, and Winterhold). Horses are faster than Vanilla. Cost 1000g. |
620 - Fast Travel
Touring Carriages | Lets you and up to 3 followers travel by carriage in real time between the 9 holds. Install or uninstall safely at any time, even while staring at a carriage. (Consider using with No Predators on roads) |
Travel Mounts - for fast travel | Requires you to be mounted on a horse to fast travel |
Complete Fast Travel Overhaul | A lightweight alternative to Better Fast Travel - Carriages and Ships with a focus on simplicity, stability and compatibility. Use carriages and boats to travel to any settlement with realistic prices based on distance. Restores cut carriage dialogue. Compatible with Expanded Towns and Cities, DLCs, & Fast travel timescale fix. |
Better Fast Travel - Carriages and Ships | Adds carriages to over 2 dozen locations and ships to 3 cities so you can fast travel to every town and village. (more immersive than fast travel). Not compatible with Better Villages or Extended Ivarstead. Includes an optional ESP to disable fast travel altogether. |
Travelling Caravan Home abode | Fast travel to 15 locations in a horse-led wagon player home with bed, cooking spit, storage, travel map and more. (Try Gypsy Eyes Caravan for a drivable version) |
Skyrim Wayshrines - Immersive Fast Travel | [DG + DB] Adds a network of teleporting shrines around Skyrim. Travel is instant i.e. no time will pass during fast travel. |
630 - Boats
The Grytewake Legend - Quest and moveable ship | Adds a quest with a ship (player home) as the reward. Ship can fast travel to 4 locations. |
Travel by Boat | An immersive and lore-friendly way to fast travel by boat. Plays an animation of the boat departing. |
The Okaazah - Player-Owned Ship with Crew & Travel System | Adds a player-owned ship with crew. Use map behind wheel to fast travel between destinations. |
Gokstad Sailable Ship and Portable Player Home | Lets you sail a viking ship in real-time with animated oars and sails. Attack while sailing. Also use as a player home (choose from 3 interiors) |
Sailable Ships of Skyrim | [SKSE] Adds a pilotable rowboat and longboat in solitude. Includes land collision detection. Drop anchor on longboat to enter the interior. Recruit crew for longboat. Hire carpenters to repair. |
Realistic Functional Boats | Adds pilotable row boats with a focus on realism. Realistic movement via paddles. Try with 'Untie and Row Boats |
Script free ship sailing | Adds a pilotable canoe in Riverwood that collides with terrains, tilts depending on the surface and is affected by water currents. Looks good in both 1st and 3rd person view. Summon with a spell. Add followers to canoe using a spell. Store items in canoe inventory. Canoe can take damage and be repaired. Although not based on it, this mod can be viewed as a more current and improved version of Pilotable Rowboat as they both take a similar approach (sees boat as a horse). |
Pilotable Rowboat | BETA - Adds a pilotable rowboat to Riften docks. No longer supported. Install Finally Real Boats to replace all rowboats with this Pilotable Rowboat. ** Author invites anyone to continue development ** |
Driveable Boats!!! | BETA - Adds a pilotable boat. Press 'W' to go forward & steer w/ mouse. Sees the boat as armor and uses water-wakling to stay afloat. Can use bow & cast spells while in boat. Compatible with 'Fishing in Skyrim'.** Author invites anyone to continue development ** |
640 - Carriages
Gypsy Eyes Caravan | (Watch comparison video) A drivable player home! Hitch your house and drive it (or command horse to follow you as you walk on foot). When ready to camp, deploy it as a player home complete with popout sides for tons of crafting and living amenities. Compatible with UFO & Convenient Horses. (or try Travelers Covered Wagon |
Dragonkiller Cart Reloaded | (Watch comparison video) Adds a drivable cart + storage and camping gear. Hook up your horse to a cart and drive it. Followers can travel in the back. Read this helpful post by Katsula. |
Encounter Mods
700 - Followers
Vilja in Skyrim | (Whiterun) 4000 lines of custom dialogue, detailed backstory and personality, custom quest and possible romance. Disposition system (your actions affect her disposition to you). Spar with her. She can craft, cook, mine and even shop for you. You can be her Follower. Has her own horse. |
Sofia - The Funny Fully Voiced Follower | (Whiterun) Gamespot Follower Of the Year 2014. Extremely high-quality voice acting. Tons of personality. Highly entertaining albeit not always lore-friendly. |
INIGO | (Riften) A fully voiced adventuring companion with thousands of lines of unique dialogue. Insanely high quality voice acting. Well-developed personality and back story. ** Can be buggy when using multiple followers. |
Arissa - The Wandering Rogue | (Falkreath) A fully voiced rogue follower with high quality dialogue, personality, a regard system (your actions affect her opinion of you), smart movement and traveling, and more. |
Cerwiden -SMART Healer- AI Configurable Companion | (Riverwood) [SKSE] A powerful healer follower with enhanced AI that will heal you and your other followers. Highly configurable. Click here for an in-depth video review. |
Rigmor of Bruma | (Riverwood) Rigmor is a fully voiced companion with excellent voice acting. Especially rich back story that includes an epic and memorable quest. (Place last in load order until quest is completed). |
Mirai - the Girl with the Dragon Heart | (Markarth) Standalone fully voiced follower with personality. Excellent voice acting! |
Atvir Dres - The Last Prince of Tear | (Windhelm) ** Use with Atvir Dres - updated by AsaRuth ** Adds a unique companion with heightened AI, backstory and vibrant personality. More complex interaction with hundreds of lines of fully voiced dialogue. Does not count toward Follower count. |
Hoth | (Morthal) A bounty hunter companion with highly customized armor and personality. Fully voiced. The only companion that dynamically generates radiant quests for the player based on world location. |
Companion Valfar | (Throat of the World) A companion with highly customized armor and a personality by adding a custom voice and backstory. |
Anduniel - Quest Aware Custom Voiced Follower Companion | (Riften) Highly praised voice acting! 2K+ lines of commentary & dialogue. Custom-voiced, quest-aware elven bard follower. Stand-alone appearance. Hunts, magical favors, rides own horse, original songs. Set home, combat style, outfit, chatter pace and more. Detailed backstory, romance, custom wedding. |
Odvar the Afflicted | (Whiterun) Adds a unique companion with excellent voice-acting who is quest-aware and will comment on your quests. Great back story. (an optional file removes special vomit attack) |
Enhanced Skyrim Followers - Aela the Huntress | Enhanced dialogue, personality and AI. Not counted as a follower. Must complete 'Glory of the Dead', the final quest in the Companions questline. |
Ulath - Custom voiced Follower - Location Aware | (College of Winterhold) [DG] A custom-voiced, quest-aware Dunmer with healing, perks and powers. Choice of Warlock, Ranger or Swordsman. |
Slave Pack Riekling Porter | (Ravenrock) [DB] A Riekling Porter with an oversized Backpack will carry your weights after you do him a favor. Occupies the pet slot. |
Wolf Follower | (Riverwood) [SKSE] Adds a wolf puppy as your follower that will grow with age into a Dire Wolf. Every 7 days, wolf increases in size/health/damage. Give custom name. Learns commands over time. Needs to be fed daily (raw meat). |
Garm the Husky Companion | (Whiterun Temple of Arkay) [DG] Adds a husky-wolf companion (choose from multiple sizes and styles). Recommend with Realistic Husky Sounds. |
BFF Animal Companions | (Dunmeth Pass near Morrowind Border) Adds a dog and/or fox companion with enhanced AI and custom sounds. Configurable mortality, aggression and confidence levels. 30 texture choices. |
Wolf Master | (Falder's Tooth NW of Riften) Kill their Wolf Master and his three caged wolves will become loyal to you. |
Mercenaries | Hire as many Mercenaries and Mercenary archers as you can afford. They act like followers - guard, trade, etc. Give individual or group commands. Compatible with UFO. Salary and strength of mercenaries is configurable. |
Mercenary Company | Hire a company of soldiers (weekly salary). Command them to assault a fort, secure a perimeter and more. |
Mixed Unit Tactics | Create and control follower squads (up to 120 people). Works with UFO, AFT, EFF, etc. Pay salaries, issue tactical commands, more.. |
710 - Follower Enhancements
Extensible Follower Framework | [SKSE] Watch comparison video. Up to 100 followers. Extensive dialog/command system, group commands, set residence, assign combat style |
Amazing Follower Tweaks | Watch comparison video.Up to 5 followers. Extensive dialog/command system. Improves AI. Control follower outfits. Contrl combat AI. Remotely command them in combat. Manage level-ups. Pose them. Tell them to make camp. Auto-fencing. Horse riding. Control aggression, courage, morality, more.. |
UFO - Ultimate Follower Overhaul | Watch comparison video. ** No longer supported (Read) ** Up to 15 followers. Extensive dialog/command system, group commands, and horses for followers. Click here for the Dragonborn DLC patch. |
Simple multiple followers | [SKSE] Allows up to 10 NPC 'normal' followers, 10 NPC 'special' followers and 10 pets. Adds many useful dialog options, intelligent looting AI, equipment management AI, trap avoidance AI and more. |
Follower Commentary Overhaul | Adds over 1,000 lines of dialogue to the 18 vanilla follower voice types. |
Followers as Companions | [SKSE] Allows your followers to walk beside you instead of behind you. An alternative version now works with multiple followers. |
Better Stealth AI for Followers - No Torch while Sneaking | Followers won't rush to attack while player is sneaking (unless being attacked). Followers will unequip torch when player is sneaking. (Compatible with UFO) |
Follower No Weapon Draw | Followers will not draw their weapons when you do if not in combat. |
FCC - Followers can Craft | [SKSE] Allows your followers to craft for you for players who don't want to be the master at every skill. Choose 'I need you to do something', direct them to a Workbench Forge Enchanter and then choose task. Also consider NPCs can Craft or Alternative Crafting System - I dont want to be a blacksmith, Honed Metal -NPC Crafting and Enchanting services- or Made to Order. |
Followers Can Relax | Adds dialog options to stay & collect ingredients (follower will collect ingredients for 150 secs) or stay and relax (Follower will wander around, sit, eat and/or sleep if a bed is available.) Compatible w/ AFT & UFO. |
Lively Followers | Followers will explore the area on their own if you bore them by not moving for a while (not compatible with mods that allow you to recruit multiple followers) |
Follower Trap Safety | Followers will not set off traps. compatible with UFO |
Move it Dammit for NPC Companions and Followers | Followers will not block your path. They will get out of your way more quickly. Compatible with UFO and AFT |
Non-Hostile Friendly Fire | Friends and Allies will no longer become hostile if you attack them |
My Home is Your Home | Can give each follower their own home |
Feed The Animals | Lets you give craftable treats to dogs. Adds dialog option ('Give treat') and plays a 3rd person animation. |
Wardrobe Manager | Followers/spouses will automatically change their outfit based on situation from choices you create. Many user options (MCM menu). |
Respectful Lydia - Willing Burden Carrier | Replaces 'I am swoooorn to carry your burden' with another quote of hers |
Less Bitchy Lydia | Changes Lydia???s 'I am sworn to carry your burdens' line to 'What do you want me to carry???? (far less bitchy and annoying) |
Multiple Floors Sandboxing | Allows NPCs to detect and interact with objects that are upstairs or downstairs. |
720 - Spouses and Children
RS Children Overhaul | Overhauls the appearance of children throughout game. (view available patches). Also consider Rustic Children. Click here for a video comparing all child overhaul mods |
Prince and The Pauper | Gives a variety of clothing to all children in game (In Vanilla, over half of the children wear the same outfit) |
Hearthfire Multiple Adoptions | [HF] Allows adoption of up to 6 kids instead of just 2. Move your family into suitable custom homes. Gives children a last name. |
Adopt a Child | Lets you adopt a child from the Honorhall Orphanage in Riften. |
Make any child your follower | Allows you to make any child as your follower. They can do all things that vanilla followers can do. |
Spouses Can Live Everywhere | ** Not compatible with Hearthfire! (source)** Assign spouse to any add-on home or location and your spouse will have the same AI-packages and vendor features as in vanilla homes |
Marriage Mod - To Have & To Hold | ** Not compatible with Hearthfire! ** Improves wedding ceremony & reception, assign default outfit to spouse, multiple spouses, divorce, more. |
Marriage Dynamic Outfits - Spouse Redress and Hugging features | Your spouse will hug you once per day and change outfit depending on their circumstance (configurable) |
A Simple Marriage Mod | Adds a dialog option to divorce your current spouse. Also automatically divorces you if your spouse dies. |
Bonds of Matrimony - Divorce | Activate a statue at the bottom of a pool to divorce. Death of spouse = automatic divorce (can remarry) |
GuruSRs DIVORCE | Activate the Shrine in Maras Temple and click Divorce. Spouse will leave home & return to normal AI |
Anyone as follower or spouse plus divorce option | Run bat commands on NPCs from console - follower.txt, spouse.txt, divorce.txt |
730 - NPC enhancements
Immersive Citizens - AI Overhaul | [DG + DB] Significantly improves the AI of friendly NPCs (citizens) to make them behave more like real people. Numerous improvements watch videos - Video 1 Video 2 |
ASIS + ASIS Improved INI Files | 'Enemy AI 2.0' - Opponents are smarter and there are (optionally) more of them! - Increased spawns (customizable spawn levels) including all added mods without any compatibility issues - Smarter enemy AI (customizable). Enemy will react more intelligently and work together as a team - NPC's will know and use spells that they meet the skill requirements for, including missing vanilla spells and spells from other mods - NPC's now have and use potions intelligently (rarity/frequency of potions is customizable) |
Horsemen - Mounted Combat Enhancement |
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NPC Smarter Water AI | [SKSE] Enemies will fight in shallow water and pursue you across water. Followers will fight in shallow water and pursue enemies across water. Compatible with everything. |
Fight or fly | [SKSE] Opponents realistically retreat based on his damage and perceived difference in power |
Mercy | Enemy PCs will no longer attack you after yelling 'Mercy'. They will flee and then wander. |
Run For Your Lives | 50K+ endorsements. Makes citizens in a village or city run indoors during a dragon attack |
When Vampires Attack | [DG] Makes citizens in a village or city run indoors during a vampire attack. |
Everyone is Essential | (Try NPCs Protected Redux as a more current alternative..requires all DLCs) These mods set all non essential NPCs as protected to prevent them from being killed by aggressive mods. Includes NPCs from the DLCs. Does not use a BAT file (ESP can be merged) |
No More Redshirts - Make NPCs Essential | Run a batch file (one time only) to set all non essential NPCs and Followers as protected to prevent them from being killed by aggressive mods. Comes with another batch file to make them non-essential. No ESP. Easily edit the list. |
Non-Essential Killable Children | Children can be killed, pickpocketed and looted. Children use appropriate furniture. Hearthfire version modifies their inventories. |
Guard Dialogue Overhaul | Unlocks missing Guard Dialogue. Guards will be more respectful and acknowledge you as the Thane. ** Do NOT clean with TES5Edit. ITMs/UDRs are intended by the author for the mod to work correctly. ** |
NPC Reactions | NPCs will react to your clothing - Stormcloaks react against players wearing Imperial attire (and vice versa), Guildmembers expect faction gear in guildhouses. Strangers will only converse with players in social locations like inns, homes, guildhouses and stores, etc. |
Wearing faction armour causes aggression | Wearing faction armor will make opposing factions hostile towards you. |
No NPC Greetings | Reduces the distance required between the player and an NPC before theyll start talking to you |
Less Talkative NPCs | Reduces the idle chatter and social conversations NPCs have between you and themselves. |
Merchants only reply with Take a Look | Replaces 'Some may call this junk, me I call them treasures!' with 'Take a Look' |
NPCs can Craft | [SKSE] Blacksmiths will create/temper weapons and armor. Enchanters will enchant/disenchant items. Alchemists will make potions/poisons and tell you what effect an ingredient has. Also consider Alternative Crafting System - I dont want to be a blacksmith and Followers can craft |
Honed Metal -NPC Crafting and Enchanting services- | [SKSE] Blacksmiths will craft and temper at your request. Enchanters will enchant and recharge items for you. |
Order My Items | [SKSE] Lets your order any needed ingots or alchemy ingredients from vendors for a configurable fee. The time to wait before it becomes available is also configurable. |
CM Free Time | Turn on/off random quest assignments from NPCs |
Riverwood Trader sells Clothes | Riverwood Trader offers clothing |
NPC Bartering | Enables a bartering dialogue with most NPCs. (Will not sell current outfit or main weapon) Most NPCs have a very small amount of gold (use Pocket Money to give NPCs more gold.) |
Request Bard To Take A Break | Adds the dialog option 'Can you take a break' to all bards when they are playing. (Or try Bards Play Less - Bards Play Only on Request). Useful if you play your own instrument or if you prefer to listen to True Medieval Music. |
Skyrim Peasant Fashion | Adds 25 new varieties of outfits to townspeople. Lore-friendly. Compatible with Body-Slide, UNP, CBBE, etc. |
Improved closefaced helmets | Gives closefaced helmets actual eye sockets and gaps so that you can see the characters' eyes and some face features. Each race has its own model so works with beast races. |
Open Faced Guard Helmets | Alters the guard and Stormcloak helms so face is 50% more visible (see image) |
Stormcloaks_n_Guards_with_Faces | Alters the guard and Stormcloak helms - replaces full-face helsm with open-face helms so face is 100% more visible (see image). Friendly Guard Helmets is a similar mod with a slightly different style of open-faced helmets. |
No Guard Helmets | Completely removes the helmet that city guards and most Stormcloak soldiers wear (Makes them invisible. Armor bonus still added). |
Various guard outfits for Every city | Guards wear hold-specific armor. Only changes appearance not stats (Changes mesh and texture for guard's cuirass and helmet) |
Lawrens RNG Guards | Guards will wear custom-skinned, lore-friendly outfits that are more appropriate to their hold and climate |
Stormcloak Armor Variety | Stormcloaks spawn with a variety of different armor |
Imperial Legion Armor Variety | Legionnaires spawn with a variety of different armor |
Guards Armor Replacement | Replaces guard armor (males only) with open-faced helmets and chainmail hauberks bearing their household's crest. Does not change Stormcloak armors. |
Varied Guards and Stormcloaks | Stormcloaks and Imperials wear random helmets & wear more appropriate armor. Not compatible with Hearthfire. |
Lantern Caretakers | A NPC will light one of the town's lanterns each night and then go to the nearest Inn (adds immersion). (requires Lanterns of Skyrim - All in One) |
Diverse Priests | Priests' robes match their faith - priests of Kynareth wear green, priests of Dibella wear red, priests of Arkay wear gray, priests of Talos wear brown and priests of Mara wear tan. |
740 - NPC encounters
Interesting NPCs | 50K+ endorsements. Adds over 250 voiced NPCs with over 25K lines of dialogue, over 25 followers with location-based commentary, 15+ marriage NPCs, and over 50 quests. |
Immersive Patrols | Adds lore-friendly patrols - Civil War (Imperials & Stormcloaks), Bandits, Travelers, Werewolves and a DawnGuard plugin. Use as many plugins as you want. Compatible with DawnGuard and WARZONES - Civil Unrest. |
WARZONES 2015 - Civil Unrest | Adds battles, ambushes, encounters and skirmishes between the various factions throughout Skyrim. |
Inconsequential NPCs | Adds over 90 NPCs around Skyrim to enhance social ambiance such as carriage guards, ladies of the evening, skooma dealers, mercenaries, merchants, etc. Some NPCs will visit Inns. Compatible with Interesting NPCs. |
OBIS - Organized Bandits In Skyrim | Replaces vanilla bandits with varied and unique bandits. Over 1000 unique bandits in all. 33 bandit types. Adds named bandits. Adds bandit patrols (optional). |
Adventurers and Travelers | Adds up to 128 NPCs. Player can choose how many of each type to add - up to 54 Adventurers, 64 Travelers, 28 Robbers, 3 Khajiit Adventurers or 6 other Dovahkin. |
Prostitutes of Skyrim | Adds 20 lore-friendly male and female prostitute NPCs. Once paid, prostitute escorts you to a private location, sits and the screen fades to black. (An alternate version shows them undress before fading to black and re-equipping afterwards) |
Travellers of Skyrim | Adds 50 new NPCs (alchemists, apothecaries, mercenaries & merchants) that randomly travel between inns/general goods stores. At each location, they will eat, chat and/or sit around before continuing their journey. |
Randomly-Generated Generic Townsfolk | Intelligently spawns a variety of townspeople to make towns more populated. Lite and Liter version available for 1/2 or 1/3 as many spawn points. |
DFB - Random Encounters | Adds a random encounter generator to spawn up to 28 varieties of creatures (e.g. Bears, Wolves, Dragons, Bandits, Orcs, Trolls, Skeletons, Werewolves, etc). Player can configure which creatures, how many, how difficult and how often. 200 hand-placed spawn points. |
SIM - Skyrim npc Immersion Mod | Adds new NPC adventurers, new random encounters and more. |
Sands of Time - Ultimate Deadly Encounters | [DG][DB] Adds random chance of being attacked while sleeping, fast traveling, waiting, or walking beteeen towns. Highly configurable through MCM. Click here for a list of complimentary mods that work well with Sands of Time. |
Sands of Time Sleeping Encounters Standalone Module | A barebones version of Sands of Time (no DLCs required). Adds random chance of being attacked while sleeping. Designate any 6 locations as safe to sleep. |
Populated Cities Towns Villages | Adds 193 new NPCs to 15 locations. No scripts so install or uninstall safely anytime. The race and type of NPC makes sense based on the location with each NPC following their own AI package. Also consider Populated Lands Roads Paths by the same author. |
LIAT - Lively Inns and Taverns | Populates inns with more people. Inns are now lively! Includes ambient crowd noises and animations. Use with (Less) Lively Inns and Taverns to reduce the number of NPCs added. |
Crowded Solitude (aka Crowded Cities) | Adds 30 NPCs to Solitude each with different paths and times that they travel. |
750 - Wildlife Enhancements
SkyTEST - Realistic Animals and Predators | Animal AI overhaul - complete food chain (hunt, drink water, forage), mating, hibernation, babies, proper inter-faction reactions, fight or flight, more (90% compatible with Real Wild Life) |
Real Wildlife - Skyrim | ** Also install the patch Real Wildlife - deutsch - verbessert ** Edits leveled lists to add animals with a variety of age and diseases, Revised AI and wildlife faction interaction, adjusted speeds, 16 new diseases, 45 new ingredients, 21 new foods & 21 new recipes. Not compatible with Hearthfire unless this patch is also installed. |
One With Nature - Dynamic Animals and Creatures | Let's you individually set the passive or aggressive level of many animals/creatures using the MCM menu. |
Peaceful Mudcrabs | Regular mudcrabs wont attack you. The bigger ones will still attack |
Friendly Creatures | Makes bears, wolves, skeevers, mudcrabs, slaughterfish and horkers non-aggressive. They will only attack if you get too close to them. (or try Pacifist mini-Mods as an alternative) |
No Predators on roads | Relocates predator wildlife from roads to wilderness (prey and ambient creatures untouched). Less disruptions when traveling by cart or horse between cities. |
Bigger Badder Bears | Increases the size, weight and damages of bears. Several versions available. (Use 'Bigger Bears' to only increase the size) |
Faster Woodland Creatures | Increases speed of some animals, increases value of some pelts. No change to AI or animals stats (difficulty) |
Realistic Wildlife (Loot And Recipes) | More realistic animal loot - MUCH more meat and no more gold + new cooking recipes. Compatible with Realistic Needs and Diseases |
ClamsDropPearls | Clams might have a pearl: Lg Clams - 10% (lg pearl), Normal Clams - 20%, Thin Clams - 30% chance (sm pearl) |
760 - Wildlife Encounters
Birds of Skyrim | Adds 20 varieties of (non-flying) birds e.g. chickens, roosters, pigeons, pheasants, etc. (Compatible with skyBirds & Birds & Flocks). Recommend Ruhadre's patch |
skyBirds - Airborne Perching Birds | ** CORRECTION (June 2016): Does NOT cause save bloat. read more ** Adds realistic birds that chirp, sing, eat insects, build nests, can land or perch anywhere, and fly away when you approach. (Compatible with Birds of Skyrim & fixes issues with Birds & Flocks). Consider this patch to improve performance in cities. |
Birds and Flocks | ** (June 2016) per Nazenn - Use the fan made version instead. It makes the mod Hearthfire compatible and also cleans out most of the wild edits and all the major ones Read More** Adds dozens more instances of birds that fly away when startled. (Compatible with skyBirds & Birds of Skyrim) |
101Bugs | Adds bugs, butterflies, dragonflies, Luna-moths & torchbugs for added immersion |
Animallica - Skyrim Wildlife Overhaul | Adds over 100 new animal species such as bears, moose, deer, goats, antelopes, pheasants, rabbits, raccoons, badgers, beavers, wolves, and more. Recommend lore-friendly version - requires no DLC and removes tropical and savannah animals. Compatible with SkyTEST, Hunterborn and Real Wildlife. |
Pets of Skyrim | Adds cats, dogs, rabbits, and a wolf puppy to Tamriel. If prompted, many will become your companion. |
Dogs of Skyrim | [DG] Makes Vanilla dogs unique (different breeds and colors). Adds 80 new instances of dogs including guard dogs, pub dogs, NPC companion dogs/puppies and adoptable strays. |
More Village Animals | Adds more farm animals to 11 farms |
Real Animals: Domesticated | Adds 14+ varieties of farm animals to 14+ locations |
Horses Gone Wild | Adds herds of wild horses to various locations. 1 stallion in each herd is ridable. |
Wild Horses | Adds herds of wild horses around Skyrim (stallions, mares, colts, fillies and geldings). Easy to find a ridable horse. |
Cliffracers | Adds a few cliffracers near the Morrowind border. They can be shot down but they dont attack (watch video) |
Improved Fish | Adds 33 variants of pond fish, 18 bigger fish & and a stringray. (Dragonflies spawn above pond fish spawn points). Adds a filleting bench to fillet fish. (Click here for Realistic Needs and Diseases compatibility patch) |
770 - Creatures
Skyrim Immersive Creatures | [DG] Adds over 2K creature variants (with lore-friendliness options). Adds skeleton resurrection - random chance to come back to life at a random time. Adds new radiant quests, new bosses and more. |
Monster Mod | Adds hundreds of new creatures. Spawn at appropriate locations. Added to leveled lists. |
Skyrim Monster Mod Lore-Friendlier Replacer | Modifies Skyrim Monster Mod so only lore-friendly monsters are added |
Here There Be Monsters | Adds six massive mystical monsters that prowl the Ghost sea. Adds 3 ship captains that can be hired, 3 survivors in the docks, and an expert monster hunter for hire. |
Automatic Variants | Applies a variety of textures to the same creature type e.g. all wolves in a pack will have different colors. Numerous AV packages listed on mod's description page. |
Truly Undead - Reborn | Lets you configure the chance of resurrection, health bonus, and/or what is required to kill skeletons, vampires, draugr and dragon priests |
Syynxs Stubborn Skeletons | ** Caution ** Skeletons have more health, do 50% more dmg and have a high chance of getting back up again when killed. (skeleton resurrection is included in Immersive Creatures) |
Armored Skeletons and The Walking Dead | Adds several new Skeleton & Undead types wearing iron, steel or leather armor. Stronger than vanilla skeletons. (included in Immersive Creatures) |
Beast Skeletons | Adds Orc, Khajit and Argonian skeletons to several locations. Adds a spell to conjure a skeleton reflecting your own race. (included in Immersive Creatures) |
JAWS - Deadly Oceans | Adds 8 deadly species of slaughterfish ('jawfish') to northern coast (up to 10X bigger). Adds custom sounds and music (configurable). Read testimonial. |
SkyTEST - Harder Creatures | Harder trolls, vampires, giants, skeletons, werewolves, SprigganMatrons, FrostBite Spiders, Attronachs, Dremora, Chaurus Reaper & Dwarven Centurions. |
Dangerous Wolves | Wolves do 3X more dmg (15 from 5) and have 2X more Health (24 from 12) |
780 - Dragons
Deadly Dragons | [SKSE] [DG] 50K+ endorsements. Adds new dragons. + lets you customize dragon health, armor, melee damage, breath damage, and event system frequency. Set to vanilla by default. |
Dragons Diversified | Works with Deadly Dragons. Replaces the standard dragons with 13 new dragon breeds, each heavily scripted to provide more interesting gameplay. |
Enhanced Mighty Dragons | Replaces vanilla dragons with 16 dragons having unique resistances, weaknesses and shouts. Each dragon has their own age, names, stats, tactics and textures. Choose between 8 difficulty levels. |
Resilient Dragons | NPCs deal less damage to all Dragons, as well as increasing the Dragon core health and mitigation. |
Dragon Combat Overhaul | An overhaul of the dragon's combat AI to create more random and realistic behavior in combat. |
SKREEE - Less Frequent Dragons | Reduces # of random dragon spawns (50% or 75% chance spawn is canceled - player choice) Compatible with all deadlier dragon mods. (Ignore reports that this mod is broken. It works just fine - Aug 2015) |
Immediate Dragons | No longer need to see the good old Greybeards for dragons to spawn officially. works great with alternate starts and existing characters |
Passive dragon encounters | Dragons encountered won't be aggressive to player unless attacked. They'll still attack towns and guards will still attack dragons. (optional file makes them passive to everyone unless attacked) |
Dragon Remains | Prevents dragons from becoming a skeleton when they die (you still get the dragon soul) |
Bellyaches New Dragon Species | Adds 13 new, non-replacing dragon species into the world. |
Dovahkriid - The Dragon Lords | Adds 10 extremely powerful named dragons. Their scales can be used to craft special armor. |
Baby Dragons of Skyrim | Adds baby dragons to Skyrim and adds parent, child and sibling relations to the new Dragons.(does not conflict with other dragon mods) |
Dragon Nests | Adds dragon nests, young dragons and dragonlings (can't shout or fly). Female dragons more aggressive when near dragonlings. |
Burning Skies - Flyable Dragon Races 3 | (or try Flying Mod plus Animated Dragon Wings) Adds a shout that lets you transform into a dragon and fly |
Thievery Mods
800 - Thievery Overhaul
Stealth Skills Rebalanced - Sneak - Lockpicking - Pickpocket | A modular rebalance (i.e. more challenging) of Sneak, Lockpicking, and Pickpocket skills, settings, enchantments and perks. Sound, light, armor worn, and speed play a greater role in sneak detection. Item weight more important when pickpocketing. Lockpick sweet spot reduced. Gauntlets affect lockpicking. Stronger lockpicks. NPCs search longer if attacked. Crime report radius reduced. More. |
810 - Stealth
Sneak Tools | [SKSE] Adds ability to knockout target (sneak attack w/ empty hands), slit throat (sneak attack w/ dagger) or kill a sleeping NPC. Adds a cowl that can mask your identity, water arrows and rope arrows. |
Immersive Detection of NPCs | Improves when NPCs can detect you based on sight and sound. Considers light sources, time of day, interior vs exterior and weather as factors. |
Path of Shadows | Realistic stealth - Adjusts detection time. Light, armor and movement matter |
Shadow Play - Sneak and Stealth Rebalance Mod | Sneaking much harder, light more important, NPCs look longer, armor more important |
Stealth Character Immersion Fix | Adjusts detection time |
SkyRealism - Stealth and Sneak Detection Durations | Changes alarm durations - hearing or detecting movement of an enemy = 30 secs (was 10), seeing an enemy = 120 secs (was 10), being attacked by an enemy = 180 secs (was 15), after losing an enemy = 60 secs (was 10) |
Improved sneak detection | improves Skyrim's detection while sneaking, triggered by loud noises, changes in light sources and movement. |
Binocular Vision For NPCs while Sneaking | Changes Vanillas 190 Degree detection radius to 135 Degrees (see image) |
Sneak Tweak | Increases reset time after detection or being attacked. View cone is narrower but enemies detect your more easily in a lighted area. NPCs detect noise better. |
Armor Disguises | Wear ALL pieces of a Factions armor to be disguised as a member (i.e. all fur = bandit disguise) |
Professional Shiv | Roleplay enhancement - adds an assassin's shiv that does 1 pt of dmg but will kill the target instantly if used successfully while in stealth mode. (Recommend 'The Dance of Death - A Killmove Mod') |
Shortcuts - Secret Entrances For All Cities Plus Thieves Guild | Adds secret entrances into and out of the major cities |
Shenk Thievery Overhaul | ** No updates since Mar 2012 ** Adds city stealthways, shop guards, guard dogs, specialty arrows, more loot in buildings + dozens of fixes & other improvements |
820 - Pickpocket
Simple Pickpocket Rebalance | Doubles weight multiplier for pickpocket difficulty (stealing heavier stuff is harder) |
830 - Lockpicking
Lock Overhaul | Lets you auto lockpick (at the cost of lockpicks), smash locks or open locks with a spell. |
SEU - Skyrim Enhanced Unlocking - ENGLISH | Unlock by weapon, spell, acid or fus ro dah (doors only). Bash works with SkyRe. (This is the updated SKSE version of GBU - Gerauld s Better Unlocking) |
Lockpick graduation by Lilyu | Adds markings to lock textures on chests. Provides a visual reference point on where your lockpick broke. |
Randomized Lockpicking | Replaces the lockpicking minigame with a random chance based on your lockpicking skill and the lock's level. |
Auto Lock Picking | Automatically unlock the doors and chest. Unlocking probability will vary with the difficulty of the lock and the perk. |
less touchy lockpicking | Easier - Increases the sweet spot on higher lvl locks without making lower level locks too easy (see image) |
Fluffkins Immersive Lock Picking Mod | Harder - all sweet spots are smaller, picks last longer, less difference between lock types, |
Harder lockpicking | Much harder - can open novice locks and MAYBE apprentice locks but will need skills to open adept+ locks |
More Locked Containers | Higher chance of locked chest, chance of increased loot if locked |
Less Lockpicks | Reduces number of lockpicks found in loot |
840 - Crime
Reneers Crime Overhaul | Modifies how Guards react to player crimes. ** Mod contains several bugs. No longer supported. (source) ** |
Realistic Crime Radius | Reduces the crime report radius from 4000 (feet possibly?) down to 350 |
Crime Bounty Decay | Crimes will slowly be forgotten when spending time in other holds. Each night, your bounty will decrease (configurable amount) in every hold as long as you're not actually in the main settlement of that hold at the time. |
Longer Jailtime | Increases the maximum jailtime from 7 days to 30, 60 or 100 days |
Expanded Jail Cells | Need food and drink while in jail. (Recommend RTR - Realtime Reading) |
Life in Prison | Allow you to roleplay your time in prison |
Higher Bounties for Crimes | Higher bounties for crimes. Click here to see adjusted bounties. Amt of fine varies by hold (and affects jailtime in Crime & Punishment) |
Dont Commit Crimes | Higher bounties for crimes. Click here to see adjusted bounties |
Vinis Crime Gold - More Expensive Bounty | Higher bounties for crimes. Click here to see adjusted bounties |
Crafting Mods
900 - Crafting Overhaul
Complete Crafting Overhaul Remade | A remake of Headbomb's original Complete Crafting Overhaul Adds missing weapon and armor upgrade recipes, fixes crafting recipes (more logical), can only craft armor from own faction, recipe filtering, smelting and mining enhancements and much more. Highly compatible with many mods. Highly customizable through MCM. Support for all DLCs. |
Smithing Perks Overhaul - Remade and Updated | A remake of Headbomb's original Smithing Perks Overhaul. Allows all weapons & armor in Skyrim to be improved further based on one perk or another. Requires Weapons and Armor Fixes - Remade |
Ars Metallica - Smithing Enhancement | Adds ability to forge arrows, lockpicks, skill advancement for using smelter and tanning rack, melting down armor and clutter, craft guild-appropriate gear and more. (DLC Add-ons available) |
Lost Art of the Blacksmith | Adds missing weapon and armor upgrade recipes. Recommended to use with Smithing Perks Overhaul and Weapon and Armor Fixes. Not compatible with Complete Crafting Overhaul. ** Be sure to install Sharlikran's Compatibility Patch, too ** |
More Craftables | Adds variety of craftable weapon and armor |
WARR - Weapon and Armor Recipes Rebalanced | Revises armor and weapon crafting recipes to make them more realistic and challenging (e.g. wood needed to craft shields and weapons with wooden shafts). In general, recipes require more resources in both quantity and variety. |
-JK- Crafting Breakdown -Junk Melting Smelting- | A complete recreation of Vals Crafting Meltdown from scratch by jediakyrol. 90% the same. |
Vals Crafting Meltdown Alpha - Melting Smelting and Fletchin | ** Use Sharlikran's Compatibility Patch instead! (original mod not required)** Adds ability to melt down armor, weapons and misc items back into raw materials, smelt gold/silver rings & amulets, and fletch arrows. Designed to work with Lost Art of the Blacksmith + More Craftables |
Melt Down Everything | [SKSE] Gives you the ability to melt down every piece of metallic ammo, armor and weapons, even if they are from mods. |
Crafting 300 - Armoury of Tamriel | A weapons and smithing overhaul - Makes weapon material separate from style. Learn materials via perks, learn styles via smithing books. Improve weapons with gem dust. Dragon-Rune Crafting. New Smithing Perk Tree. |
Arrowsmith | Lets you craft arrows in bundles of 50. Must have relevant smithing perk. (Click here for Dawnguard version) |
JBSchroeds Complete Mundane Overhaul | Adds missing weapon and armor improvement recipes. Realistic reweight of all items. Faction armor requires book, can break down weapons/armor >> scrap >> ingots. Recommended to use with Smithing Perks Overhaul and Weapon and Armor Fixes |
Weapons Armor Clothing And Clutter Fixes Morrowloot
910 - Crafting
Alternative Crafting System - I dont want to be a blacksmith | [SKSE] Request armor and weapons to be made/repaired for you by any blacksmith. The more skillful the blacksmith, the more expensive (customizable). Crafting takes time (customizable). Also consider NPCs can Craft, Followers can craft, Honed Metal -NPC Crafting and Enchanting services- or Made to Order |
SkyRealism - Portable Crafting Kits | [SKSE] Adds portable kits that can be crafted for mobile Alchemy, Cooking, Enchanting, Forging, Sharpening, Smelting, Tanning and Tempering |
Expanded Jewelry Crafting | Expands the jewelry crafting to include Dwarven, Orcish, Elven, Glass, Ebony, Daedric and Dragonbone jewelery. Use this mod to add to leveled lists. |
Tailoring | Adds a tailoring workshop. Create cloths and dyes and craft clothing at a loom. |
Map Tomes and Writing Table | Adds a writing table that lets you craft books containing your completed collection of maps and recipes (treasure maps, basic potion recipes, resist potion recipes and poison recipes) |
Lorecraft - learning and managing for crafting - CORE | Buy crafting books from merchants to learn crafting recipes. Can only craft what youve learned to craft. Use book to turn off recipes to remove them from crafting list. |
Real-Time Smithing | [SKSE] Placing your weapon on a workbench and beating it with a blacksmith hammer (in real-time) improves it temporarily. |
Long Lost Smelters of Skyrim | Puts a smelter in the big cities that didn't get one in vanilla, and some of the hamlets, including Riverwood. |
Smithing Perks Reworked | Smithing Perks no longer give you the ability to create armors and weapons, only improve them. Find and smelt down a full set of related armor and then you can craft it. (Same for weapons) |
920 - Cooking
Filled Pots | Adds vegetables, meats, soups or stews to the empty pots hanging over fires around Skyrim. |
Babettes Feast - Improved Cooking | Adds milk and 11 new food recipes + unique models. 3 versions of food effects. Compatible with Realistic Needs and Diseases. ** Be sure to install Sharlikran's Compatibility Patch, too ** |
Cooking Expanded | Adds 14 new food recipes. Click here to make compatible with Realistic Needs and Diseases. |
Gromits Cooking Recipes - Food - Drink Overhaul | 51 cooking recipes - food & drinks affect health, magicka & stamina regen rates (no compatibility mods) |
Be a Milk Drinker | Adds milk, apple juice, carrot juice, grape juice, juniper berry juice, snowberry juice and tomato juice as drink options. |
Better Bee Hive - Get That Honey and Brew Alcohol | Makes honey and honeycombs less rare and adds new recipes using honey and honeycombs in cooking, drinking, and alchemy. |
No Salt for Meat Recipes | Salt is no longer needed to cook meat (because cooking deer at campfire should not require salt). Salt still needed for stews and other recipes. |
More Salt Please | Food vendors will now have 3-7 salt for sale instead of 1 (except produce vendors). |
Salt Sack | Adds salt sacks next to most cooking areas (about 155 in all) |
930 - Alchemy
Alchemy Requires Bottles | An empty bottle is required to craft each potion (solves spamming). Makes time pass when crafting potions (time needed decreases with skill) *Not compatible with Realistic Needs and Diseases. |
Learn Alchemy From Recipes | Learn ingredients effects by reading alchemy recipes |
Alchemical Apparati | Adds an alembic which can be used to make potions and poisons on the go. (Equip the alembic to prompt the alchemy interface). (alternative: SkyRealism - Portable Crafting Kits) |
Phitts Alchemy and Food Overhaul | Rebalances and enhances the alchemy and food crafting systems |
Alchemy Overhaul | (Click here for more current version) Realistic chemistry - create realistic chemical compounds from natural ingredients using extractor and diffusor and then combine compounds to create potions and poisons. |
GUISE - Vile Concoctions | Extensive optional enhancements to alchemy making it viable to roleplay as an Alchemist character. Adds new perks that enable creating new weapons such as chemical grenades and mines, poisons, arrows, etc. Adds an optional and configurable toxicity/overdose system (using too many potions yields penalties), potion cooldown and much more. Watch video. Included as one part of several other game enhancements (MCM-configurable. |
Useful Potions | Effectively fixes potion hoarding and potion spamming - Extends potion duration to 5 minutes. Adds toxicity to potions - Players and NPCs have a potion tolerance of 1 potion per 50 base magicka. Exceeding the tolerance level incurs penalties. Everyone's Health, Magicka and Stamina regenerate much slower (configurable rates). Potions will spoil after 7 days. More.. |
Immersive Potions | [DG+HF+DB] Potion effects will take 5 seconds instead of being instant. Effects to not stack i.e. the 2nd potion overwrites the 1st (prevents spamming). Recommend with Potions Animated. |
Hardcore Restore Potions | Potion effects will take 25 seconds instead of being instant. Recommend with Potions Animated. |
Gromits Potions Heal Over Time Mod | Potion effects will take 3 seconds instead of being instant. Adjusts weight of all potions to a range of 0.1 to 0.8 based on size of bottle. Recommend with Potions Animated. |
Better Stronger and More Effective - Deadly Poisons | Increases effectiveness of poisons. Poisons last 5 - 15 seconds. Also applies to poisons created with alchemy and the bite and spit of spiders, Spriggans and Chaurus. |
Syynxs Improved Poisons - Longer poison duration | Extends duration of poison effects to 3-10 minutes. Applies to NPC poisons, poison ingredients (e.g. eating a deathbell will poison you for a few minutes), dungeon trap poisons, etc. |
Improved Recipes | Allows player to learn the properties of ingredients that are listed in recipes upon reading them. |
Alchemists Have Ingredients | Insures that Alchemy shops will stock all potion ingredients. Will have the following amounts: Rare 5, Uncommon 10, Common 15 (optional plugins with higher quantities are available) |
Alchemy Extended | Allows more rare ingredients to be sold by vendors and found in the world |
The Great Book of Alchemy -Now in 4 volumes | 4 alchemy reference volumes - healing and restoration, poisons, fortifications, alteration and resistances. No pictures. Can only be obtained by console command |
The Big Book of Alchemy v2 | Lets you find (rare) or buy 3 books (Miscellaneous, Regenerative, and Damaging) containing all potion recipes as written by an old Bosmer. Immersive and lore-friendly. |
Master Alchemy Recipes | Adds a book to Alchemist's shack with a handful of powerful potion recipes |
Potions/Poisons Guide | Adds a book to BreezeHome with the recipes for all of the potions and poisons |
Useful Books | Add 2 books to merchant lists: 'Alchemists Desk Reference' - skyrim ingredients + 'The Masks of Power' - describes the locations of the Dragon Priest Masks |
940 - Scrollcrafting
The Scribes Lectern | Craft magic books from blank book + scroll (can give to follower to learn) |
Scrollcraft | Requires 1 roll of paper & Silverdust (can buy or smelt from silver ore or ingots). Craft scrolls at scroll crafting station (added to 5 major holds). Adds rolls of paper & silverdust to Alchemists, Mages & Trade Caravans |
Craftable Scrolls | Requires charcoal + parchment + soul gem. Make charcoal at smelter, make parchment at tanning rack, make scrolls at tanning rack. (Click here for a very similar mod on the Nexus) |
950 - Enchantments
Wintermyst - Enchantments of Skyrim | Adds over 100 new enchantments to the game. Adds 1000's of new enchanted items to loot lists and inventories. |
Enchanted Arsenal | Create custom visual effects for your enchantments by mixing and matching the animated effects of popular effect mods |
Enchantment Effect Replacer | Replaces texture on enchanted weapons (Improves, changes or removes enchantment effect) |
EzEs -Artifact Disenchanting- | Lets you disenchant powerful artifacts to learn their affects allowing you to place artifact enchantements on normal weapons. |
Enchantment Balance Overhaul | Rebalances enchantment. |
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Comments
commented Feb 24, 2019
Loaded up xEdit after sorting with LOOT with GDO and WACCF and I got this error: [00:11] - Error: 'Weapons Armor Clothing & Clutter Fixes.esp' has a lower load order than 'Guard Dialogue Overhaul.esp' Looking at GDO's description: |
commented Feb 24, 2019 • edited
edited
@pikachu01 I've removed the WACCF after GDO rule for now as it was causing sorting errors and conflicts between other mods. You can still add a load after GDO to WACCF or change the group of GDO to sort it before WACCF. Other options are
Digital mixer for sale in ghana. FYI that's a xEdit modgroups error and nothing critical to your actual load order. |